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# net6-mac-console-sample | ||
A minimal example of using .NET 6 for an app that uses macOS native APIs | ||
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# Ingredients | ||
## Build | ||
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* Start with a console template: `dotnet new console` | ||
* Change the target framework to `net6.0-macos`, and the runtime identifier to `osx-x64` | ||
* During previews, add a `NuGet.config` so you get packages such as `microsoft.macos.runtime.osx-x64` | ||
* Add an Info.plist | ||
Start with a console template: `dotnet new console`. | ||
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In the `csproj`, | ||
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* Change the target framework to `net6.0-macos` | ||
* Specify the runtime identifier `osx-x64` | ||
* Add `<SelfContained>true</SelfContained>` | ||
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During previews, add a `NuGet.config` so you get packages such as `microsoft.macos.runtime.osx-x64` | ||
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Add an `Info.plist`. | ||
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Your project now references Cocoa. You can do `using Foundation` for low-level types like `NSString`, and `using AppKit` for GUI types like `NSTextView`. | ||
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# Status | ||
## Run | ||
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As of preview 3, you must run the binary inside the bundle for the libraries to be found correctly, e.g.: | ||
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bin/Debug/net6.0-macos/osx-x64/net6-console-mac-sample.app/Contents/MacOS/net6-console-mac-sample | ||
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This will not work: | ||
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As of preview 3, while the references do get pulled in, calling any Foundation or AppKit code at runtime seems to fail. | ||
dotnet bin/Debug/net6.0-macos/osx-x64/net6-console-mac-sample.dll |