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Added quasi-random number generator and support for Rand<double>. #2149
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/* | ||
Copyright (c) 2020, The Cinder Project: http://libcinder.org | ||
All rights reserved. | ||
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This code is intended for use with the Cinder C++ library: http://libcinder.org | ||
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Portions of this code based on the excellent article by Martin Roberts: | ||
http://extremelearning.com.au/unreasonable-effectiveness-of-quasirandom-sequences/ | ||
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Redistribution and use in source and binary forms, with or without modification, are permitted provided that | ||
the following conditions are met: | ||
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* Redistributions of source code must retain the above copyright notice, this list of conditions and | ||
the following disclaimer. | ||
* Redistributions in binary form must reproduce the above copyright notice, this list of conditions and | ||
the following disclaimer in the documentation and/or other materials provided with the distribution. | ||
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED | ||
WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A | ||
PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR | ||
ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED | ||
TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) | ||
HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING | ||
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE | ||
POSSIBILITY OF SUCH DAMAGE. | ||
*/ | ||
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#pragma once | ||
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#include "cinder/Export.h" | ||
#include "cinder/Vector.h" | ||
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#include <cstdint> | ||
#include <random> | ||
#include <type_traits> | ||
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namespace cinder { | ||
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template <typename T = float, std::enable_if_t<std::is_floating_point<T>::value, int> = 0> | ||
class CI_API QuasiRandT { | ||
public: | ||
QuasiRandT() = default; | ||
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QuasiRandT( uint32_t seed ) | ||
: mSeed( seed ) | ||
{ | ||
} | ||
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//! Resets the quasi-random generator to the specific seed \a seedValue. | ||
void seed( uint32_t seedValue ) { mSeed = seedValue; } | ||
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//! Returns a quasi-random float in the range [0.0f,1.0f). | ||
T nextFloat() | ||
{ | ||
static T sIrrational = T{ 1 } / phi( 1 ); | ||
return recurrence( T{ 0.5 }, sIrrational, ++sSeed ); | ||
} | ||
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//! Returns a quasi-random float in the range [0.0f,v). | ||
T nextFloat( T v ) { return nextFloat() * v; } | ||
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//! Returns a quasi-random float in the range [a,b). | ||
T nextFloat( T a, T b ) { return nextFloat() * ( b - a ) + a; } | ||
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//! Returns a quasi-random float in the range [a,b] or the range [-b,-a). | ||
T posNegFloat( T a, T b ) | ||
{ | ||
static std::mt19937 sBase( 310u ); | ||
if( sBase() & 1 ) | ||
return nextFloat( a, b ); | ||
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return -nextFloat( a, b ); | ||
} | ||
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//! Returns two corresponding quasi-random floats in the range [0.0f,1.0f). | ||
void nextFloats( T &a, T &b ) | ||
{ | ||
static T sIrrationalA = T{ 1 } / phi( 2 ); | ||
static T sIrrationalB = T{ 1 } / ( phi( 2 ) * phi( 2 ) ); | ||
++sSeed; | ||
a = recurrence( T{ 0.5 }, sIrrationalA, sSeed ); | ||
b = recurrence( T{ 0.5 }, sIrrationalB, sSeed ); | ||
} | ||
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//! Returns three corresponding quasi-random floats in the range [0.0f,1.0f). | ||
void nextFloats( T &a, T &b, T &c ) | ||
{ | ||
static T sIrrationalA = T{ 1 } / phi( 3 ); | ||
static T sIrrationalB = T{ 1 } / ( phi( 3 ) * phi( 3 ) ); | ||
static T sIrrationalC = T{ 1 } / ( phi( 3 ) * phi( 3 ) * phi( 3 ) ); | ||
++sSeed; | ||
a = recurrence( T{ 0.5 }, sIrrationalA, sSeed ); | ||
b = recurrence( T{ 0.5 }, sIrrationalB, sSeed ); | ||
c = recurrence( T{ 0.5 }, sIrrationalC, sSeed ); | ||
} | ||
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//! Returns a quasi-random vec2 that represents a point on the unit circle. | ||
glm::vec<2, T, glm::defaultp> nextVec2() | ||
{ | ||
const T theta = randFloat() * T{ M_PI * 2.0 }; | ||
return glm::vec<2, T, glm::defaultp>( cos( theta ), sin( theta ) ); | ||
} | ||
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//! Returns a quasi-random vec3 that represents a point on the unit sphere. | ||
glm::vec<3, T, glm::defaultp> nextVec3() | ||
{ | ||
T phi, cosTheta; | ||
randFloats( phi, cosTheta ); | ||
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phi *= T{ M_PI * 2.0 }; | ||
cosTheta = T{ 2 } * cosTheta - T{ 1 }; | ||
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T rho = sqrt( T{ 1 } - cosTheta * cosTheta ); | ||
T x = rho * cos( phi ); | ||
T y = rho * sin( phi ); | ||
T z = cosTheta; | ||
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return glm::vec<3, T, glm::defaultp>( x, y, z ); | ||
} | ||
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//! Resets the static quasi-random generator to the specific seed \a seedValue. | ||
static void randSeed( uint32_t seedValue ) { sSeed = seedValue; } | ||
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//! Returns a quasi-random float in the range [0.0f,1.0f). | ||
static T randFloat() | ||
{ | ||
static T sIrrational = T{ 1 } / phi( 1 ); | ||
return recurrence( T{ 0.5 }, sIrrational, ++sSeed ); | ||
} | ||
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//! Returns two corresponding quasi-random floats in the range [0.0f,1.0f). | ||
static void randFloats( T &a, T &b ) | ||
{ | ||
static T sIrrationalA = T{ 1 } / phi( 2 ); | ||
static T sIrrationalB = T{ 1 } / ( phi( 2 ) * phi( 2 ) ); | ||
++sSeed; | ||
a = recurrence( T{ 0.5 }, sIrrationalA, sSeed ); | ||
b = recurrence( T{ 0.5 }, sIrrationalB, sSeed ); | ||
} | ||
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//! Returns three corresponding quasi-random floats in the range [0.0f,1.0f). | ||
static void randFloats( T &a, T &b, T &c ) | ||
{ | ||
static T sIrrationalA = T{ 1 } / phi( 3 ); | ||
static T sIrrationalB = T{ 1 } / ( phi( 3 ) * phi( 3 ) ); | ||
static T sIrrationalC = T{ 1 } / ( phi( 3 ) * phi( 3 ) * phi( 3 ) ); | ||
++sSeed; | ||
a = recurrence( T{ 0.5 }, sIrrationalA, sSeed ); | ||
b = recurrence( T{ 0.5 }, sIrrationalB, sSeed ); | ||
c = recurrence( T{ 0.5 }, sIrrationalC, sSeed ); | ||
} | ||
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//! Returns a quasi-random vec2 that represents a point on the unit circle. | ||
static glm::vec<2, T, glm::defaultp> randVec2() | ||
{ | ||
const T theta = randFloat() * T{ M_PI * 2.0 }; | ||
return glm::vec<2, T, glm::defaultp>( cos( theta ), sin( theta ) ); | ||
} | ||
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//! Returns a quasi-random vec3 that represents a point on the unit sphere. | ||
static glm::vec<3, T, glm::defaultp> randVec3() | ||
{ | ||
T phi, cosTheta; | ||
randFloats( phi, cosTheta ); | ||
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phi *= T{ M_PI * 2.0 }; | ||
cosTheta = T{ 2 } * cosTheta - T{ 1 }; | ||
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T rho = sqrt( T{ 1 } - cosTheta * cosTheta ); | ||
T x = rho * cos( phi ); | ||
T y = rho * sin( phi ); | ||
T z = cosTheta; | ||
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return glm::vec<3, T, glm::defaultp>( x, y, z ); | ||
} | ||
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private: | ||
//! Returns the fractional part of \a value. | ||
static T fract( T value ) | ||
{ | ||
static T integral; | ||
return modf( value, &integral ); | ||
} | ||
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//! Returns a quasi-random compatible irrational number. For d=1, this is the golden ratio. | ||
static T phi( uint32_t d ) | ||
{ | ||
T x{ 2 }; | ||
for( int i = 0; i < 10; ++i ) | ||
x = pow( T{ 1 } + x, T{ 1 } / ( d + 1 ) ); | ||
return x; | ||
} | ||
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//! Helper function. Returns the n-th value in a recurrence sequence based on \a irrational. | ||
static T recurrence( T base, T irrational, uint32_t n ) { return fract( base + n * irrational ); } | ||
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uint32_t mSeed = 0; | ||
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static uint32_t sSeed; | ||
}; | ||
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using QuasiRand = QuasiRandT<float>; | ||
using QuasiRandf = QuasiRandT<float>; | ||
using QuasiRandd = QuasiRandT<double>; | ||
using QuasiRandld = QuasiRandT<long double>; | ||
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} // namespace cinder |
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All these static
sIrrational
(and A,B,C variations later in the file) variables should be declaredconst
.