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Adapt CISQLite3.build.cs to changes since UE 4.16 #10

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Hi all!

Thank you for creating this plugin! I made a minor change to make this plugin compatible with UE 4.19. Would be great, if you could merge this upstream.

Cheers, Jonathan.

Squareys added 5 commits May 19, 2018 16:01
Makes the plugin compatible with UE 4.19.

Signed-off-by: Squareys <[email protected]>
Signed-off-by: Squareys <[email protected]>
Signed-off-by: Squareys <[email protected]>
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I added some more cleanup commits and updated sqlite to newest stable version.

Squareys and others added 20 commits May 27, 2018 11:56
Signed-off-by: Squareys <[email protected]>
Allows queries like `SELECT last_insert_rowid()` after an insert, which
would otherwise always return 0 because the state is reset with open
and close.

Signed-off-by: Squareys <[email protected]>
Loads of warnings for over 200 symbols along the lines of

> is not defined as a preprocessor macro, replacing with '0' for '#if/#elif'

prevented compilation because that warning is treaded as an error as
of UE4.20.

Signed-off-by: Squareys <[email protected]>
Signed-off-by: Squareys <[email protected]>
Signed-off-by: Squareys <[email protected]>
Avoids a clash with similar methods from UObject base class.

Signed-off-by: Squareys <[email protected]>
Signed-off-by: Squareys <[email protected]>
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Good

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2 participants