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feat(extra-natives/five): train movement natives
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--- | ||
ns: CFX | ||
apiset: client | ||
game: gta5 | ||
--- | ||
## GET_TRAIN_CRUISE_SPEED | ||
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||
```c | ||
float GET_TRAIN_CRUISE_SPEED(Vehicle train); | ||
``` | ||
Gets the trains desired speed. | ||
## Parameters | ||
* **train**: The train handle | ||
## Return value | ||
The desired cruise speed of the train. Not the speed the train is currently traveling at |
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ns: CFX | ||
apiset: client | ||
game: gta5 | ||
--- | ||
## GET_TRAIN_DIRECTION | ||
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```c | ||
BOOL GET_TRAIN_DIRECTION(Vehicle train); | ||
``` | ||
Gets the direction the train is facing | ||
## Parameters | ||
* **train**: The train handle | ||
## Return value | ||
True if the train is moving forward on the track, False otherwise |
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--- | ||
ns: CFX | ||
apiset: client | ||
game: gta5 | ||
--- | ||
## GET_TRAIN_SPEED | ||
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```c | ||
float GET_TRAIN_SPEED(Vehicle train); | ||
``` | ||
Gets the speed the train is currently going. | ||
## Parameters | ||
* **train**: The train handle | ||
## Return value | ||
The current speed of the train |
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ns: CFX | ||
apiset: client | ||
game: gta5 | ||
--- | ||
## GET_TRAIN_STATE | ||
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```c | ||
int GET_TRAIN_STATE(Vehicle train); | ||
``` | ||
## Parameters | ||
* **train**: The train handle | ||
## Return value | ||
The trains current state | ||
```c | ||
enum eTrainState | ||
{ | ||
MOVING = 0, | ||
ENTERING_STATION, | ||
OPENING_DOORS, | ||
STOPPED, | ||
CLOSING_DOORS, | ||
LEAVING_STATION, | ||
} | ||
``` |
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ns: CFX | ||
apiset: client | ||
game: gta5 | ||
--- | ||
## SET_TRAIN_STATE | ||
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```c | ||
void SET_TRAIN_STATE(Vehicle train, int state); | ||
``` | ||
## Parameters | ||
* **train**: The train handle | ||
* **state**: The trains new state | ||
## Return value | ||
The trains current state, refer to [GET_TRAIN_STATE](?_0x81b50033) |