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tweak(gta-five-net): network synchronised scene id hacks #3149

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21 changes: 8 additions & 13 deletions code/components/citizen-server-impl/src/state/ServerGameState.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -5747,12 +5747,11 @@ struct CNetworkPtFXEvent

struct CRequestNetworkSyncedSceneEvent
{
uint16_t sceneId;
uint32_t sceneId; // Increased from uint16_t, see "NetworkSynchronisedSceneHacks.cpp"

void Parse(rl::MessageBufferView& buffer)
{
// FIXME: Scene ID length-hack workaround, see `CStartNetworkSyncedSceneEvent`.
sceneId = buffer.Read<uint16_t>(8) | (buffer.Read<uint16_t>(5) << 8);
sceneId = buffer.Read<uint32_t>(32);
}

inline std::string GetName()
Expand Down Expand Up @@ -5839,7 +5838,7 @@ struct CStartNetworkSyncedSceneEvent
};

public:
uint16_t sceneId;
uint32_t sceneId; // Increased from uint16_t, see "NetworkSynchronisedSceneHacks.cpp"
uint32_t startTime;

bool isActive;
Expand Down Expand Up @@ -5873,9 +5872,7 @@ struct CStartNetworkSyncedSceneEvent

void Parse(rl::MessageBufferView& buffer)
{
// FIXME: Synced scene IDs are 13 bits in length, but since it's not an object ID, it's conflicting
// with our length-hack logic... We're working around this issue by reading these 13 bits in two parts.
sceneId = buffer.Read<uint16_t>(8) | (buffer.Read<uint16_t>(5) << 8);
sceneId = buffer.Read<uint32_t>(32);

startTime = buffer.Read<uint32_t>(32);

Expand Down Expand Up @@ -5958,13 +5955,12 @@ struct CStartNetworkSyncedSceneEvent

struct CUpdateNetworkSyncedSceneEvent
{
uint16_t sceneId;
uint32_t sceneId; // Increased from uint16_t, see "NetworkSynchronisedSceneHacks.cpp"
float rate;

void Parse(rl::MessageBufferView& buffer)
{
// FIXME: Scene ID length-hack workaround, see `CStartNetworkSyncedSceneEvent`.
sceneId = buffer.Read<uint16_t>(8) | (buffer.Read<uint16_t>(5) << 8);
sceneId = buffer.Read<uint32_t>(32);

rate = (buffer.Read<uint8_t>(8) / 255.0f) * 2.0f;
}
Expand All @@ -5979,12 +5975,11 @@ struct CUpdateNetworkSyncedSceneEvent

struct CStopNetworkSyncedSceneEvent
{
uint16_t sceneId;
uint32_t sceneId; // Increased from uint16_t, see "NetworkSynchronisedSceneHacks.cpp"

void Parse(rl::MessageBufferView& buffer)
{
// FIXME: Scene ID length-hack workaround, see `CStartNetworkSyncedSceneEvent`.
sceneId = buffer.Read<uint16_t>(8) | (buffer.Read<uint16_t>(5) << 8);
sceneId = buffer.Read<uint32_t>(32);
}

inline std::string GetName()
Expand Down
147 changes: 147 additions & 0 deletions code/components/gta-net-five/src/NetworkSynchronisedSceneHacks.cpp
Original file line number Diff line number Diff line change
@@ -0,0 +1,147 @@
#include "StdInc.h"

#include "CrossBuildRuntime.h"
#include "Hooking.h"
#include "NetGameEvent.h"

#include <jitasm.h>

template<int Build>
static int GetServerId(const rlGamerInfo<Build>& platformData)
{
return (platformData.peerAddress.localAddr().ip.addr & 0xFFFF) ^ 0xFEED;
}

static int DoGetServerId(CNetGamePlayer* player)
{
if (xbr::IsGameBuildOrGreater<2824>())
{
return GetServerId(*player->GetGamerInfo<2824>());
}

if (xbr::IsGameBuildOrGreater<2372>())
{
return GetServerId(*player->GetGamerInfo<2372>());
}

if (xbr::IsGameBuildOrGreater<2060>())
{
return GetServerId(*player->GetGamerInfo<2060>());
}

return GetServerId(*player->GetGamerInfo<1604>());
}

static constexpr char pattern[] = "\x41\xB8\x0D\x00\x00\x00";
static auto FindPattern(const uintptr_t startAddress)
{
auto address = reinterpret_cast<const uint8_t*>(startAddress);

while (true)
{
assert(*address != 0xE9);

if (memcmp(address, pattern, sizeof(pattern) - 1) == 0)
{
return reinterpret_cast<uintptr_t>(address);
}

++address;
}
}

static uint32_t GetSceneIdOffset(CNetGamePlayer* player)
{
return (DoGetServerId(player) - 1) * 64;
}

static HookFunction hookFunction([]()
{
// StartScene - Serializer
{
//Write
hook::put<uint32_t>(hook::get_pattern("41 B8 ? ? ? ? 48 8B C8 C6 44 24 ? ? E8 ? ? ? ? 48 8B 7C 24", 2), 32);

//Read
hook::put<uint32_t>(hook::get_pattern("41 B8 ? ? ? ? 48 8B C8 48 8B D6", 2), 32);
}

// Request-/StopScene - Serializer
{
const auto cCRequestNetworkSyncedSceneEvent_vtable = hook::get_address<uintptr_t*>(hook::get_pattern<unsigned char>("48 8D 05 ? ? ? ? 89 5E ? 48 8B 5C 24 ? 48 89 06 8A 47", 3));

// Write
uintptr_t target = cCRequestNetworkSyncedSceneEvent_vtable[5];

hook::put<uint32_t>(FindPattern(target) + 2, 32);

// Read
target = cCRequestNetworkSyncedSceneEvent_vtable[6];

hook::put<uint32_t>(FindPattern(target) + 2, 32);
}

// UpdateScene - Serializer
{
const auto cCUpdateNetworkSyncedSceneEvent_vtable = hook::get_address<uintptr_t*>(hook::get_pattern("48 8D 05 ? ? ? ? F3 0F 11 77 ? 0F 28 74 24", 3));

// Write
uintptr_t target = cCUpdateNetworkSyncedSceneEvent_vtable[5];
target = target + 5 + *reinterpret_cast<int32_t*>(target + 1);

hook::put<uint32_t>(FindPattern(target) + 2, 32);

// Read
target = cCUpdateNetworkSyncedSceneEvent_vtable[6];
target = target + 5 + *reinterpret_cast<int32_t*>(target + 1);

hook::put<uint32_t>(FindPattern(target) + 2, 32);
}

// CClonedSynchronizedSceneInfo - Serializer
{
const auto cClonedSynchronizedSceneInfo_vtable = hook::get_address<uintptr_t*>(hook::get_pattern("48 8D 05 ? ? ? ? E9 ? ? ? ? 48 8B 0D ? ? ? ? 45 33 C9 4D 8B C6 BA ? ? ? ? E8 ? ? ? ? 48 85 C0 0F 84 ? ? ? ? 48 8B C8 E8 ? ? ? ? E9 ? ? ? ? 48 8B 0D ? ? ? ? 45 33 C9 4D 8B C6 BA", 3));

int vtableIdx = 24;

if (xbr::IsGameBuildOrGreater<2802>())
{
vtableIdx = 30;
}

hook::put<uint8_t>(cClonedSynchronizedSceneInfo_vtable[vtableIdx] + 0x1F + 3, 32);
}

// CNetworkSynchronizedScenes - Scene Allocator
{
static struct : jitasm::Frontend
{
intptr_t retAddress;

void Init(const intptr_t ret)
{
this->retAddress = ret;
}

void InternalMain() override
{
mov(rcx, rax);
mov(rax, reinterpret_cast<uintptr_t>(&GetSceneIdOffset));
call(rax);
mov(ebp, eax);

mov(rax, retAddress);
jmp(rax);
}
} patchStub;

auto location = hook::get_pattern("0F B6 68 ? C1 E5");

const auto ret = reinterpret_cast<intptr_t>(location) + 7;

patchStub.Init(ret);

hook::nop(location, 7);
hook::jump_rcx(location, patchStub.GetCode());
}
});
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