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An asynchronous .Net client library for Firebase

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Fire#

Firebase REST API wrapper for the .NET & Xamarin.

Changes are sent to all subscribed clients automatically, so you can update your clients in realtime from the backend.

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IMPORTANT : v1 docs moved here.

Installation (NuGet)

//**Install v2**
Install-Package FireSharp

//**Install v1**
Install-Package FireSharp -Version 1.1.0

Usage

FirebaseClient uses Newtonsoft.Json by default.

How can I configure FireSharp?


  IFirebaseConfig config = new FirebaseConfig
  {
     AuthSecret = "your_firebase_secret",
     BasePath = "https://yourfirebase.firebaseio.com/"
  };
IFirebaseClient  client = new FirebaseClient(config);

So far, supported methods are :

Set

var todo = new Todo {
                name = "Execute SET",
                priority = 2
            };
SetResponse response = await _client.SetAsync("todos/set", todo);
Todo result = response.ResultAs<Todo>(); //The response will contain the data written

Push

 var todo = new Todo {
                name = "Execute PUSH",
                priority = 2
            };
PushResponse response =await  _client.PushAsync("todos/push", todo);
response.Result.name //The result will contain the child name of the new data that was added

Get

 FirebaseResponse response = await _client.GetAsync("todos/set");
 Todo todo=response.ResultAs<Todo>(); //The response will contain the data being retreived

Update

var todo = new Todo {
                name = "Execute UPDATE!",
                priority = 1
            };

FirebaseResponse response =await  _client.UpdateAsync("todos/set", todo);
Todo todo = response.ResultAs<Todo>(); //The response will contain the data written

Delete

FirebaseResponse response =await  _client.DeleteAsync("todos"); //Deletes todos collection
Console.WriteLine(response.StatusCode);

Listen Streaming from the REST API

EventStreamResponse response = await _client.OnAsync("chat", (sender, args, context) => {
       System.Console.WriteLine(args.Data);
});

//Call dispose to stop listening for events
response.Dispose();

Release Notes

2.1

  • Firesharp now is a Net Standard library, so it's available for every platform.

2.0

  • Use Microsoft HTTP Client Libraries instead of RestSharp
  • FireSharp is now Portable Library
  • Supports Streaming from the REST API (Firebase REST endpoints support the EventSource / Server-Sent Events protocol.)
  • It is fully asynchronous and designed to be non-blocking

More information about Firebase and the Firebase API is available at the official website.

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