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Fix reconnections. This allows the main scene to be reloaded without
causing errors. Disconnected connection should be removed from active connections Small fix that has to do with the active connections list being modified during enumeration Small fix Another fix Small simplification, should be working now Small improvement to how OnDestroy works Small fix Compilation fix :shrug-emoji: Updated tests NPM ignore file Fix reconnection issues Small compilation fix Small fix Fixes for reconnections Reformat Self review Restored API - no API breaks here Fix C# SDK Tests Super small polish Updated readme + publish/generate scripts Move unity-tests to unity-tests~ Resolving conflicts Fixing conflicts
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