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Import Circle Game (used for testsuite) #177
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@@ -75,3 +75,4 @@ obj~ | |
# This is used for local paths to SpacetimeDB packages. | ||
/nuget.config | ||
/nuget.config.meta | ||
.idea/ | ||
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@@ -0,0 +1 @@ | ||
unity-tests~/ |
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@@ -1,4 +1,4 @@ | ||
<Project Sdk="Microsoft.NET.Sdk"> | ||
<Project Sdk="Microsoft.NET.Sdk"> | ||
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<PropertyGroup> | ||
<TargetFramework>netstandard2.1</TargetFramework> | ||
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@@ -19,19 +19,31 @@ | |
<AssemblyVersion>1.0.0</AssemblyVersion> | ||
<Version>1.0.0-rc1</Version> | ||
<DefaultItemExcludes>$(DefaultItemExcludes);*~/**</DefaultItemExcludes> | ||
<!-- Disable default compile items to prevent duplicate inclusion --> | ||
<EnableDefaultCompileItems>false</EnableDefaultCompileItems> | ||
<!-- We want to save DLLs for Unity which doesn't support NuGet. --> | ||
<RestorePackagesPath>packages</RestorePackagesPath> | ||
</PropertyGroup> | ||
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<!-- Package references --> | ||
<ItemGroup> | ||
<PackageReference Include="SpacetimeDB.BSATN.Runtime" Version="1.0.0-rc1" /> | ||
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<InternalsVisibleTo Include="SpacetimeDB.Tests" /> | ||
</ItemGroup> | ||
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<!-- Include non-code files --> | ||
<ItemGroup> | ||
<None Update="logo.png" Pack="true" PackagePath="" /> | ||
<None Update="README.md" Pack="true" PackagePath="" /> | ||
</ItemGroup> | ||
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<!-- Explicitly include all .cs files except Unity-related scripts --> | ||
<ItemGroup> | ||
<Compile Include="src/**/*.cs" Exclude="unity-tests/client/Assets/**/*.cs" /> | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. This prevents the unity testsuite cs files from being compiled during the dotnet testsuite. |
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<!-- Optionally include Unity-related scripts for Unity builds --> | ||
<Compile Include="unity-tests/client/Assets/**/*.cs" Condition="'$(BuildingUnity)' == 'true'" /> | ||
</ItemGroup> | ||
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</Project> |
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.idea/ | ||
.vsconfig | ||
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### macOS ### | ||
# General | ||
.DS_Store | ||
.AppleDouble | ||
.LSOverride | ||
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# Icon must end with two \r | ||
Icon | ||
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# Thumbnails | ||
._* | ||
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# Files that might appear in the root of a volume | ||
.DocumentRevisions-V100 | ||
.fseventsd | ||
.Spotlight-V100 | ||
.TemporaryItems | ||
.Trashes | ||
.VolumeIcon.icns | ||
.com.apple.timemachine.donotpresent | ||
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# Directories potentially created on remote AFP share | ||
.AppleDB | ||
.AppleDesktop | ||
Network Trash Folder | ||
Temporary Items | ||
.apdisk | ||
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### macOS Patch ### | ||
# iCloud generated files | ||
*.icloud | ||
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# End of https://www.toptal.com/developers/gitignore/api/macos | ||
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# SpacetimeDB repo used for the testsuite | ||
SpacetimeDB/ |
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# This .gitignore file should be placed at the root of your Unity project directory | ||
# | ||
# Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore | ||
# | ||
/[Ll]ibrary/ | ||
/[Tt]emp/ | ||
/[Oo]bj/ | ||
/[Bb]uild/ | ||
/[Bb]uilds/ | ||
/[Ll]ogs/ | ||
/[Uu]ser[Ss]ettings/ | ||
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# MemoryCaptures can get excessive in size. | ||
# They also could contain extremely sensitive data | ||
/[Mm]emoryCaptures/ | ||
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# Recordings can get excessive in size | ||
/[Rr]ecordings/ | ||
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# Uncomment this line if you wish to ignore the asset store tools plugin | ||
# /[Aa]ssets/AssetStoreTools* | ||
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# Autogenerated Jetbrains Rider plugin | ||
/[Aa]ssets/Plugins/Editor/JetBrains* | ||
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# Visual Studio cache directory | ||
.vs/ | ||
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# Gradle cache directory | ||
.gradle/ | ||
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# Autogenerated VS/MD/Consulo solution and project files | ||
ExportedObj/ | ||
.consulo/ | ||
*.csproj | ||
*.unityproj | ||
*.sln | ||
*.suo | ||
*.tmp | ||
*.user | ||
*.userprefs | ||
*.pidb | ||
*.booproj | ||
*.svd | ||
*.pdb | ||
*.mdb | ||
*.opendb | ||
*.VC.db | ||
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# Unity3D generated meta files | ||
*.pidb.meta | ||
*.pdb.meta | ||
*.mdb.meta | ||
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# Unity3D generated file on crash reports | ||
sysinfo.txt | ||
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# Builds | ||
*.apk | ||
*.aab | ||
*.unitypackage | ||
*.app | ||
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# Crashlytics generated file | ||
crashlytics-build.properties | ||
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# Packed Addressables | ||
/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin* | ||
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# Temporary auto-generated Android Assets | ||
/[Aa]ssets/[Ss]treamingAssets/aa.meta | ||
/[Aa]ssets/[Ss]treamingAssets/aa/* | ||
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Build/ | ||
.vscode/ |
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%YAML 1.1 | ||
%TAG !u! tag:unity3d.com,2011: | ||
--- !u!114 &-1045690558601089486 | ||
MonoBehaviour: | ||
m_ObjectHideFlags: 11 | ||
m_CorrespondingSourceObject: {fileID: 0} | ||
m_PrefabInstance: {fileID: 0} | ||
m_PrefabAsset: {fileID: 0} | ||
m_GameObject: {fileID: 0} | ||
m_Enabled: 1 | ||
m_EditorHideFlags: 0 | ||
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} | ||
m_Name: | ||
m_EditorClassIdentifier: | ||
version: 7 | ||
--- !u!21 &2100000 | ||
Material: | ||
serializedVersion: 8 | ||
m_ObjectHideFlags: 0 | ||
m_CorrespondingSourceObject: {fileID: 0} | ||
m_PrefabInstance: {fileID: 0} | ||
m_PrefabAsset: {fileID: 0} | ||
m_Name: CircleMaterial | ||
m_Shader: {fileID: -6465566751694194690, guid: a0cc4614e193c4943a535015f24efd2f, type: 3} | ||
m_Parent: {fileID: 0} | ||
m_ModifiedSerializedProperties: 0 | ||
m_ValidKeywords: [] | ||
m_InvalidKeywords: [] | ||
m_LightmapFlags: 4 | ||
m_EnableInstancingVariants: 0 | ||
m_DoubleSidedGI: 0 | ||
m_CustomRenderQueue: -1 | ||
stringTagMap: {} | ||
disabledShaderPasses: [] | ||
m_LockedProperties: | ||
m_SavedProperties: | ||
serializedVersion: 3 | ||
m_TexEnvs: | ||
- unity_Lightmaps: | ||
m_Texture: {fileID: 0} | ||
m_Scale: {x: 1, y: 1} | ||
m_Offset: {x: 0, y: 0} | ||
- unity_LightmapsInd: | ||
m_Texture: {fileID: 0} | ||
m_Scale: {x: 1, y: 1} | ||
m_Offset: {x: 0, y: 0} | ||
- unity_ShadowMasks: | ||
m_Texture: {fileID: 0} | ||
m_Scale: {x: 1, y: 1} | ||
m_Offset: {x: 0, y: 0} | ||
m_Ints: [] | ||
m_Floats: | ||
- _BorderDeval: 0.3 | ||
- _BorderSize: 1.2 | ||
- _Radius: 0.5 | ||
- _Wavyness: 0.005 | ||
- _WavynessSpeed: 0.4 | ||
m_Colors: | ||
- _CircleColor: {r: 0.5943396, g: 0.17101276, b: 0.17101276, a: 0} | ||
- _MainTex: {r: 0.5943396, g: 0.17101276, b: 0.17101276, a: 0} | ||
m_BuildTextureStacks: [] |
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unrelated change: This ignores the jetbrains
.idea/
directory which is created when opening the project in rider.