Rena is a scripting language for Godot Engine, designed with a goal of turning writing interactive dialogues for games a very enjoyable and intuitive process. Rena is heavily inspired by RenPy, an awesome engine for visual novels, although Rena tries to be more general purpose.
Its not a framework. It does not enforce certain project structure or anything like that. Its just a small virtual machine that interprets code, how you integrate it in your project is completely up to you.
Rena is still in active development, some features might buggy, Not recommended for production yet. If you are experiencing problems, report them in the issues tab, I'll try to fix everything as fast as I can. You can also request features, of course.
-
say statements representing characters' speech
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variables which can be defined and changed at runtime or from gdscript
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if statements to control the flow with conditions
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menus to get user input in the dialogue
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gdscript functions of your choice can be called directly from Rena whenever you need it with arbitrary number of arguments
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wide range of operators for all kinds of expressions you might need.
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Arrays and Dictionaries fully supported
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save/load system, to be able to save game during the dialogue and load it back
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multiline strings
- ACTUAL DOCUMENTATION
- Download repo as zip or clone it.
- Copy /addons/ directory into your project root directory(where your
project.godot
is) - Activate plugin in your project settings -> plugins tab
- (Optionally) copy /examples/ folder to see how it all works
- You are ready to go.
One can contribute by reporting bugs via issues. If your script is being interpreted incorrectly, please be sure to include that script or a minimal example that reproduces the problem, so I can debug it.
You can also propose features to the language or vm.
If you would like to code some feature, pull requests are also welcome.