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More map progress and "soulful" ranks/titles
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morrowwolf committed Oct 12, 2023
1 parent a26c110 commit 08dcd79
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Showing 5 changed files with 23,329 additions and 22,613 deletions.
6 changes: 3 additions & 3 deletions code/__DEFINES/job.dm
Original file line number Diff line number Diff line change
Expand Up @@ -14,11 +14,11 @@

// Job name defines
#define JOB_SQUAD_MARINE "Rifleman"
#define JOB_SQUAD_LEADER "Squad Leader"
#define JOB_SQUAD_LEADER "Platoon Sergeant"
#define JOB_SQUAD_ENGI "Combat Technician"
#define JOB_SQUAD_MEDIC "Hospital Corpsman"
#define JOB_SQUAD_SPECIALIST "Weapons Specialist"
#define JOB_SQUAD_TEAM_LEADER "Fireteam Leader"
#define JOB_SQUAD_TEAM_LEADER "Squad Sergeant"
#define JOB_SQUAD_SMARTGUN "Smartgunner"
#define JOB_SQUAD_ROLES /datum/timelock/squad
#define JOB_SQUAD_ROLES_LIST list(JOB_SQUAD_MARINE, JOB_SQUAD_LEADER, JOB_SQUAD_ENGI, JOB_SQUAD_MEDIC, JOB_SQUAD_SPECIALIST, JOB_SQUAD_SMARTGUN, JOB_SQUAD_TEAM_LEADER)
Expand Down Expand Up @@ -68,7 +68,7 @@ var/global/list/job_squad_roles = JOB_SQUAD_ROLES_LIST

#define JOB_CO "Commanding Officer"
#define JOB_XO "Executive Officer"
#define JOB_SO "Staff Officer"
#define JOB_SO "Platoon Commander"
#define JOB_COMMAND_ROLES /datum/timelock/command
#define JOB_COMMAND_ROLES_LIST list(JOB_CO, JOB_XO, JOB_SO)
var/global/list/job_command_roles = JOB_COMMAND_ROLES_LIST
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3 changes: 3 additions & 0 deletions code/game/turfs/floor_types.dm
Original file line number Diff line number Diff line change
Expand Up @@ -272,6 +272,9 @@
/turf/open/floor/almayer/uscm/directional
icon_state = "logo_directional"

/turf/open/floor/almayer/uscm/directional/up_down
icon_state = "logo_directional1"

/turf/open/floor/almayer/no_build
allow_construction = FALSE
hull_floor = TRUE
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30 changes: 15 additions & 15 deletions code/modules/gear_presets/uscm.dm
Original file line number Diff line number Diff line change
Expand Up @@ -259,7 +259,7 @@
access = list(ACCESS_MARINE_PREP, ACCESS_MARINE_MEDPREP, ACCESS_MARINE_MEDBAY)
assignment = JOB_SQUAD_MEDIC
rank = JOB_SQUAD_MEDIC
paygrade = "ME3"
paygrade = "ME4"
role_comm_title = "HM"
skills = /datum/skills/combat_medic

Expand All @@ -285,14 +285,14 @@
//*****************************************************************************************************/

/datum/equipment_preset/uscm/tl
name = "USCM Fireteam Leader"
name = "USCM Squad Sergeant"
flags = EQUIPMENT_PRESET_EXTRA|EQUIPMENT_PRESET_MARINE

access = list(ACCESS_MARINE_PREP, ACCESS_MARINE_TL_PREP)
assignment = JOB_SQUAD_TEAM_LEADER
rank = JOB_SQUAD_TEAM_LEADER
paygrade = "ME5"
role_comm_title = "FTL"
role_comm_title = "SqSgt"
skills = /datum/skills/tl

minimap_icon = "tl"
Expand All @@ -305,7 +305,7 @@
new_human.equip_to_slot_or_del(new back_item(new_human), WEAR_BACK)

/datum/equipment_preset/uscm/tl/cryo
name = "USCM Cryo Fireteam Leader"
name = "USCM Cryo Squad Sergeant"
auto_squad_name = SQUAD_MARINE_CRYO

/datum/equipment_preset/uscm/tl/cryo/load_gear(mob/living/carbon/human/new_human)
Expand Down Expand Up @@ -347,7 +347,7 @@
//*****************************************************************************************************/

/datum/equipment_preset/uscm/leader
name = "USCM Squad Leader"
name = "USCM Platoon Sergeant"
flags = EQUIPMENT_PRESET_EXTRA|EQUIPMENT_PRESET_MARINE

access = list(ACCESS_MARINE_PREP, ACCESS_MARINE_LEADER, ACCESS_MARINE_DROPSHIP)
Expand All @@ -368,7 +368,7 @@
new_human.equip_to_slot_or_del(new back_item(new_human), WEAR_BACK)

/datum/equipment_preset/uscm/leader/cryo
name = "USCM Cryo Squad Leader"
name = "USCM Cryo Platoon Sergeant"
auto_squad_name = SQUAD_MARINE_CRYO

/datum/equipment_preset/uscm/leader/cryo/load_gear(mob/living/carbon/human/new_human)
Expand Down Expand Up @@ -425,14 +425,14 @@
//*****************************************************************************************************/

/datum/equipment_preset/uscm/leader_equipped
name = "USCM Squad Leader (Equipped)"
name = "USCM Platoon Sergeant (Equipped)"
flags = EQUIPMENT_PRESET_EXTRA|EQUIPMENT_PRESET_MARINE

access = list(ACCESS_MARINE_PREP, ACCESS_MARINE_LEADER, ACCESS_MARINE_DROPSHIP)
assignment = JOB_SQUAD_LEADER
rank = JOB_SQUAD_LEADER
paygrade = "ME5"
role_comm_title = "SL"
paygrade = "ME7"
role_comm_title = "PltSgt"
minimum_age = 27
skills = /datum/skills/SL

Expand All @@ -458,7 +458,7 @@
new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/rifle/extended(new_human.back), WEAR_IN_BACK)

/datum/equipment_preset/uscm/leader_equipped/cryo
name = "USCM Cryo Squad Leader (Equipped)"
name = "USCM Cryo Platoon Sergeant (Equipped)"
auto_squad_name = SQUAD_MARINE_CRYO

//*****************************************************************************************************/
Expand Down Expand Up @@ -547,7 +547,7 @@
access = list(ACCESS_MARINE_PREP, ACCESS_MARINE_MEDPREP, ACCESS_MARINE_MEDBAY)
assignment = JOB_SQUAD_MEDIC
rank = JOB_SQUAD_MEDIC
paygrade = "ME3"
paygrade = "ME4"
role_comm_title = "HM"
skills = /datum/skills/combat_medic

Expand Down Expand Up @@ -659,14 +659,14 @@
//*****************************************************************************************************/

/datum/equipment_preset/uscm/tl_equipped
name = "USCM Fireteam Leader (Equipped)"
name = "USCM Squad Sergeant (Equipped)"
flags = EQUIPMENT_PRESET_EXTRA|EQUIPMENT_PRESET_MARINE

access = list(ACCESS_MARINE_PREP, ACCESS_MARINE_TL_PREP)
assignment = JOB_SQUAD_TEAM_LEADER
rank = JOB_SQUAD_TEAM_LEADER
paygrade = "ME4"
role_comm_title = "TL"
paygrade = "ME5"
role_comm_title = "SqSgt"
skills = /datum/skills/tl

minimap_icon = "tl"
Expand All @@ -690,7 +690,7 @@
new_human.back.pickup()

/datum/equipment_preset/uscm/tl_equipped/cryo
name = "USCM Cryo Fireteam Leader (Equipped)"
name = "USCM Cryo Squad Sergeant (Equipped)"
auto_squad_name = SQUAD_MARINE_CRYO

//############ Marine Raiders #############
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4 changes: 2 additions & 2 deletions code/modules/gear_presets/uscm_ship.dm
Original file line number Diff line number Diff line change
Expand Up @@ -536,15 +536,15 @@
//*****************************************************************************************************/

/datum/equipment_preset/uscm_ship/so
name = "USCM Staff Officer (SO)"
name = "USCM Platoon Commander (PltCO)"
flags = EQUIPMENT_PRESET_START_OF_ROUND|EQUIPMENT_PRESET_MARINE

idtype = /obj/item/card/id/silver
access = list(ACCESS_MARINE_COMMAND, ACCESS_MARINE_DROPSHIP, ACCESS_MARINE_DATABASE, ACCESS_MARINE_MEDBAY)
assignment = JOB_SO
rank = JOB_SO
paygrade = "MO2"
role_comm_title = "SO"
role_comm_title = "PltCO"
minimum_age = 25
skills = /datum/skills/SO

Expand Down
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