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LT changes
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- Updated UPP boilersuit
- LT no longer spawns in office, since I couldn't get him to spawn in his clothes at round start but not as a late spawn and it annoyed me
- LT has locker in locker room now
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AmoryBlaine committed Sep 8, 2024
1 parent 0faf011 commit 09ad9d2
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Showing 6 changed files with 51 additions and 37 deletions.
4 changes: 2 additions & 2 deletions code/game/jobs/job/command/cic/staffofficer.dm
Original file line number Diff line number Diff line change
Expand Up @@ -70,8 +70,8 @@ OverrideTimelock(/datum/job/command/bridge, list(

/datum/job/command/bridge/ai/upp
title = JOB_SO_UPP
gear_preset = /datum/equipment_preset/uscm_ship/so/upp
gear_preset_secondary = /datum/equipment_preset/uscm_ship/so/upp/lesser_rank
gear_preset = /datum/equipment_preset/uscm_ship/so/upp/equipped
gear_preset_secondary = /datum/equipment_preset/uscm_ship/so/upp

/obj/effect/landmark/start/bridge/upp
name = JOB_SO_UPP
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6 changes: 3 additions & 3 deletions code/modules/clothing/under/marine_uniform.dm
Original file line number Diff line number Diff line change
Expand Up @@ -507,7 +507,7 @@

/obj/item/clothing/under/marine/veteran/UPP
name = "\improper UPP fatigues"
desc = "A set of UPP fatigues, mass produced for the armed-forces of the Union of Progressive Peoples. A rare sight, especially in ICC zones. This particular set sports the dark drab pattern of the UPP 17th battalion, 'Smoldering Sons', operating in the sparse UPP frontier in the Anglo-Japanese arm."
desc = "It's a set of standard-issue UPP Armed Collective combat fatigues featuring venlar armor inserts at critical areas to protect from blades and low caliber ballistics."
icon_state = "upp_uniform"
worn_state = "upp_uniform"
min_cold_protection_temperature = ICE_PLANET_MIN_COLD_PROT
Expand All @@ -517,8 +517,8 @@
flags_jumpsuit = UNIFORM_SLEEVE_ROLLABLE

/obj/item/clothing/under/marine/veteran/UPP/boiler
name = "\improper UPP operations fatigues"
desc = "A set of UPP operations fatigues, mass produced for the armed-forces of the Union of Progressive Peoples. A rare sight, especially in ICC zones. This particular set sports the dark drab pattern of the UPP 17th battalion, 'Smoldering Sons', operating in the sparse UPP frontier in the Anglo-Japanese arm."
name = "\improper UPP operations boilersuit"
desc = "It's a deep green boilersuit common with UPP Armed Collective personnel outside of combat zones but still featuring venlar armor inserts at critical areas to protect from blades and low caliber ballistics."
icon_state = "upp_boiler"
worn_state = "upp_boiler"
flags_jumpsuit = UNIFORM_SLEEVE_ROLLABLE|UNIFORM_JACKET_REMOVABLE
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1 change: 1 addition & 0 deletions code/modules/gear_presets/uscm_ship.dm
Original file line number Diff line number Diff line change
Expand Up @@ -621,6 +621,7 @@

/datum/equipment_preset/uscm_ship/so/upp/load_gear(mob/living/carbon/human/new_human)
new_human.undershirt = "Naval Infantry Telnyashka"
new_human.equip_to_slot_or_del(new /obj/item/clothing/head/uppcap/beret/naval, WEAR_HEAD)

/datum/equipment_preset/uscm_ship/so/upp/lesser_rank
paygrade = "UO1"
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Binary file modified icons/mob/humans/onmob/uniform_0.dmi
Binary file not shown.
Binary file modified icons/obj/items/clothing/uniforms.dmi
Binary file not shown.
77 changes: 45 additions & 32 deletions maps/map_files/chapaev/chapaev.dmm
Original file line number Diff line number Diff line change
Expand Up @@ -225,7 +225,8 @@
},
/obj/item/bedsheet/brown{
layer = 3.4;
color = "#8B9490"
color = "#8B9490";
anchored = 1
},
/turf/open/floor/strata{
icon_state = "floor2"
Expand Down Expand Up @@ -591,7 +592,8 @@
},
/obj/item/device/flashlight/lamp/on{
pixel_y = 21;
pixel_x = 2
pixel_x = 2;
anchored = 1
},
/turf/open/floor/strata{
icon_state = "floor2"
Expand Down Expand Up @@ -761,12 +763,17 @@
/obj/structure/pipes/standard/simple/hidden/supply{
dir = 6
},
/obj/structure/sign{
desc = "Comrade! Don't forget to return your state-issued items to your assigned locker before returning to hypersleep!";
icon_state = "securearea";
name = "Vnimanie! 注意!";
pixel_y = 30
/obj/structure/closet/secure_closet/marine_personal{
pixel_y = 14;
job = "Platoon Commander";
can_block_movement = 0;
has_cryo_gear = 0
},
/obj/item/clothing/under/marine/veteran/UPP,
/obj/item/clothing/under/marine/veteran/UPP/boiler,
/obj/item/clothing/accessory/patch/upp/platoon,
/obj/item/clothing/accessory/patch/upp,
/obj/item/clothing/shoes/marine/upp,
/turf/open/floor/plating,
/area/golden_arrow/cryo_cells)
"gh" = (
Expand Down Expand Up @@ -952,7 +959,6 @@
},
/area/golden_arrow/squad_two)
"ic" = (
/obj/effect/landmark/start/bridge/upp,
/obj/structure/bed/chair/comfy/beige{
dir = 8;
pixel_x = -7
Expand Down Expand Up @@ -1074,13 +1080,14 @@
/obj/structure/pipes/standard/simple/hidden/supply{
dir = 5
},
/obj/structure/machinery/light/small,
/obj/structure/sign{
desc = "Comrade! Don't forget to return your state-issued items to your assigned locker before returning to hypersleep!";
icon_state = "securearea";
name = "Vnimanie! 注意!";
pixel_y = -34
pixel_y = -34;
layer = 2
},
/obj/structure/machinery/light/small,
/turf/open/floor/strata{
dir = 6;
icon_state = "multi_tiles"
Expand Down Expand Up @@ -1254,15 +1261,16 @@
layer = 3.5;
pixel_y = 13
},
/obj/item/bedsheet/brown{
layer = 3.4;
color = "#8B9490"
},
/obj/item/bedsheet/brown{
pixel_y = 13;
color = "#8B9490"
},
/obj/structure/machinery/light/small,
/obj/item/bedsheet/brown{
layer = 3.4;
color = "#8B9490";
anchored = 1
},
/turf/open/floor/strata{
icon_state = "floor2"
},
Expand Down Expand Up @@ -4073,7 +4081,8 @@
},
/obj/item/bedsheet/brown{
layer = 3.4;
color = "#8B9490"
color = "#8B9490";
anchored = 1
},
/obj/item/bedsheet/brown{
pixel_y = 13;
Expand Down Expand Up @@ -5386,10 +5395,6 @@
/obj/effect/decal/warning_stripes{
icon_state = "S"
},
/obj/structure/closet/secure_closet/guncabinet{
req_one_access_txt = "240";
req_access = null
},
/turf/open/floor/strata{
icon_state = "multi_tiles"
},
Expand Down Expand Up @@ -5527,17 +5532,15 @@
},
/area/golden_arrow/medical)
"RJ" = (
/obj/structure/closet/secure_closet/marine_personal{
pixel_x = -6;
pixel_y = 14;
job = "Platoon Commander";
can_block_movement = 0;
has_cryo_gear = 0
},
/obj/item/clothing/under/marine/veteran/UPP/boiler,
/obj/item/clothing/suit/storage/marine/faction/UPP/jacket,
/obj/item/clothing/suit/storage/snow_suit/soviet,
/obj/item/clothing/suit/storage/marine/veteran/lamp,
/obj/item/storage/belt/gun/type47/np92,
/obj/structure/closet/secure_closet/guncabinet{
req_one_access_txt = "240";
req_access = null;
can_block_movement = 0;
pixel_y = 14
},
/turf/open/floor/strata{
icon_state = "floor2"
},
Expand Down Expand Up @@ -6370,6 +6373,16 @@
icon_state = "multi_tiles"
},
/area/golden_arrow/dorms)
"Xv" = (
/obj/structure/pipes/vents/pump{
dir = 4
},
/obj/effect/landmark/start/bridge/upp,
/turf/open/floor/strata{
dir = 4;
icon_state = "floor3"
},
/area/golden_arrow/cryo_cells)
"XL" = (
/obj/structure/pipes/vents/pump{
dir = 4
Expand Down Expand Up @@ -14174,7 +14187,7 @@ Cf
Qr
bt
oH
FS
bt
IS
mV
mV
Expand Down Expand Up @@ -14630,7 +14643,7 @@ CM
oH
bt
pH
FS
bt
CM
fJ
CM
Expand Down Expand Up @@ -14934,7 +14947,7 @@ CM
oH
bt
oH
FS
bt
CM
BE
ns
Expand Down Expand Up @@ -15697,7 +15710,7 @@ ce
Zb
xe
Ez
rE
Xv
sp
cR
us
Expand Down

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