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Stationary M56 is now a Stationary M56
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AmoryBlaine committed Sep 9, 2024
1 parent d834dcc commit 16d76e5
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10 changes: 5 additions & 5 deletions code/modules/cm_marines/smartgun_mount.dm
Original file line number Diff line number Diff line change
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// The actual Machinegun itself, going to borrow some stuff from current sentry code to make sure it functions. Also because they're similiar.
/obj/structure/machinery/m56d_hmg
name = "\improper M56D heavy machine gun"
desc = "A deployable, heavy machine gun. While it is capable of taking the same rounds as the M56, it fires specialized tungsten rounds for increased armor penetration.<br>Drag its sprite onto yourself to man it. Ctrl-click it to cycle through firemodes."
desc = "A deployable, heavy machine gun. While it is capable of taking the same rounds as the M56..<br>Drag its sprite onto yourself to man it. Ctrl-click it to cycle through firemodes."
icon = 'icons/turf/whiskeyoutpost.dmi'
icon_state = "M56D"
anchored = TRUE
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var/zoom = 0 // 0 is it doesn't zoom, 1 is that it zooms.
var/damage_state = M56D_DMG_NONE

var/gun_noise = 'sound/weapons/gun_rifle.ogg' // Variations for gun noises for M56D, M56DE, the auto one, uses a different set of sounds. emergency_cooling
var/gun_noise = 'sound/weapons/gun_smartgun1.ogg' // Variations for gun noises for M56D, M56DE, the auto one, uses a different set of sounds. emergency_cooling
var/empty_alarm = 'sound/weapons/smg_empty_alarm.ogg'

// Muzzle Flash Offsets
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var/user_old_y = 0

/// How much time should pass in between full auto shots, slightly higher than burst due to click delay and similar things that slow firing down
var/fire_delay = 0.3 SECONDS
var/fire_delay = FIRE_DELAY_TIER_SG
/// How much time should pass in between burst fire shots
var/burst_fire_delay = 0.2 SECONDS
/// How many rounds are fired per burst
var/burst_amount = 3
var/burst_amount = 4
/// How many rounds have been fired in the current burst/auto
var/shots_fired = 0
/// What firemode the gun is currently in
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GUN_FIREMODE_AUTOMATIC,
)
/// A multiplier for how slow this gun should fire in automatic as opposed to burst. 1 is normal, 1.2 is 20% slower, 0.8 is 20% faster, etc.
var/autofire_slow_mult = 0.7
var/autofire_slow_mult = 0.8
/// If the gun is currently burst firing
VAR_PROTECTED/burst_firing = FALSE
/// If the gun should display its ammo count
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