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Sprite Fix + Behavior Fix?
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Small update to standing sprites, so that they actually display the correct directional. Behavior fix for hopefully better pathing.
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FslashN committed Apr 11, 2024
1 parent 07f5dcc commit 1d6758c
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4 changes: 2 additions & 2 deletions code/modules/mob/living/carbon/xenomorph/castes/Soldier.dm
Original file line number Diff line number Diff line change
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melee_damage_lower = XENO_DAMAGE_TIER_3
melee_damage_upper = XENO_DAMAGE_TIER_4
melee_vehicle_damage = XENO_DAMAGE_TIER_3
max_health = XENO_HEALTH_TIER_3
max_health = XENO_HEALTH_TIER_2
plasma_gain = XENO_PLASMA_GAIN_TIER_8
plasma_max = XENO_PLASMA_TIER_10
crystal_max = XENO_CRYSTAL_LOW
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/// Want to make sure when nesting, they actually have the grab active in their main claw.
/// This can lead to some funny behavior of the alien standing around with the victim next to them, but it should be fine for the moment.
/// Something to address later perhaps.
if(parent.pulling && !parent.get_active_hand()) parent.swap_hand()
if(parent.pulling && parent.get_active_hand()) parent.swap_hand()
return ..()

/*
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Binary file modified icons/mob/xenos/soldier.dmi
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