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Polish, Additional Fixes, Faction Refactor
Lots of changes to access, factions, and so forth. Makes it possible to use the ID changer machine regardless of mode, and it is no longer hard coded to marine access. Factions are far more robust and can be used for determine subfactions. That functionality is only surface level at the moment but can be developed more. Additional fixes for RoleAuthority and squads, as well as map fixes and code fixes for the map. CM Specialist vendor works as desired now. Also makes sure that synths and yautja can be customized by players. Outside of vehicle changes, the map and associated code is almost entirely feature complete and polished.
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,3 +1,5 @@ | ||
/datum/faction/contractor | ||
name = "Vanguard's Arrow Incorporated" | ||
faction_tag = FACTION_CONTRACTOR | ||
|
||
//Stub faction. Nothing interesting here. |
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