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because people would like their magic buckshot to perforate armor, I'…
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…ve increased the damage and decreased the multipliers.
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KoishiVibe committed Mar 19, 2024
1 parent 19b8032 commit 2b5f02f
Showing 1 changed file with 7 additions and 7 deletions.
14 changes: 7 additions & 7 deletions code/datums/ammo/bullet/shotgun.dm
Original file line number Diff line number Diff line change
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knockback(M,P)

/datum/ammo/bullet/shotgun/buckshot/special
name = "buckshot shell, USCM special type"
name = "special type buckshot"
bonus_projectiles_type = /datum/ammo/bullet/shotgun/spread/special

accurate_range = 8
max_range = 8
damage = 40
damage = 50
bonus_projectiles_amount = EXTRA_PROJECTILES_TIER_8
firing_freq_offset = SOUND_FREQ_LOW
//special b/s type is super buffed vs xenomorphs but not against anything else
//special B/S type is super buffed vs xenomorphs but not as much against anything else
/datum/ammo/bullet/shotgun/buckshot/special/on_hit_mob(mob/hit_mob, obj/projectile/hit_projectile)
if(isxeno(hit_mob))
var/mob/living/carbon/xenomorph/xeno = hit_mob
xeno.apply_damage(damage * 2.00, BRUTE)
xeno.apply_damage(damage * 1.75, BRUTE)

//buckshot variant only used by the masterkey shotgun attachment.
/datum/ammo/bullet/shotgun/buckshot/masterkey
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damage = 20

/datum/ammo/bullet/shotgun/spread/special
name = "additional buckshot, USCM special type"
name = "additional special type buckshot"

accurate_range = 8
max_range = 8
damage = 8
damage = 25
firing_freq_offset = SOUND_FREQ_LOW

/datum/ammo/bullet/shotgun/spread/special/on_hit_mob(mob/hit_mob, obj/projectile/hit_projectile)
if(isxeno(hit_mob))
var/mob/living/carbon/xenomorph/xeno = hit_mob
xeno.apply_damage(damage * 10, BRUTE)
xeno.apply_damage(damage * 3.50, BRUTE)

/*
8 GAUGE SHOTGUN AMMO
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