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Revert "Update misc.dm"
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This reverts commit 0d5399b.
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AmoryBlaine committed Jul 12, 2024
1 parent 27f2e00 commit 2b9d647
Showing 1 changed file with 25 additions and 8 deletions.
33 changes: 25 additions & 8 deletions code/modules/gear_presets/survivors/misc.dm
Original file line number Diff line number Diff line change
Expand Up @@ -53,25 +53,42 @@ everything bellow isn't used or out of place.

// after double check civilian isn't being used anywhere.
/datum/equipment_preset/survivor/civilian
name = "Prop - Generic Civilian (Mixed)"
assignment = "Colonist"
name = "Survivor - Civilian"
assignment = "Civilian"
skills = /datum/skills/civilian/survivor
flags = EQUIPMENT_PRESET_START_OF_ROUND
access = list(ACCESS_CIVILIAN_PUBLIC)

/datum/equipment_preset/survivor/civilian/load_gear(mob/living/carbon/human/new_human)
var/random_gear = rand(0, 3)
switch(random_gear)
if(0) // Businesswear
new_human.equip_to_slot_or_del(new /obj/item/clothing/under/liaison_suit/black(new_human), WEAR_BODY)
new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/laceup(new_human), WEAR_FEET)
if(0) // Normal Colonist
new_human.equip_to_slot_or_del(new /obj/item/clothing/under/colonist(new_human), WEAR_BODY)
new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(new_human), WEAR_FEET)
new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel/norm(new_human), WEAR_BACK)
if(1) // Janitor

new_human.equip_to_slot_or_del(new /obj/item/clothing/under/rank/janitor(new_human), WEAR_BODY)
new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel/vir(new_human), WEAR_BACK)
new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/hazardvest(new_human), WEAR_JACKET)
new_human.equip_to_slot_or_del(new /obj/item/clothing/head/soft/purple(new_human), WEAR_HEAD)
new_human.equip_to_slot_or_del(new /obj/item/clothing/glasses/mgoggles(new_human), WEAR_EYES)
new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/purple(new_human), WEAR_HANDS)
new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/galoshes(new_human), WEAR_FEET)
if(2) // Bar Tender

new_human.equip_to_slot_or_del(new /obj/item/clothing/under/waiter(new_human), WEAR_BODY)
new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel(new_human), WEAR_BACK)
new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/lawyer/bluejacket(new_human), WEAR_JACKET)
new_human.equip_to_slot_or_del(new /obj/item/clothing/head/bowlerhat(new_human), WEAR_HEAD)
new_human.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/fake_mustache(new_human), WEAR_FACE)
new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/marine/black(new_human), WEAR_HANDS)
new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/knife(new_human), WEAR_FEET)
new_human.equip_to_slot_or_del(new /obj/item/storage/beer_pack(new_human.back), WEAR_IN_BACK)
if(3) // Botanist

new_human.equip_to_slot_or_del(new /obj/item/clothing/under/colonist(new_human), WEAR_BODY)
new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel/hyd(new_human), WEAR_BACK)
new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/apron(new_human), WEAR_JACKET)
new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/knife(new_human), WEAR_FEET)
new_human.equip_to_slot_or_del(new /obj/item/tool/hatchet(new_human.back), WEAR_IN_BACK)
if(SSmapping.configs[GROUND_MAP].environment_traits[MAP_COLD])
add_ice_colony_survivor_equipment(new_human)
new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel/norm(new_human), WEAR_BACK)
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