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Vulture Touchups & Fixes (#291)
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Zonespace27 authored Jun 10, 2024
1 parent 93aa0e8 commit 321bd7e
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Showing 3 changed files with 15 additions and 8 deletions.
2 changes: 1 addition & 1 deletion code/game/objects/items/pamphlets.dm
Original file line number Diff line number Diff line change
Expand Up @@ -200,7 +200,7 @@
to_chat(user, SPAN_WARNING("You know this already!"))
return FALSE

if(user.job != JOB_SQUAD_MARINE)
if(!(user.job in JOB_SQUAD_ROLES_LIST))
to_chat(user, SPAN_WARNING("Only squad riflemen can use this."))
return FALSE

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5 changes: 4 additions & 1 deletion code/game/objects/structures/vulture_spotter.dm
Original file line number Diff line number Diff line change
Expand Up @@ -183,7 +183,10 @@
unscope()
scope_attached = FALSE
desc = initial(desc) + " Though, it doesn't seem to have one attached yet."
new /obj/item/device/vulture_spotter_scope(get_turf(src), bound_rifle)
if(skillless)
new /obj/item/device/vulture_spotter_scope/skillless(get_turf(src), bound_rifle)
else
new /obj/item/device/vulture_spotter_scope(get_turf(src), bound_rifle)

/// Handler for user folding up the tripod, picking it up
/obj/structure/vulture_spotter_tripod/proc/fold_up(mob/user)
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16 changes: 10 additions & 6 deletions code/modules/projectiles/guns/boltaction.dm
Original file line number Diff line number Diff line change
Expand Up @@ -171,11 +171,17 @@

/obj/item/weapon/gun/boltaction/vulture/update_icon()
..()
var/new_icon_state = src::icon_state
if(!current_mag)
new_icon_state += "_e"

icon_state = new_icon_state

if(!bolted)
overlays += "vulture_bolt_open"


/obj/item/weapon/gun/boltaction/vulture/set_gun_config_values() //check that these work
/obj/item/weapon/gun/boltaction/vulture/set_gun_config_values()
..()
set_fire_delay(FIRE_DELAY_TIER_VULTURE)
accuracy_mult = BASE_ACCURACY_MULT + HIT_ACCURACY_MULT_TIER_7
Expand All @@ -192,13 +198,11 @@
attachable_offset = list("muzzle_x" = 33, "muzzle_y" = 19, "rail_x" = 11, "rail_y" = 24, "under_x" = 25, "under_y" = 14, "stock_x" = 11, "stock_y" = 15)

/obj/item/weapon/gun/boltaction/vulture/able_to_fire(mob/user)
. = ..()
if(!.)
return

if(!bypass_trait && !HAS_TRAIT(user, TRAIT_VULTURE_USER))
to_chat(user, SPAN_WARNING("You don't know how to use this!"))
return
return FALSE

return ..()

/obj/item/weapon/gun/boltaction/vulture/Fire(atom/target, mob/living/user, params, reflex, dual_wield)
var/obj/item/attachable/vulture_scope/scope = attachments["rail"]
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