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/* | ||
* USCM weapons | ||
*/ | ||
/obj/effect/spawner/random/gun/uscm_primary | ||
name = "USCM primary weapon spawner" | ||
desc = "spawns USCM primary weapons" | ||
mags_max = 2 | ||
mags_min = 1 | ||
guns = list( | ||
/obj/item/weapon/gun/rifle/m41a = /obj/item/ammo_magazine/rifle, | ||
/obj/item/weapon/gun/rifle/m41a/tactical = /obj/item/ammo_magazine/rifle, | ||
/obj/item/weapon/gun/smg/m39 = /obj/item/ammo_magazine/smg/m39, | ||
/obj/item/weapon/gun/smg/m39 = /obj/item/ammo_magazine/smg/m39, | ||
/obj/item/weapon/gun/shotgun/pump = /datum/ammo/bullet/shotgun/buckshot | ||
) | ||
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||
/obj/effect/spawner/random/gun/uscm_primary/lowchance | ||
spawn_nothing_percentage = 80 | ||
icon_state = "loot_rifle_20" | ||
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||
/obj/effect/spawner/random/gun/uscm_primary/midchance | ||
spawn_nothing_percentage = 50 | ||
icon_state = "loot_rifle_50" | ||
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||
/obj/effect/spawner/random/gun/uscm_primary/highchance | ||
spawn_nothing_percentage = 20 | ||
icon_state = "loot_rifle_80" | ||
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||
/obj/effect/spawner/random/gun/uscm_secondary | ||
name = "USCM secondary weapon spawner" | ||
desc = "spawns USCM secondary weapons" | ||
spawn_nothing_percentage = 0 | ||
mags_max = 2 | ||
mags_min = 1 | ||
guns = list( | ||
/obj/item/weapon/gun/pistol/m4a3 = /obj/item/ammo_magazine/pistol, | ||
/obj/item/weapon/gun/revolver/m44 = /obj/item/ammo_magazine/handful/revolver/marksman | ||
) | ||
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||
/obj/effect/spawner/random/gun/uscm_secondary/lowchance | ||
spawn_nothing_percentage = 80 | ||
icon_state = "loot_pistol_20" | ||
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||
/obj/effect/spawner/random/gun/uscm_secondary/midchance | ||
spawn_nothing_percentage = 50 | ||
icon_state = "loot_pistol_50" | ||
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||
/obj/effect/spawner/random/gun/uscm_secondary/highchance | ||
spawn_nothing_percentage = 80 | ||
icon_state = "loot_pistol_80" | ||
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||
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||
/* | ||
* UPP weapons | ||
*/ | ||
/obj/effect/spawner/random/gun/upp_primary | ||
name = "UPP primary weapon spawner" | ||
desc = "spawns UPP primary weapons" | ||
mags_max = 2 | ||
mags_min = 1 | ||
guns = list( | ||
/obj/item/weapon/gun/smg/bizon/upp = /obj/item/ammo_magazine/smg/bizon, | ||
/obj/item/weapon/gun/rifle/type71 = /obj/item/ammo_magazine/rifle/type71, | ||
/obj/item/weapon/gun/rifle/type71/carbine = /obj/item/ammo_magazine/rifle/type71 | ||
) | ||
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||
/obj/effect/spawner/random/gun/upp_primary/lowchance | ||
spawn_nothing_percentage = 80 | ||
icon_state = "loot_rifle_20" | ||
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||
/obj/effect/spawner/random/gun/upp_primary/midchance | ||
spawn_nothing_percentage = 50 | ||
icon_state = "loot_rifle_50" | ||
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||
/obj/effect/spawner/random/gun/upp_primary/highchance | ||
spawn_nothing_percentage = 80 | ||
icon_state = "loot_rifle_80" | ||
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||
/obj/effect/spawner/random/gun/upp_secondary | ||
name = "UPP secondary weapon spawner" | ||
desc = "spawns UPP secondary weapons" | ||
mags_max = 2 | ||
mags_min = 1 | ||
guns = list( | ||
/obj/item/weapon/gun/pistol/t73 = /obj/item/ammo_magazine/pistol/t73, | ||
/obj/item/weapon/gun/pistol/np92 = /obj/item/ammo_magazine/pistol/np92, | ||
/obj/item/weapon/gun/revolver/upp = /obj/item/ammo_magazine/revolver/upp | ||
) | ||
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||
/obj/effect/spawner/random/gun/upp_secondary/lowchance | ||
spawn_nothing_percentage = 80 | ||
icon_state = "loot_pistol_20" | ||
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||
/obj/effect/spawner/random/gun/upp_secondary/medchance | ||
spawn_nothing_percentage = 50 | ||
icon_state = "loot_pistol_50" | ||
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||
/obj/effect/spawner/random/gun/upp_secondary/highchance | ||
spawn_nothing_percentage = 20 | ||
icon_state = "loot_pistol_80" | ||
/* | ||
* PMC weapons | ||
*/ | ||
/obj/effect/spawner/random/gun/pmc_primary | ||
name = "PMC primary weapon spawner" | ||
desc = "spawns PMC primary weapons" | ||
mags_max = 2 | ||
mags_min = 1 | ||
guns = list( | ||
/obj/item/weapon/gun/rifle/m41a/elite = /obj/item/ammo_magazine/rifle/ap, | ||
/obj/item/weapon/gun/rifle/m41a/elite = /obj/item/ammo_magazine/rifle/extended, | ||
/obj/item/weapon/gun/smg/m39/elite = /obj/item/ammo_magazine/smg/m39/ap, | ||
/obj/item/weapon/gun/smg/m39/elite = /obj/item/ammo_magazine/smg/m39/extended, | ||
/obj/item/weapon/gun/rifle/nsg23 = /obj/item/ammo_magazine/rifle/nsg23/ap, | ||
/obj/item/weapon/gun/rifle/nsg23 = /obj/item/ammo_magazine/rifle/nsg23/extended | ||
) | ||
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||
/obj/effect/spawner/random/gun/pmc_primary/lowchance | ||
spawn_nothing_percentage = 80 | ||
icon_state = "loot_rifle_20" | ||
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||
/obj/effect/spawner/random/gun/pmc_primary/midchance | ||
spawn_nothing_percentage = 50 | ||
icon_state = "loot_rifle_50" | ||
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||
/obj/effect/spawner/random/gun/pmc_primary/highchance | ||
spawn_nothing_percentage = 80 | ||
icon_state = "loot_rifle_80" | ||
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||
/obj/effect/spawner/random/gun/pmc_secondary | ||
name = "PMC secondary weapon spawner" | ||
desc = "spawns PMC secondary weapons" | ||
mags_max = 2 | ||
mags_min = 1 | ||
guns = list( | ||
/obj/item/weapon/gun/pistol/vp78 = /obj/item/ammo_magazine/pistol/vp78, | ||
/obj/item/weapon/gun/pistol/mod88 = /obj/item/ammo_magazine/pistol/mod88 | ||
) | ||
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||
/obj/effect/spawner/random/gun/pmc_secondary/lowchance | ||
spawn_nothing_percentage = 80 | ||
icon_state = "loot_pistol_20" | ||
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||
/obj/effect/spawner/random/gun/pmc_secondary/medchance | ||
spawn_nothing_percentage = 50 | ||
icon_state = "loot_pistol_50" | ||
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||
/obj/effect/spawner/random/gun/pmc_secondary/highchance | ||
spawn_nothing_percentage = 20 | ||
icon_state = "loot_pistol_80" | ||
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||
/* | ||
* CLF weapons | ||
*/ | ||
/obj/effect/spawner/random/gun/clf_primary | ||
name = "CLF primary weapon spawner" | ||
desc = "spawns CLF primary weapons" | ||
mags_max = 2 | ||
mags_min = 1 | ||
guns = list( | ||
/obj/item/weapon/gun/rifle/m16 = /obj/item/ammo_magazine/rifle/m16, | ||
/obj/item/weapon/gun/rifle/mar40/carbine = /obj/item/ammo_magazine/rifle/mar40 | ||
) | ||
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||
/obj/effect/spawner/random/gun/clf_primary/lowchance | ||
spawn_nothing_percentage = 80 | ||
icon_state = "loot_rifle_20" | ||
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||
/obj/effect/spawner/random/gun/clf_primary/midchance | ||
spawn_nothing_percentage = 50 | ||
icon_state = "loot_rifle_50" | ||
|
||
/obj/effect/spawner/random/gun/clf_primary/highchance | ||
spawn_nothing_percentage = 80 | ||
icon_state = "loot_rifle_80" | ||
|
||
/obj/effect/spawner/random/gun/clf_secondary | ||
name = "CLF secondary weapon spawner" | ||
desc = "spawns CLF secondary weapons" | ||
mags_max = 2 | ||
mags_min = 1 | ||
guns = list( | ||
/obj/item/weapon/gun/pistol/kt42 = /obj/item/ammo_magazine/pistol/kt42, | ||
/obj/item/weapon/gun/pistol/b92fs = /obj/item/ammo_magazine/pistol/b92fs | ||
) | ||
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||
/obj/effect/spawner/random/gun/clf_secondary/lowchance | ||
spawn_nothing_percentage = 80 | ||
icon_state = "loot_pistol_20" | ||
|
||
/obj/effect/spawner/random/gun/clf_secondary/medchance | ||
spawn_nothing_percentage = 50 | ||
icon_state = "loot_pistol_50" | ||
|
||
/obj/effect/spawner/random/gun/clf_secondary/highchance | ||
spawn_nothing_percentage = 20 | ||
icon_state = "loot_pistol_80" |
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Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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