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24 changes: 24 additions & 0 deletions
24
code/datums/components/xeno/ai_behavior_overrides/attack_override_behavior.dm
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/datum/component/ai_behavior_override/attack | ||
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/datum/component/ai_behavior_override/attack/check_behavior_validity(mob/living/carbon/xenomorph/checked_xeno, distance) | ||
. = ..() | ||
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if(distance > 10) | ||
return FALSE | ||
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return TRUE | ||
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/datum/component/ai_behavior_override/attack/process_override_behavior(mob/living/carbon/xenomorph/processing_xeno, delta_time) | ||
. = ..() | ||
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if(processing_xeno.current_target == parent) | ||
return FALSE | ||
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processing_xeno.current_target = parent | ||
processing_xeno.resting = FALSE | ||
if(prob(5)) | ||
processing_xeno.emote("hiss") | ||
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return FALSE |
42 changes: 42 additions & 0 deletions
42
code/datums/components/xeno/ai_behavior_overrides/base_override_behavior.dm
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GLOBAL_LIST_EMPTY(all_ai_behavior_overrides) | ||
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/datum/component/ai_behavior_override | ||
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/// Icon file for the behavior attached to parent as game masters will see it | ||
var/behavior_icon = 'icons/landmarks.dmi' | ||
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/// Specific icon state for the behavior attached to parent as game masters will see it | ||
var/behavior_icon_state = "x2" | ||
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/// The actual image holder that sits on parent for game masters | ||
var/image/behavior_image | ||
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/datum/component/ai_behavior_override/Initialize(...) | ||
. = ..() | ||
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GLOB.all_ai_behavior_overrides += src | ||
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behavior_image = new(behavior_icon, parent, behavior_icon_state, layer = ABOVE_FLY_LAYER) | ||
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for(var/client/game_master in GLOB.game_masters) | ||
game_master.images += behavior_image | ||
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/datum/component/ai_behavior_override/Destroy(force, silent, ...) | ||
GLOB.all_ai_behavior_overrides -= src | ||
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for(var/client/game_master in GLOB.game_masters) | ||
game_master.images -= behavior_image | ||
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QDEL_NULL(behavior_image) | ||
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. = ..() | ||
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/// Override this to check if we want our behavior to be valid for the checked_xeno, passes the common factor of "distance" which is the distance between the checked_xeno and src parent | ||
/datum/component/ai_behavior_override/proc/check_behavior_validity(mob/living/carbon/xenomorph/checked_xeno, distance) | ||
return FALSE | ||
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/// Processes what we want this behavior to do, return FALSE if we want to continue in the process_ai() proc or TRUE if we want to handle everything and have process_ai() return | ||
/datum/component/ai_behavior_override/proc/process_override_behavior(mob/living/carbon/xenomorph/processing_xeno, delta_time) | ||
SHOULD_NOT_SLEEP(TRUE) | ||
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return FALSE |
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