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Automatic changelog compile [ci skip]
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actions-user committed Aug 6, 2024
1 parent 9f7b539 commit 96c596a
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4 changes: 0 additions & 4 deletions html/changelogs/AutoChangeLog-pr-325.yml

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14 changes: 0 additions & 14 deletions html/changelogs/AutoChangeLog-pr-338.yml

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7 changes: 0 additions & 7 deletions html/changelogs/AutoChangeLog-pr-342.yml

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25 changes: 25 additions & 0 deletions html/changelogs/archive/2024-08.yml
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2024-08-01:
Doubleumc:
- ui: reduced size of Discord button
2024-08-06:
Doubleumc:
- rscadd: Added Buckled, Handcuffed and Legcuffed screen alerts
- balance: Due to backend change, all KO/KD/Stuns may behave differently timing
wise. This is of course subject to adjustments.
- balance: Knockdowns are not inherently incapacitating anymore and many sources
of it have been updated to also stun to make up for it.
- bugfix: KO/KD/Stuns do not artificially and randomly ''stack'' due to incorrect
timer offset calculation anymore.
- bugfix: Stuns now correctly apply Stun reduction values instead of Knockdown reductions.
- bugfix: Crawling can now be interrupted by a normal move, if you are fit enough
to do so.
- bugfix: Dazed screen effect now applies immediately
- bugfix: Stuttering now starts properly when dazed
- rscdel: Removed an old, goofy and unused decade old horse mask
- rscadd: maintenance stations stun when exiting like closets
- bugfix: converts flash, flashbang to TG effect system, fixing issue(s)
- refactor: complete overhaul of just about every TGUI interface
- rscadd: added parachutes
- rscadd: added holocards to the squad hud
- rscadd: falling out a dropship throws you to the surface
Merrgear:
- rscadd: 'added more cigarette options in the loadout, along with a golden zippo
:cl:'

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