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BonniePandora committed Sep 28, 2024
1 parent 7375d91 commit af40c61
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Showing 6 changed files with 28 additions and 3 deletions.
3 changes: 3 additions & 0 deletions code/datums/ammo/rocket.dm
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Expand Up @@ -148,7 +148,10 @@
max_range = 8

/datum/ammo/rocket/ap/tank_towlauncher/aa
name = "anti-air missile"
damage = 200
max_range = 16
shell_speed = AMMO_SPEED_TIER_5

/datum/ammo/rocket/ltb
name = "cannon round"
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1 change: 0 additions & 1 deletion code/modules/vehicles/apc/apc_aa.dm
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Expand Up @@ -49,7 +49,6 @@
"4" = list(-5, 10),
"8" = list(37, 24)
)
return ..()

/*
** PRESETS SPAWNERS
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22 changes: 22 additions & 0 deletions code/modules/vehicles/interior/interior_landmarks.dm
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Expand Up @@ -339,3 +339,25 @@
V.icon = icon

qdel(src)

//AA APC fancy viewport spawner
/obj/effect/landmark/interior/spawn/interior_viewport/terminal
name = "ADS-C viewport console spawner"
icon = 'icons/obj/vehicles/interiors/general.dmi'
icon_state = "viewport_terminal"
layer = INTERIOR_DOOR_LAYER
color = "#009cb8"

/obj/effect/landmark/interior/spawn/interior_viewport/terminal/on_load(datum/interior/I)
var/obj/structure/interior_viewport/terminal/V = new(loc)

V.dir = dir
V.vehicle = I.exterior
V.pixel_x = pixel_x
V.pixel_y = pixel_y
V.layer = layer
V.alpha = alpha
V.layer = layer
V.update_icon()

qdel(src)
Binary file modified icons/obj/vehicles/movieapc.dmi
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Binary file modified icons/turf/areas_interiors.dmi
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5 changes: 3 additions & 2 deletions maps/interiors/apc_aa.dmm
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Expand Up @@ -22,7 +22,8 @@
"c" = (
/obj/structure/prop/vehicle/sensor_equipment{
name = "Sensor Apparatus Nexus";
desc = "This machinery collects and analyzes data from the M579 ADS-C's sensors cluster and then feeds the results to the onboard gunner station. Better not touch it."
desc = "This machinery collects and analyzes data from the M579 ADS-C's sensors cluster and then feeds the results to the onboard gunner station. Better not touch it.";
density = 1
},
/obj/structure/vehicle_locker/movie{
pixel_y = 19;
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/obj/structure/surface/table/reinforced/toc/west{
pixel_y = -7
},
/obj/structure/interior_viewport/terminal{
/obj/effect/landmark/interior/spawn/interior_viewport/terminal{
pixel_y = 12
},
/turf/open/shuttle/vehicle/floor_1_4,
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