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# We don't want prettier to run on anything outside of the TGUI folder, so we have to do this. | ||
/* | ||
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# We want it to run into the TGUI folder, however. | ||
!/tgui |
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#define ALERT_BUCKLED "buckled" | ||
#define ALERT_HANDCUFFED "handcuffed" | ||
#define ALERT_LEGCUFFED "legcuffed" | ||
#define ALERT_FLOORED "floored" | ||
#define ALERT_INCAPACITATED "incapacitated" | ||
#define ALERT_KNOCKEDOUT "knockedout" | ||
#define ALERT_IMMOBILIZED "immobilized" |
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///from mind/transfer_to. Sent after the mind has been transferred to a different body: (mob/previous_body) | ||
#define COMSIG_MIND_TRANSFERRED "mind_transferred" |
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///if it allows multiple instances of the effect | ||
#define STATUS_EFFECT_MULTIPLE 0 | ||
///if it allows only one, preventing new instances | ||
#define STATUS_EFFECT_UNIQUE 1 | ||
///if it allows only one, but new instances replace | ||
#define STATUS_EFFECT_REPLACE 2 | ||
/// if it only allows one, and new instances just instead refresh the timer | ||
#define STATUS_EFFECT_REFRESH 3 | ||
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///Processing flags - used to define the speed at which the status will work | ||
///This is fast - 0.2s between ticks (I believe!) | ||
#define STATUS_EFFECT_FAST_PROCESS 0 | ||
///This is slower and better for more intensive status effects - 1s between ticks | ||
#define STATUS_EFFECT_NORMAL_PROCESS 1 | ||
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//Incapacitated status effect flags | ||
/// If the incapacitated status effect will ignore a mob in restraints (handcuffs) | ||
#define IGNORE_RESTRAINTS (1<<0) | ||
/// If the incapacitated status effect will ignore a mob in stasis (stasis beds) | ||
#define IGNORE_STASIS (1<<1) | ||
/// If the incapacitated status effect will ignore a mob being agressively grabbed | ||
#define IGNORE_GRAB (1<<2) | ||
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/// Time threshold after which we launch ending timer - this should be higher than the slowest processing rate | ||
#define STATUS_EFFECT_TIME_THRESHOLD (2 SECONDS) |
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// All of these must be matched in StripMenu.js. | ||
#define STRIPPABLE_ITEM_HEAD "head" | ||
#define STRIPPABLE_ITEM_BACK "back" | ||
#define STRIPPABLE_ITEM_MASK "wear_mask" | ||
#define STRIPPABLE_ITEM_EYES "glasses" | ||
#define STRIPPABLE_ITEM_L_EAR "wear_l_ear" | ||
#define STRIPPABLE_ITEM_R_EAR "wear_r_ear" | ||
#define STRIPPABLE_ITEM_JUMPSUIT "w_uniform" | ||
#define STRIPPABLE_ITEM_SUIT "wear_suit" | ||
#define STRIPPABLE_ITEM_GLOVES "gloves" | ||
#define STRIPPABLE_ITEM_FEET "shoes" | ||
#define STRIPPABLE_ITEM_SUIT_STORAGE "j_store" | ||
#define STRIPPABLE_ITEM_ID "id" | ||
#define STRIPPABLE_ITEM_BELT "belt" | ||
#define STRIPPABLE_ITEM_LPOCKET "l_store" | ||
#define STRIPPABLE_ITEM_RPOCKET "r_store" | ||
#define STRIPPABLE_ITEM_LHAND "l_hand" | ||
#define STRIPPABLE_ITEM_RHAND "r_hand" | ||
#define STRIPPABLE_ITEM_HANDCUFFS "handcuffs" | ||
#define STRIPPABLE_ITEM_LEGCUFFS "legcuffs" | ||
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/// This slot is not obscured. | ||
#define STRIPPABLE_OBSCURING_NONE 0 | ||
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/// This slot is completely obscured, and cannot be accessed. | ||
#define STRIPPABLE_OBSCURING_COMPLETELY 1 | ||
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/// This slot can't be seen, but can be accessed. | ||
#define STRIPPABLE_OBSCURING_HIDDEN 2 |
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