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golden arrow specific areas
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morrowwolf committed Oct 28, 2023
1 parent c17d8ed commit ca2b45a
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Showing 4 changed files with 1,078 additions and 1,070 deletions.
17 changes: 0 additions & 17 deletions code/game/area/almayer.dm
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Expand Up @@ -9,7 +9,6 @@
powernet_name = "almayer"
sound_environment = SOUND_ENVIRONMENT_ROOM
soundscape_interval = 30
//soundscape_playlist = list('sound/effects/xylophone1.ogg', 'sound/effects/xylophone2.ogg', 'sound/effects/xylophone3.ogg')
ambience_exterior = AMBIENCE_ALMAYER
ceiling_muffle = FALSE

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icon_state = "livingspace"
fake_zlevel = 1 // upperdeck

/area/almayer/living/platoon_commander_rooms
name = "\improper Platoon Commander's Rooms"
icon_state = "livingspace"
fake_zlevel = 1 // upperdeck

/area/almayer/living/chapel
name = "\improper Almayer Chapel"
icon_state = "officerrnr"
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icon_state = "alpha"
fake_zlevel = 2 // lowerdeck

/area/almayer/squads/alpha/platoon_sergeant
name = "\improper Alpha Platoon Sergeant Office"

/area/almayer/squads/alpha/squad_one
name = "\improper Alpha Squad One Preparation"
icon_state = "charlie"

/area/almayer/squads/alpha/squad_two
name = "\improper Alpha Squad Two Preparation"
icon_state = "delta"

/area/almayer/squads/bravo
name = "\improper Squad Bravo Preparation"
icon_state = "bravo"
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67 changes: 67 additions & 0 deletions code/game/area/golden_arrow.dm
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@@ -0,0 +1,67 @@
/area/golden_arrow
icon = 'icons/turf/area_almayer.dmi'
icon_state = "almayer"
ceiling = CEILING_METAL
powernet_name = "golden_arrow"
sound_environment = SOUND_ENVIRONMENT_ROOM
soundscape_interval = 30
ambience_exterior = AMBIENCE_ALMAYER
ceiling_muffle = FALSE

/area/golden_arrow/hangar
name = "\improper Hangar"
icon_state = "hangar"
soundscape_playlist = SCAPE_PL_HANGAR
soundscape_interval = 50

/area/golden_arrow/platoon_commander_rooms
name = "\improper Platoon Commander's Rooms"
icon_state = "livingspace"

/area/golden_arrow/medical
name = "\improper Medical"
icon_state = "medical"

/area/golden_arrow/supply
name = "\improper Supply"
icon_state = "req"

/area/golden_arrow/engineering
name = "\improper Engineering"
icon_state = "upperengineering"

/area/golden_arrow/briefing
name = "\improper Briefing Area"
icon_state = "briefing"

/area/golden_arrow/dorms
name = "\improper Dorms"
icon_state = "gruntrnr"

/area/golden_arrow/canteen
name = "\improper Canteen"
icon_state = "food"

/area/golden_arrow/cryo_cells
name = "\improper Cryo Cells"
icon_state = "cryo"

/area/golden_arrow/prep_hallway
name = "\improper Prep Hallway"
icon_state = "port"

/area/golden_arrow/platoon_sergeant
name = "\improper Platoon Sergeant Office"
icon_state = "alpha"

/area/golden_arrow/squad_one
name = "\improper Squad One Prep"
icon_state = "charlie"

/area/golden_arrow/squad_two
name = "\improper Squad Two Prep"
icon_state = "delta"

/area/golden_arrow/synthcloset
name = "\improper Synthetic Storage Closet"
icon_state = "livingspace"
1 change: 1 addition & 0 deletions colonialmarines.dme
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Expand Up @@ -691,6 +691,7 @@
#include "code\game\area\chinook.dm"
#include "code\game\area\Corsat.dm"
#include "code\game\area\DesertDam.dm"
#include "code\game\area\golden_arrow.dm"
#include "code\game\area\IceColony.dm"
#include "code\game\area\kutjevo.dm"
#include "code\game\area\LV522_Chances_Claim.dm"
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