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UPP Jacket standardized
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AmoryBlaine committed Aug 19, 2024
1 parent 0d50941 commit d257d31
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Showing 2 changed files with 8 additions and 37 deletions.
41 changes: 7 additions & 34 deletions code/modules/clothing/suits/marine_armor.dm
Original file line number Diff line number Diff line change
Expand Up @@ -1378,37 +1378,6 @@
/obj/item/ammo_magazine/pkp,
)

/obj/item/clothing/suit/storage/marine/faction/UPP/officer
name = "\improper UL4 officer jacket"
desc = "A lightweight jacket, issued to officers of the UPP's military. Slightly protective from incoming damage, best off with proper armor however."
icon_state = "upp_coat_officer"
slowdown = SLOWDOWN_ARMOR_NONE
flags_armor_protection = BODY_FLAG_CHEST|BODY_FLAG_GROIN|BODY_FLAG_ARMS
armor_melee = CLOTHING_ARMOR_LOW //wear actual armor if you go into combat
armor_bullet = CLOTHING_ARMOR_LOW
armor_energy = CLOTHING_ARMOR_LOW
armor_bomb = CLOTHING_ARMOR_LOW
armor_bio = CLOTHING_ARMOR_LOW
armor_rad = CLOTHING_ARMOR_LOW
armor_internaldamage = CLOTHING_ARMOR_LOW
storage_slots = 3

/obj/item/clothing/suit/storage/marine/faction/UPP/kapitan
name = "\improper UL4 senior officer jacket"
desc = "A lightweight jacket, issued to senior officers of the UPP's military. Made of high-quality materials, even going as far as having the ranks and insignia of the Kapitan and their Company emblazoned on the shoulders and front of the jacket. Slightly protective from incoming damage, best off with proper armor however."
icon_state = "upp_coat_kapitan"
slowdown = SLOWDOWN_ARMOR_NONE
armor_melee = CLOTHING_ARMOR_LOW //wear actual armor if you go into combat
armor_bullet = CLOTHING_ARMOR_LOW
armor_energy = CLOTHING_ARMOR_LOW
armor_bomb = CLOTHING_ARMOR_LOW
armor_bio = CLOTHING_ARMOR_LOW
armor_rad = CLOTHING_ARMOR_LOW
armor_internaldamage = CLOTHING_ARMOR_LOW
flags_armor_protection = BODY_FLAG_CHEST|BODY_FLAG_GROIN|BODY_FLAG_ARMS
storage_slots = 4


/obj/item/clothing/suit/storage/marine/faction/UPP/jacket
name = "\improper UH4 camouflaged jacket"
icon_state = "upp_coat"
Expand All @@ -1421,21 +1390,25 @@
armor_bullet = CLOTHING_ARMOR_VERYLOW
armor_laser = CLOTHING_ARMOR_NONE
armor_energy = CLOTHING_ARMOR_NONE
armor_bomb = CLOTHING_ARMOR_LOW //marginally better against shrapnel.
armor_bomb = CLOTHING_ARMOR_LOW
armor_bio = CLOTHING_ARMOR_NONE
armor_rad = CLOTHING_ARMOR_NONE
armor_internaldamage = CLOTHING_ARMOR_NONE
storage_slots = 2
valid_accessory_slots = list(ACCESSORY_SLOT_ARMBAND, ACCESSORY_SLOT_DECOR, ACCESSORY_SLOT_MEDAL)
restricted_accessory_slots = list(ACCESSORY_SLOT_ARMBAND)
time_to_unequip = 10
time_to_equip = 10
/obj/item/clothing/suit/storage/marine/faction/UPP/jacket/mp

/obj/item/clothing/suit/storage/marine/faction/UPP/jacket/mp
name = "\improper UH4-P camouflaged jacket"
desc = "A UPP Military Police jacket featuring small dispersed para-aramid inserts providing the barest of defensive functionality."
icon_state = "upp_coat_mp"

/obj/item/clothing/suit/storage/marine/faction/UPP/jacket/service
name = "\improper UL4 service jacket"
desc = "A standard issue UPP military service jacket featuring small dispersed para-aramid inserts providing the barest of defensive functionality."
icon_state = "upp_coat_officer"

//===========================//FREELANCER\\================================\\
//=====================================================================\\
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4 changes: 1 addition & 3 deletions code/modules/gear_presets/upp.dm
Original file line number Diff line number Diff line change
Expand Up @@ -55,8 +55,6 @@
new_human.change_real_name(new_human, random_name)
new_human.age = rand(20,35)

idtype = /obj/item/card/id/dogtag

//*****************************************************************************************************/

/datum/equipment_preset/upp/militia
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//uniform
new_human.equip_to_slot_or_del(new /obj/item/clothing/under/marine/veteran/UPP/officer, WEAR_BODY)
//jacket
new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/marine/faction/UPP/officer, WEAR_JACKET)
new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/marine/faction/UPP/jacket/service, WEAR_JACKET)
new_human.equip_to_slot_or_del(new /obj/item/stack/medical/bruise_pack, WEAR_IN_JACKET)
//waist
new_human.equip_to_slot_or_del(new /obj/item/storage/belt/gun/type47/t73, WEAR_WAIST)
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