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PvE ERT Removal
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Max-023 committed Sep 14, 2024
1 parent 21882c0 commit ea0a397
Showing 1 changed file with 0 additions and 289 deletions.
289 changes: 0 additions & 289 deletions code/modules/gear_presets/uscm.dm
Original file line number Diff line number Diff line change
Expand Up @@ -1150,292 +1150,3 @@
dress_under = list(/obj/item/clothing/under/marine/dress/blues/senior)
dress_over = list(/obj/item/clothing/suit/storage/jacket/marine/dress/blues/officer)
dress_hat = list(/obj/item/clothing/head/marine/dress_cover/officer)

//############ Solar Devils (PvE Marines) #############
//## Rifleman ##//
/datum/equipment_preset/uscm/rifleman_pve
name = "USCM Solar Devils Rifleman"
flags = EQUIPMENT_PRESET_EXTRA|EQUIPMENT_PRESET_MARINE

access = list(ACCESS_MARINE_PREP)
assignment = JOB_SQUAD_MARINE
rank = JOB_SQUAD_MARINE
paygrades = list(PAY_SHORT_ME1 = JOB_PLAYTIME_TIER_0, PAY_SHORT_ME2 = JOB_PLAYTIME_TIER_1, PAY_SHORT_ME3 = JOB_PLAYTIME_TIER_3)
role_comm_title = "RFN"
skills = /datum/skills/rifleman_pve
auto_squad_name = SQUAD_SOLAR

minimap_icon = "private"
dress_under = list(/obj/item/clothing/under/marine/dress/blues)
dress_over = list(/obj/item/clothing/suit/storage/jacket/marine/dress/blues)

/datum/equipment_preset/uscm/rifleman_pve/load_status(mob/living/carbon/human/new_human)
new_human.nutrition = NUTRITION_MAX

/datum/equipment_preset/uscm/rifleman_pve/load_gear(mob/living/carbon/human/new_human)
new_human.equip_to_slot_or_del(new /obj/item/clothing/under/marine(new_human), WEAR_BODY)
new_human.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/marine(new_human), WEAR_HEAD)
new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/almayer/marine/cryo(new_human), WEAR_L_EAR)
new_human.equip_to_slot_or_del(new /obj/item/tool/screwdriver/tactical(new_human), WEAR_R_EAR)

new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/marine/medium(new_human), WEAR_JACKET)
new_human.equip_to_slot_or_del(new /obj/item/device/binoculars/range/designator(new_human), WEAR_IN_JACKET)
new_human.equip_to_slot_or_del(new /obj/item/stack/medical/bruise_pack(new_human), WEAR_IN_JACKET)
new_human.equip_to_slot_or_del(new /obj/item/stack/medical/splint(new_human), WEAR_IN_JACKET)

new_human.equip_to_slot_or_del(new /obj/item/clothing/accessory/storage/webbing/five_slots(new_human), WEAR_ACCESSORY)

new_human.equip_to_slot_or_del(new /obj/item/tool/crowbar/tactical(new_human), WEAR_IN_ACCESSORY)
new_human.equip_to_slot_or_del(new /obj/item/tool/wirecutters/tactical(new_human), WEAR_IN_ACCESSORY)
new_human.equip_to_slot_or_del(new /obj/item/tool/wrench(new_human), WEAR_IN_ACCESSORY)
new_human.equip_to_slot_or_del(new /obj/item/device/multitool(new_human), WEAR_IN_ACCESSORY)
new_human.equip_to_slot_or_del(new /obj/item/tool/weldingtool/largetank(new_human), WEAR_IN_ACCESSORY)

new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/marine/satchel/intel/chestrig(new_human), WEAR_BACK)
new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/flare/full(new_human), WEAR_R_STORE)
new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/firstaid/full(new_human), WEAR_L_STORE)
new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/marine/insulated/black(new_human), WEAR_HANDS)
new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/knife(new_human), WEAR_FEET)
new_human.equip_to_slot_or_del(new /obj/item/storage/toolkit/full(new_human), WEAR_IN_BACK)
new_human.equip_to_slot_or_del(new /obj/item/storage/box/packet/high_explosive(new_human), WEAR_IN_BACK)
new_human.equip_to_slot_or_del(new /obj/item/storage/box/packet/incendiary(new_human), WEAR_IN_BACK)
new_human.equip_to_slot_or_del(new /obj/item/device/motiondetector(new_human), WEAR_IN_BACK)
new_human.equip_to_slot_or_del(new /obj/item/stack/sheet/metal/large_stack(new_human), WEAR_IN_BACK)
new_human.equip_to_slot_or_del(new /obj/item/stack/sheet/plasteel/medium_stack(new_human), WEAR_IN_BACK)
new_human.equip_to_slot_or_del(new /obj/item/clothing/accessory/patch/devils(new_human), WEAR_IN_BACK)

new_human.equip_to_slot_or_del(new /obj/item/weapon/gun/rifle/m41aMK1(new_human), WEAR_J_STORE)
new_human.equip_to_slot_or_del(new /obj/item/storage/belt/marine(new_human), WEAR_WAIST)
new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/rifle/m41aMK1(new_human.back), WEAR_IN_BELT)
new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/rifle/m41aMK1(new_human.back), WEAR_IN_BELT)
new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/rifle/m41aMK1(new_human.back), WEAR_IN_BELT)
new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/rifle/m41aMK1/ap(new_human.back), WEAR_IN_BELT)
new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/rifle/m41aMK1/ap(new_human.back), WEAR_IN_BELT)
spawn_marine_fluff_items(new_human)

//## Corpsman ##//
/datum/equipment_preset/uscm/medic_pve
name = "USCM Solar Devils Platoon Corpsman"
flags = EQUIPMENT_PRESET_EXTRA|EQUIPMENT_PRESET_MARINE

access = list(ACCESS_MARINE_PREP, ACCESS_MARINE_MEDPREP, ACCESS_MARINE_MEDBAY)
assignment = JOB_PLT_MED
rank = JOB_SQUAD_MEDIC
paygrades = list(PAY_SHORT_ME2 = JOB_PLAYTIME_TIER_0, PAY_SHORT_ME3 = JOB_PLAYTIME_TIER_1, PAY_SHORT_ME4 = JOB_PLAYTIME_TIER_3)
role_comm_title = "HM"
skills = /datum/skills/combat_medic_pve
auto_squad_name = SQUAD_SOLAR

minimap_icon = "medic"

utility_under = list(/obj/item/clothing/under/marine/medic)
dress_under = list(/obj/item/clothing/under/marine/dress/blues)
dress_over = list(/obj/item/clothing/suit/storage/jacket/marine/dress/blues)

/datum/equipment_preset/uscm/medic_pve/load_status(mob/living/carbon/human/new_human)
new_human.nutrition = NUTRITION_NORMAL

/datum/equipment_preset/uscm/medic_pve/load_gear(mob/living/carbon/human/new_human)
new_human.equip_to_slot_or_del(new /obj/item/clothing/under/marine(new_human), WEAR_BODY)
new_human.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/marine/medic(new_human), WEAR_HEAD)
new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/almayer/marine/cryo/med(new_human), WEAR_L_EAR)
new_human.equip_to_slot_or_del(new /obj/item/tool/screwdriver/tactical(new_human), WEAR_R_EAR)

new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/marine/medium(new_human), WEAR_JACKET)
new_human.equip_to_slot_or_del(new /obj/item/device/binoculars/range/designator(new_human), WEAR_IN_JACKET)
new_human.equip_to_slot_or_del(new /obj/item/stack/medical/bruise_pack(new_human), WEAR_IN_JACKET)
new_human.equip_to_slot_or_del(new /obj/item/stack/medical/splint(new_human), WEAR_IN_JACKET)

new_human.equip_to_slot_or_del(new /obj/item/clothing/accessory/storage/webbing/five_slots(new_human), WEAR_ACCESSORY)

new_human.equip_to_slot_or_del(new /obj/item/tool/crowbar/tactical(new_human), WEAR_IN_ACCESSORY)
new_human.equip_to_slot_or_del(new /obj/item/tool/wirecutters/tactical(new_human), WEAR_IN_ACCESSORY)
new_human.equip_to_slot_or_del(new /obj/item/tool/wrench(new_human), WEAR_IN_ACCESSORY)
new_human.equip_to_slot_or_del(new /obj/item/device/multitool(new_human), WEAR_IN_ACCESSORY)
new_human.equip_to_slot_or_del(new /obj/item/tool/weldingtool/largetank(new_human), WEAR_IN_ACCESSORY)

new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/marine/satchel/intel/chestrig(new_human), WEAR_BACK)
new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/flare/full(new_human), WEAR_R_STORE)
new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/magazine/large(new_human), WEAR_L_STORE)
new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/rifle/m41aMK1(new_human.back), WEAR_IN_L_STORE)
new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/rifle/m41aMK1(new_human.back), WEAR_IN_L_STORE)
new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/rifle/m41aMK1/ap(new_human.back), WEAR_IN_L_STORE)
new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/rifle/m41aMK1/ap(new_human.back), WEAR_IN_L_STORE)
new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/marine/insulated/black(new_human), WEAR_HANDS)
new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/knife(new_human), WEAR_FEET)

new_human.equip_to_slot_or_del(new /obj/item/storage/firstaid/regular(new_human), WEAR_IN_BACK)
new_human.equip_to_slot_or_del(new /obj/item/storage/firstaid/adv(new_human), WEAR_IN_BACK)
new_human.equip_to_slot_or_del(new /obj/item/storage/firstaid/adv(new_human), WEAR_IN_BACK)
new_human.equip_to_slot_or_del(new /obj/item/storage/firstaid/surgical(new_human), WEAR_IN_BACK)
new_human.equip_to_slot_or_del(new /obj/item/tool/surgery/synthgraft, WEAR_IN_BACK)
new_human.equip_to_slot_or_del(new /obj/item/device/defibrillator(new_human), WEAR_IN_BACK)
new_human.equip_to_slot_or_del(new /obj/item/device/healthanalyzer(new_human), WEAR_IN_BACK)
new_human.equip_to_slot_or_del(new /obj/item/clothing/accessory/patch/devils(new_human), WEAR_IN_BACK)

new_human.equip_to_slot_or_del(new /obj/item/weapon/gun/rifle/m41aMK1(new_human), WEAR_J_STORE)
new_human.equip_to_slot_or_del(new /obj/item/storage/belt/medical/lifesaver/full(new_human), WEAR_WAIST)
spawn_marine_fluff_items(new_human)

//## Smartgunner ##//
/datum/equipment_preset/uscm/sg_pve
name = "USCM Solar Devils Smartgunner"
flags = EQUIPMENT_PRESET_EXTRA|EQUIPMENT_PRESET_MARINE

access = list(ACCESS_MARINE_PREP, ACCESS_MARINE_SMARTPREP)
assignment = JOB_SQUAD_SMARTGUN
rank = JOB_SQUAD_SMARTGUN
paygrades = list(PAY_SHORT_ME3 = JOB_PLAYTIME_TIER_0, PAY_SHORT_ME4 = JOB_PLAYTIME_TIER_1, PAY_SHORT_ME5 = JOB_PLAYTIME_TIER_3)
role_comm_title = "SG"
skills = /datum/skills/smartgunner_pve
auto_squad_name = SQUAD_SOLAR

minimap_icon = "smartgunner"
dress_under = list(/obj/item/clothing/under/marine/dress/blues)
dress_over = list(/obj/item/clothing/suit/storage/jacket/marine/dress/blues)

/datum/equipment_preset/uscm/sg_pve/load_gear(mob/living/carbon/human/new_human)
new_human.equip_to_slot_or_del(new /obj/item/clothing/under/marine(new_human), WEAR_BODY)
new_human.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/marine(new_human), WEAR_HEAD)
new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/almayer/marine/cryo(new_human), WEAR_L_EAR)
new_human.equip_to_slot_or_del(new /obj/item/tool/screwdriver/tactical(new_human), WEAR_R_EAR)

new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/marine/smartgunner(new_human), WEAR_JACKET)
new_human.equip_to_slot_or_del(new /obj/item/clothing/accessory/patch/devils(new_human), WEAR_IN_JACKET)
new_human.equip_to_slot_or_del(new /obj/item/device/binoculars/range/designator(new_human), WEAR_IN_JACKET)

new_human.equip_to_slot_or_del(new /obj/item/clothing/accessory/storage/webbing/five_slots(new_human), WEAR_ACCESSORY)

new_human.equip_to_slot_or_del(new /obj/item/tool/crowbar/tactical(new_human), WEAR_IN_ACCESSORY)
new_human.equip_to_slot_or_del(new /obj/item/tool/wirecutters/tactical(new_human), WEAR_IN_ACCESSORY)
new_human.equip_to_slot_or_del(new /obj/item/tool/wrench(new_human), WEAR_IN_ACCESSORY)
new_human.equip_to_slot_or_del(new /obj/item/device/multitool(new_human), WEAR_IN_ACCESSORY)
new_human.equip_to_slot_or_del(new /obj/item/tool/weldingtool/simple(new_human), WEAR_IN_ACCESSORY)

new_human.equip_to_slot_or_del(new /obj/item/weapon/gun/smartgun(new_human), WEAR_J_STORE)
new_human.equip_to_slot_or_del(new /obj/item/storage/belt/gun/smartgunner/full(new_human), WEAR_WAIST)
new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/knife(new_human), WEAR_FEET)
new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/marine/insulated/black(new_human), WEAR_HANDS)
new_human.equip_to_slot_or_del(new /obj/item/clothing/glasses/night/m56_goggles(new_human), WEAR_EYES)
new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/firstaid/full(new_human), WEAR_L_STORE)
new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/firstaid/full/alternate(new_human), WEAR_R_STORE)
spawn_marine_fluff_items(new_human)

/datum/equipment_preset/uscm/sg_pve/load_status(mob/living/carbon/human/new_human)

//## Team Leader ##//
/datum/equipment_preset/uscm/tl_pve
name = "USCM Solar Devils Team Leader"
flags = EQUIPMENT_PRESET_EXTRA|EQUIPMENT_PRESET_MARINE

access = list(ACCESS_MARINE_PREP, ACCESS_MARINE_TL_PREP, ACCESS_MARINE_DROPSHIP)
assignment = JOB_SQUAD_TEAM_LEADER
rank = JOB_SQUAD_TEAM_LEADER
paygrades = list(PAY_SHORT_ME3 = JOB_PLAYTIME_TIER_0, PAY_SHORT_ME4 = JOB_PLAYTIME_TIER_1, PAY_SHORT_ME5 = JOB_PLAYTIME_TIER_3)
role_comm_title = "FTL"
skills = /datum/skills/tl_pve
auto_squad_name = SQUAD_SOLAR

minimap_icon = "tl"

/datum/equipment_preset/uscm/tl_pve/load_status(mob/living/carbon/human/new_human)
new_human.nutrition = NUTRITION_NORMAL

/datum/equipment_preset/uscm/tl_pve/load_gear(mob/living/carbon/human/new_human)
new_human.equip_to_slot_or_del(new /obj/item/clothing/under/marine(new_human), WEAR_BODY)
new_human.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/marine/leader(new_human), WEAR_HEAD)
new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/almayer/marine/cryo/tl(new_human), WEAR_L_EAR)
new_human.equip_to_slot_or_del(new /obj/item/tool/screwdriver/tactical(new_human), WEAR_R_EAR)

new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/marine/medium(new_human), WEAR_JACKET)
new_human.equip_to_slot_or_del(new /obj/item/device/binoculars/range/designator(new_human), WEAR_IN_JACKET)
new_human.equip_to_slot_or_del(new /obj/item/stack/medical/bruise_pack(new_human), WEAR_IN_JACKET)
new_human.equip_to_slot_or_del(new /obj/item/stack/medical/splint(new_human), WEAR_IN_JACKET)

new_human.equip_to_slot_or_del(new /obj/item/clothing/accessory/storage/webbing/five_slots(new_human), WEAR_ACCESSORY)

new_human.equip_to_slot_or_del(new /obj/item/tool/crowbar/tactical(new_human), WEAR_IN_ACCESSORY)
new_human.equip_to_slot_or_del(new /obj/item/tool/wirecutters/tactical(new_human), WEAR_IN_ACCESSORY)
new_human.equip_to_slot_or_del(new /obj/item/tool/wrench(new_human), WEAR_IN_ACCESSORY)
new_human.equip_to_slot_or_del(new /obj/item/device/multitool(new_human), WEAR_IN_ACCESSORY)
new_human.equip_to_slot_or_del(new /obj/item/tool/weldingtool/largetank(new_human), WEAR_IN_ACCESSORY)

new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/marine/satchel/rto(new_human), WEAR_BACK)
new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/flare/full(new_human), WEAR_R_STORE)
new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/firstaid/full(new_human), WEAR_L_STORE)
new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/marine/insulated/black(new_human), WEAR_HANDS)
new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/knife(new_human), WEAR_FEET)
new_human.equip_to_slot_or_del(new /obj/item/storage/toolkit/full(new_human), WEAR_IN_BACK)
new_human.equip_to_slot_or_del(new /obj/item/storage/box/packet/high_explosive(new_human), WEAR_IN_BACK)
new_human.equip_to_slot_or_del(new /obj/item/device/motiondetector(new_human), WEAR_IN_BACK)
new_human.equip_to_slot_or_del(new /obj/item/defenses/handheld/sentry(new_human), WEAR_IN_BACK)
new_human.equip_to_slot_or_del(new /obj/item/clothing/accessory/patch/devils(new_human), WEAR_IN_BACK)

new_human.equip_to_slot_or_del(new /obj/item/weapon/gun/rifle/m41aMK1(new_human), WEAR_J_STORE)
new_human.equip_to_slot_or_del(new /obj/item/storage/belt/marine(new_human), WEAR_WAIST)
new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/rifle/m41aMK1(new_human.back), WEAR_IN_BELT)
new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/rifle/m41aMK1(new_human.back), WEAR_IN_BELT)
new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/rifle/m41aMK1(new_human.back), WEAR_IN_BELT)
new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/rifle/m41aMK1/ap(new_human.back), WEAR_IN_BELT)
new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/rifle/m41aMK1/ap(new_human.back), WEAR_IN_BELT)
spawn_marine_fluff_items(new_human)

//## Squad Leader ##//
/datum/equipment_preset/uscm/sl_pve
name = "USCM Solar Devils Platoon Leader"
flags = EQUIPMENT_PRESET_EXTRA|EQUIPMENT_PRESET_MARINE

access = list(ACCESS_MARINE_PREP, ACCESS_MARINE_LEADER, ACCESS_MARINE_DROPSHIP)
assignment = JOB_PLT_SL
rank = JOB_SQUAD_LEADER
paygrades = list(PAY_SHORT_ME5 = JOB_PLAYTIME_TIER_0, PAY_SHORT_ME6 = JOB_PLAYTIME_TIER_1, PAY_SHORT_ME7 = JOB_PLAYTIME_TIER_3)
role_comm_title = "SL"
skills = /datum/skills/sl_pve
auto_squad_name = SQUAD_SOLAR

minimap_icon = "sl"

/datum/equipment_preset/uscm/sl_pve/load_status(mob/living/carbon/human/new_human)
new_human.nutrition = NUTRITION_NORMAL

/datum/equipment_preset/uscm/sl_pve/load_gear(mob/living/carbon/human/new_human)
new_human.equip_to_slot_or_del(new /obj/item/clothing/under/marine(new_human), WEAR_BODY)
new_human.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/marine/leader(new_human), WEAR_HEAD)
new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/almayer/marine/cryo/tl(new_human), WEAR_L_EAR)
new_human.equip_to_slot_or_del(new /obj/item/tool/screwdriver/tactical(new_human), WEAR_R_EAR)

new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/marine/medium/leader(new_human), WEAR_JACKET)
new_human.equip_to_slot_or_del(new /obj/item/device/binoculars/range/designator(new_human), WEAR_IN_JACKET)
new_human.equip_to_slot_or_del(new /obj/item/stack/medical/bruise_pack(new_human), WEAR_IN_JACKET)
new_human.equip_to_slot_or_del(new /obj/item/stack/medical/splint(new_human), WEAR_IN_JACKET)

new_human.equip_to_slot_or_del(new /obj/item/clothing/accessory/storage/webbing/five_slots(new_human), WEAR_ACCESSORY)

new_human.equip_to_slot_or_del(new /obj/item/tool/crowbar/tactical(new_human), WEAR_IN_ACCESSORY)
new_human.equip_to_slot_or_del(new /obj/item/tool/wirecutters/tactical(new_human), WEAR_IN_ACCESSORY)
new_human.equip_to_slot_or_del(new /obj/item/tool/wrench(new_human), WEAR_IN_ACCESSORY)
new_human.equip_to_slot_or_del(new /obj/item/device/multitool(new_human), WEAR_IN_ACCESSORY)
new_human.equip_to_slot_or_del(new /obj/item/tool/weldingtool/largetank(new_human), WEAR_IN_ACCESSORY)

new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/marine/satchel/intel/chestrig(new_human), WEAR_BACK)
new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/flare/full(new_human), WEAR_R_STORE)
new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/firstaid/full(new_human), WEAR_L_STORE)
new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/marine/insulated/black(new_human), WEAR_HANDS)
new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/knife(new_human), WEAR_FEET)
new_human.equip_to_slot_or_del(new /obj/item/storage/toolkit/full(new_human), WEAR_IN_BACK)
new_human.equip_to_slot_or_del(new /obj/item/storage/firstaid/regular(new_human), WEAR_IN_BACK)
new_human.equip_to_slot_or_del(new /obj/item/storage/firstaid/adv(new_human), WEAR_IN_BACK)
new_human.equip_to_slot_or_del(new /obj/item/storage/firstaid/adv(new_human), WEAR_IN_BACK)
new_human.equip_to_slot_or_del(new /obj/item/storage/firstaid/surgical(new_human), WEAR_IN_BACK)
new_human.equip_to_slot_or_del(new /obj/item/device/motiondetector(new_human), WEAR_IN_BACK)
new_human.equip_to_slot_or_del(new /obj/item/stack/sheet/metal/large_stack(new_human), WEAR_IN_BACK)
new_human.equip_to_slot_or_del(new /obj/item/clothing/accessory/patch/devils(new_human), WEAR_IN_BACK)

new_human.equip_to_slot_or_del(new /obj/item/weapon/gun/rifle/m41aMK1(new_human), WEAR_J_STORE)
new_human.equip_to_slot_or_del(new /obj/item/storage/belt/marine(new_human), WEAR_WAIST)
new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/rifle/m41aMK1(new_human.back), WEAR_IN_BELT)
new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/rifle/m41aMK1(new_human.back), WEAR_IN_BELT)
new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/rifle/m41aMK1(new_human.back), WEAR_IN_BELT)
new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/rifle/m41aMK1/ap(new_human.back), WEAR_IN_BELT)
new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/rifle/m41aMK1/ap(new_human.back), WEAR_IN_BELT)
spawn_marine_fluff_items(new_human)

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