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no spawn game mode
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morrowwolf committed Nov 18, 2023
1 parent f7fe3be commit ecab489
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Showing 3 changed files with 12 additions and 2 deletions.
3 changes: 1 addition & 2 deletions code/game/gamemodes/colonialmarines/ai/colonialmarines_ai.dm
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Expand Up @@ -4,7 +4,7 @@
required_players = 0
votable = TRUE

flags_round_type = MODE_INFESTATION|MODE_NEW_SPAWN
flags_round_type = MODE_INFESTATION|MODE_NEW_SPAWN|MODE_NO_XENO_EVOLVE

var/list/squad_limit = list(
/datum/squad/marine/alpha
Expand All @@ -26,7 +26,6 @@

static_comms_amount = 0
requires_comms = FALSE
flags_round_type = MODE_NO_XENO_EVOLVE
toggleable_flags = MODE_NO_JOIN_AS_XENO|MODE_HARDCORE_PERMA

/datum/game_mode/colonialmarines/ai/can_start()
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@@ -0,0 +1,10 @@
/datum/game_mode/colonialmarines/ai/no_spawn
name = "Distress Signal: Lowpop (No Spawn)"
config_tag = "Distress Signal: Lowpop (No Spawn)"
flags_round_type = MODE_INFESTATION|MODE_NO_LATEJOIN|MODE_NO_SPAWN|MODE_NO_XENO_EVOLVE

/datum/game_mode/colonialmarines/ai/no_spawn/post_setup()
for(var/mob/new_player/np in GLOB.new_player_list)
np.new_player_panel_proc()
round_time_lobby = world.time
return ..()
1 change: 1 addition & 0 deletions colonialmarines.dme
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Expand Up @@ -726,6 +726,7 @@
#include "code\game\gamemodes\colonialmarines\whiskey_outpost.dm"
#include "code\game\gamemodes\colonialmarines\xenovsxeno.dm"
#include "code\game\gamemodes\colonialmarines\ai\colonialmarines_ai.dm"
#include "code\game\gamemodes\colonialmarines\ai\colonialmarines_ai_nospawn.dm"
#include "code\game\gamemodes\colonialmarines\whiskey_outpost\equipping.dm"
#include "code\game\gamemodes\colonialmarines\whiskey_outpost\skills.dm"
#include "code\game\gamemodes\colonialmarines\whiskey_outpost\whiskey_output_waves.dm"
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