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APC buffs #116

Merged
merged 15 commits into from
Feb 26, 2024
4 changes: 2 additions & 2 deletions code/datums/ammo/bullet/tank.dm
Original file line number Diff line number Diff line change
Expand Up @@ -45,9 +45,9 @@

accuracy = HIT_ACCURACY_TIER_8
scatter = 0
damage = 50
damage = 150
damage_var_high = PROJECTILE_VARIANCE_TIER_8
penetration = ARMOR_PENETRATION_TIER_3
penetration = ARMOR_PENETRATION_TIER_7
accurate_range = 10
max_range = 12
shell_speed = AMMO_SPEED_TIER_5
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2 changes: 1 addition & 1 deletion code/modules/vehicles/apc/apc.dm
Original file line number Diff line number Diff line change
Expand Up @@ -64,7 +64,7 @@ GLOBAL_LIST_EMPTY(command_apc_list)
dmg_multipliers = list(
"all" = 1,
"acid" = 1.6,
"slash" = 0.8,
"slash" = 1.8,
"bullet" = 0.6,
"explosive" = 0.7,
"blunt" = 0.7,
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Original file line number Diff line number Diff line change
Expand Up @@ -6,7 +6,7 @@
icon_state = "cupola_1"
w_class = SIZE_LARGE
default_ammo = /datum/ammo/bullet/smartgun
max_rounds = 500
max_rounds = 1000
gun_type = /obj/item/hardpoint/secondary/m56cupola

/obj/item/ammo_magazine/hardpoint/m56_cupola/update_icon()
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Original file line number Diff line number Diff line change
Expand Up @@ -5,7 +5,7 @@
icon_state = "ace_autocannon"
w_class = SIZE_LARGE
default_ammo = /datum/ammo/bullet/tank/dualcannon
max_rounds = 60
max_rounds = 80
gun_type = /obj/item/hardpoint/primary/dualcannon

/obj/item/ammo_magazine/hardpoint/boyars_dualcannon/update_icon()
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Original file line number Diff line number Diff line change
Expand Up @@ -5,7 +5,7 @@
icon_state = "slauncher_1"
w_class = SIZE_LARGE
default_ammo = /datum/ammo/flare
max_rounds = 10
max_rounds = 90
gun_type = /obj/item/hardpoint/support/flare_launcher

/obj/item/ammo_magazine/hardpoint/flare_launcher/update_icon()
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4 changes: 2 additions & 2 deletions code/modules/vehicles/hardpoints/primary/dual_cannon.dm
Original file line number Diff line number Diff line change
Expand Up @@ -9,9 +9,9 @@
disp_icon_state = "dualcannon"
activation_sounds = list('sound/weapons/vehicles/dual_autocannon_fire.ogg')

damage_multiplier = 0.2
damage_multiplier = 0.15

health = 500
health = 1500
firing_arc = 60

origins = list(0, -2)
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8 changes: 4 additions & 4 deletions code/modules/vehicles/hardpoints/secondary/frontal_cannon.dm
Original file line number Diff line number Diff line change
Expand Up @@ -8,9 +8,9 @@
disp_icon_state = "frontalcannon"
activation_sounds = list('sound/weapons/gun_smartgun1.ogg', 'sound/weapons/gun_smartgun2.ogg', 'sound/weapons/gun_smartgun3.ogg')

damage_multiplier = 0.11
damage_multiplier = 0.15

health = 350
health = 2000
firing_arc = 120

origins = list(0, -2)
Expand All @@ -31,12 +31,12 @@
"8" = list(-62, -26)
)

scatter = 4
scatter = 1
gun_firemode = GUN_FIREMODE_AUTOMATIC
gun_firemode_list = list(
GUN_FIREMODE_AUTOMATIC,
)
fire_delay = 0.3 SECONDS
fire_delay = 0.1 SECONDS

/obj/item/hardpoint/secondary/frontalcannon/set_bullet_traits()
..()
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4 changes: 2 additions & 2 deletions code/modules/vehicles/hardpoints/support/flare.dm
Original file line number Diff line number Diff line change
Expand Up @@ -8,11 +8,11 @@
disp_icon_state = "flare_launcher"
activation_sounds = list('sound/weapons/gun_m92_attachable.ogg')

damage_multiplier = 0.1
damage_multiplier = 0.15

activatable = TRUE

health = 500
health = 1500
firing_arc = 120

origins = list(0, -2)
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4 changes: 2 additions & 2 deletions code/modules/vehicles/hardpoints/wheels/apc_wheels.dm
Original file line number Diff line number Diff line change
Expand Up @@ -3,13 +3,13 @@
desc = "Integral to the movement of the APC."
icon = 'icons/obj/vehicles/hardpoints/apc.dmi'

damage_multiplier = 0.15
damage_multiplier = 0.20

icon_state = "tires"
disp_icon = "apc"
disp_icon_state = "wheels"

health = 500
health = 1500

move_delay = VEHICLE_SPEED_SUPERFAST
move_max_momentum = 2
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2 changes: 1 addition & 1 deletion code/modules/vehicles/multitile/multitile.dm
Original file line number Diff line number Diff line change
Expand Up @@ -9,7 +9,7 @@
name = "multitile vehicle"
desc = "Get inside to operate the vehicle."

health = 1000
health = 3000

//How big the vehicle is in pixels, defined facing SOUTH, which is the byond default (i.e. a 3x3 vehicle is going to be 96x96) ~Cakey
bound_width = 32
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