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PVE TONK BUFFS #128
PVE TONK BUFFS #128
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Lower damage from the boyars (Still a strong anti-armor gun.)
Lower damage from the boyars (Still a strong anti-armor gun.)
This reverts commit 4c70688.
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Adjustment to the AUTOCANON
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Adjustments made to testing. Increased ACE damage. Decreased minigun fire-rate and brought all hardpoint parts HP in alignment with each other and reduced the multiplier.
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Adjustments made to ACE, LTB, minigun.
All damage multipliers on hardpoints reduced.
All HP on hardpoint parts brought in line with each other.
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Additional increases to Autocanon, LTB, and TOW
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Fixing a small whoopsie
Take off draft via the "ready for review" button at the bottom when done with tweaking/testing. |
…tile for build up. Changed the smoke grenades to a flare launcher for tank visibility. Increased damage multipliers on tank to factor in it's armor attachments a little better. Turned the Cupola from burst fire to full auto Increased the firing arcs slightly on all secondary tank weapons. Changed support modules on all tank loadouts.
Also from last commit. Increased the speed of the turret turning from 15 seconds to 5. |
yeah, at this point. Tank is in a good place. There some things I MIGHT wanna do with it later time permitting but now it's actually kinda useful if GM's wish to use it. It's good to merge. |
About the pull request
Changelog
🆑
balance: Adjusted the tank for PVE.
Adjusted all hardpoint HP and damage multipliers.
Increased fire-rates for some weapons
Increased damage on some weapons
/:cl: