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FORECON-LRRP low pop platoon #138
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AndroBetel
changed the title
[WIP] FORECON-LRRP low pop platoon
FORECON-LRRP low pop platoon
Mar 7, 2024
morrowwolf
requested changes
Mar 11, 2024
code/game/machinery/vending/vendor_types/squad_prep/squad_prep.dm
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morrowwolf
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Mar 11, 2024
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coauthored with grifp aka logan packard
Thesis:
Allows GMs to run proper games during low pop rounds with additional changes to narratives OR allows them to get more people as props
Design:
Less marines in platoon - Squad Leader, Assistant Squad Leader, RTO, Corpsman, Smartgunner, 2 Riflemen (7 as opposed to 11)
NO PltCO - GMs have to contact RTO/SL in their room.
Changes to gameplay/balance
No heavy armor and helmets - makes FORECON more distinguishable from default platoon. Instead, they only get light armor and M4.
No sentries - they should stay mobile!
Bigger pouches - preferrably, they should deploy via rappel drop, and having LMP and LGP helps them keep their mags, while also providing bonuses if they're deploying normally.morrow HATES big pouchesCurrently waiting for my other PRs to get merged in order to map the ship properly.