Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
About the pull request
This PR is about some sfx work for current xeno types, including (but not limited to): Footstep sounds, new crusher spawn sound and rewamped stomp SFX
Explain why it's good for the game
This might actually make the game more immersive by allowing marines to hear an upcoming horde running towards you
Also spoopy
Testing Photographs and Procedure
Screenshots & Videos
new_crusher_sounds.mp4
Changelog
🆑
add: Crusher footstep sounds
code: Slightly louder charging stomps
soundadd: New crusher spawn sound (old is now used by stomp windup)
/:cl: