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M60 retouch, mostly lore, a little statistical #158
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@@ -152,16 +152,20 @@ | |
accurate_range = 12 | ||
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/datum/ammo/bullet/m60 | ||
name = "M60 bullet" | ||
name = "frangible machine gun bullet" | ||
headshot_state = HEADSHOT_OVERLAY_MEDIUM | ||
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accuracy = HIT_ACCURACY_TIER_2 | ||
accuracy_var_low = PROJECTILE_VARIANCE_TIER_8 | ||
accuracy_var_high = PROJECTILE_VARIANCE_TIER_6 | ||
accurate_range = 12 | ||
damage = 45 //7.62x51 is scary | ||
penetration= ARMOR_PENETRATION_TIER_6 | ||
shrapnel_chance = SHRAPNEL_CHANCE_TIER_2 | ||
damage = 55 //7.62x51 is scary, redux... | ||
penetration = 0 //...but frangibles suck ass at punching through armor... | ||
shrapnel_chance = 0 //...and they tend to disintegrate into dust. | ||
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/datum/ammo/bullet/m60/on_hit_mob(mob/entity, obj/projectile/bullet) | ||
slowdown(entity, bullet) | ||
pushback(entity, bullet, 3) //at close range you can juggle back a horde which should be nice. | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. This is pretty insane 👀 There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. i dunno how to custom tune it |
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/datum/ammo/bullet/pkp | ||
name = "machinegun bullet" | ||
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Is there a reason this should be frangible rather than just ball?
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zero AP and such. FMJ I think has like AP5 or AP10 or something elsewhere