Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Game master panel part 1 #2

Merged
merged 4 commits into from
Oct 12, 2023
Merged

Game master panel part 1 #2

merged 4 commits into from
Oct 12, 2023

Conversation

morrowwolf
Copy link
Member

About the pull request

Adds easy spawn buttons for supported AI at this time.

Primary enemies are going to be those supported here to avoid any confusion for the time being.

Panel will continue to be extended to support adding objective info, objective icons on tacmap on the fly, force move landmarks, and quick xeno removal.

Explain why it's good for the game

Uuuuh iunno close it if you don't like it

I'm only here to see if the actions are working correctly and if I'm missing a harddel if they are working

Testing Photographs and Procedure

Screenshots & Videos

Put screenshots and videos here with an empty line between the screenshots and the <details> tags.

Changelog

🆑 Morrow
add: Game master panel part 1
/:cl:

@morrowwolf
Copy link
Member Author

Based mapping failures will get in another commit

@morrowwolf morrowwolf merged commit a21a080 into master Oct 12, 2023
22 of 23 checks passed
@morrowwolf morrowwolf deleted the game-master-panel-pt1 branch October 12, 2023 22:48
xDanilcusx referenced this pull request in xDanilcusx/PvE-CMSS13 Aug 15, 2024
The32bitguy added a commit to The32bitguy/cmss13-pve-32bit that referenced this pull request Nov 14, 2024
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

1 participant