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About the pull request
Adds easy spawn buttons for supported AI at this time.
Primary enemies are going to be those supported here to avoid any confusion for the time being.
Panel will continue to be extended to support adding objective info, objective icons on tacmap on the fly, force move landmarks, and quick xeno removal.
Explain why it's good for the game
Uuuuh iunno close it if you don't like it
I'm only here to see if the actions are working correctly and if I'm missing a harddel if they are working
Testing Photographs and Procedure
Screenshots & Videos
Put screenshots and videos here with an empty line between the screenshots and the
<details>
tags.Changelog
🆑 Morrow
add: Game master panel part 1
/:cl: