Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Tank weapon IFF #257

Merged
merged 1 commit into from
May 17, 2024
Merged

Tank weapon IFF #257

merged 1 commit into from
May 17, 2024

Conversation

Doubleumc
Copy link
Contributor

About the pull request

Adds IFF to every tank hardpoint that can take it. The only exception is the secondary flamer, which doesn't work in a way that would allow IFF (not that it would make sense regardless).

Note that this only applies to the projectiles, the explosions/flames they cause are indiscriminate.

Explain why it's good for the game

If a GM wants to use a tank, it should be able to operate in close coordination with the marines without the risk of major friendly fire. The complexities of a large, clumsy box needing to deal with clear firing lanes is more a PvP balance thing, rather than something we'd want to keep for PvE.

Testing Photographs and Procedure

Screenshots & Videos

Put screenshots and videos here with an empty line between the screenshots and the <details> tags.

Changelog

🆑
qol: all tank hardpoints have IFF (besides secondary flamer)
/:cl:

@DexterDude
Copy link
Contributor

ily

@AndroBetel AndroBetel merged commit 0757487 into cmss13-devs:master May 17, 2024
36 checks passed
@Doubleumc Doubleumc deleted the tank-weapon-iff branch May 17, 2024 04:09
AndroBetel pushed a commit to kirieee/PvE-CMSS13 that referenced this pull request Jun 1, 2024
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

Successfully merging this pull request may close these issues.

3 participants