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M5 Gasmask now functions #265

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May 18, 2024
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24 changes: 24 additions & 0 deletions code/game/objects/items/props/helmetgarb.dm
Original file line number Diff line number Diff line change
Expand Up @@ -496,6 +496,30 @@
desc = "The USCM had its funding pulled for these when it became apparent that not every deployed enlisted was wearing a helmet 24/7; much to the bafflement of UA High Command."
icon_state = "helmet_gasmask"

/obj/item/prop/helmetgarb/helmet_gasmask/on_enter_storage(obj/item/storage/internal/helmet_internal_inventory)
..()
if(!istype(helmet_internal_inventory))
return
var/obj/item/clothing/head/helmet/helmet_item = helmet_internal_inventory.master_object

if(!istype(helmet_item))
return

helmet_item.flags_inventory |= BLOCKGASEFFECT
helmet_item.flags_inv_hide |= HIDEFACE

/obj/item/prop/helmetgarb/helmet_gasmask/on_exit_storage(obj/item/storage/internal/helmet_internal_inventory)
..()
if(!istype(helmet_internal_inventory))
return
var/obj/item/clothing/head/helmet/helmet_item = helmet_internal_inventory.master_object

if(!istype(helmet_item))
return

helmet_item.flags_inventory &= ~(BLOCKGASEFFECT)
helmet_item.flags_inv_hide &= ~(HIDEFACE)

/obj/item/prop/helmetgarb/trimmed_wire
name = "trimmed barbed wire"
desc = "It is a length of barbed wire that's had most of the sharp points filed down so that it is safe to handle."
Expand Down
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