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Garrow Modifications 2 #266
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summery
fail...oh my science... |
Fixes the evil linters issue and also adds more heavy wiring everywhere because it looks cooler. Also adds a podlock accessible southwest that GMs can use to spawn ERTs.
wire cool fix door cool
fixes poster, changes assembly room (now opens by buttons if you arent platco, idk why its cool i guess), moves megaphone to platco quarters, makes tripoli interior more visible, removes mouse opacity on drop pad so loading is easier
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
Conflicts have been resolved. A maintainer will review the pull request shortly. |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
Conflicts have been resolved. A maintainer will review the pull request shortly. |
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Just a few things to tidy up. Besides that, code good.
Co-authored-by: Doubleumc <[email protected]>
Co-authored-by: Doubleumc <[email protected]>
Co-authored-by: Doubleumc <[email protected]>
Co-authored-by: Doubleumc <[email protected]>
Co-authored-by: Doubleumc <[email protected]>
Co-authored-by: Doubleumc <[email protected]>
Fixes some issues, namely some layering stuff and some missing pipes, as well as the platco phone category (thanks andro for reminding me)
Also adds some QOL for GMs by giving them some mostly empty cargo bays and more accessible and clear buttons.
Also adds support:tm: for Andro to add elevators. I looked at it and it seemed a little more complicated than normal shuttles, so I figured I'd leave it to the experts. Don't merge before then, please!