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WIP Massive Large Overhaul [skip ci] #329

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Big Ass restructure WIP
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72 changes: 21 additions & 51 deletions code/__DEFINES/job.dm
Original file line number Diff line number Diff line change
Expand Up @@ -8,9 +8,9 @@
#define SQUAD_MARINE_3 "Charlie"
#define SQUAD_MARINE_4 "Delta"
#define SQUAD_MARINE_5 "Echo"
#define SQUAD_MARINE_CRYO "Foxtrot"
#define SQUAD_MARINE_CRYO "Duskmen"
#define SQUAD_MARINE_INTEL "Intel"
#define SQUAD_SOF "SOF"
#define SQUAD_SOF "Raiders"
#define SQUAD_CBRN "CBRN"
#define SQUAD_UPP "Red Dawn"
#define SQUAD_LRRP "Snake Eaters"
Expand All @@ -26,19 +26,19 @@
#define JOB_SQUAD_ROLES /datum/timelock/squad
#define JOB_SQUAD_ROLES_LIST list(JOB_SQUAD_MARINE, JOB_SQUAD_LEADER, JOB_SQUAD_ENGI, JOB_SQUAD_MEDIC, JOB_SQUAD_SPECIALIST, JOB_SQUAD_SMARTGUN, JOB_SQUAD_TEAM_LEADER)

#define JOB_SQUAD_MARINE_UPP "UPP Rifleman"
#define JOB_SQUAD_LEADER_UPP "UPP Platoon Sergeant"
#define JOB_SQUAD_MEDIC_UPP "UPP Sanitar"
#define JOB_SQUAD_TEAM_LEADER_UPP "UPP Squad Sergeant"
#define JOB_SQUAD_SMARTGUN_UPP "UPP Machinegunner"
#define JOB_SO_UPP "UPP Platoon Commander"
#define JOB_SQUAD_MARINE_UPP "Rifleman"
#define JOB_SQUAD_LEADER_UPP "Platoon Sergeant"
#define JOB_SQUAD_MEDIC_UPP "Sanitar"
#define JOB_SQUAD_TEAM_LEADER_UPP "Squad Sergeant"
#define JOB_SQUAD_SMARTGUN_UPP "Machinegunner"
#define JOB_SO_UPP "Platoon Commander"

#define JOB_SQUAD_TEAM_LEADER_FORECON "FORECON Assistant Squad Leader"
#define JOB_SQUAD_LEADER_FORECON "FORECON Squad Leader"
#define JOB_SQUAD_MEDIC_FORECON "FORECON Squad Corpsman"
#define JOB_SQUAD_TEAM_LEADER_FORECON "Assistant Squad Leader"
#define JOB_SQUAD_LEADER_FORECON "Squad Leader"
#define JOB_SQUAD_MEDIC_FORECON "Squad Corpsman"
#define JOB_SQUAD_RTO "Radio Telephone Operator"
#define JOB_SQUAD_MARINE_FORECON "FORECON Rifleman"
#define JOB_SQUAD_SMARTGUN_FORECON "FORECON Smartgunner"
#define JOB_SQUAD_MARINE_FORECON "Rifleman"
#define JOB_SQUAD_SMARTGUN_FORECON "Smartgunner"

var/global/list/job_squad_roles = JOB_SQUAD_ROLES_LIST

Expand Down Expand Up @@ -152,37 +152,6 @@ var/global/list/job_command_roles = JOB_COMMAND_ROLES_LIST
. = ..(L);\
}

//-------------WO roles---------------

#define JOB_WO_CO "Ground Commander"
#define JOB_WO_XO "Lieutenant Commander"
#define JOB_WO_CHIEF_POLICE "Honor Guard Squad Leader"
#define JOB_WO_SO "Veteran Honor Guard"
#define JOB_WO_CREWMAN "Honor Guard Weapons Specialist"
#define JOB_WO_POLICE "Honor Guard"

#define JOB_WO_PILOT "Mortar Crew"

#define JOB_WO_CHIEF_ENGINEER "Bunker Crew Master"
#define JOB_WO_ORDNANCE_TECH "Bunker Crew"

#define JOB_WO_CHIEF_REQUISITION "Bunker Quartermaster"
#define JOB_WO_REQUISITION "Bunker Crew Logistics"

#define JOB_WO_CMO "Head Surgeon"
#define JOB_WO_DOCTOR "Field Doctor"
#define JOB_WO_RESEARCHER "Chemist"

#define JOB_WO_CORPORATE_LIAISON "Combat Reporter"
#define JOB_WO_SYNTH "Support Synthetic"

#define JOB_WO_SQUAD_MARINE "Dust Raider Squad Rifleman"
#define JOB_WO_SQUAD_MEDIC "Dust Raider Squad Hospital Corpsman"
#define JOB_WO_SQUAD_ENGINEER "Dust Raider Squad Combat Technician"
#define JOB_WO_SQUAD_SMARTGUNNER "Dust Raider Squad Smartgunner"
#define JOB_WO_SQUAD_SPECIALIST "Dust Raider Squad Weapons Specialist"
#define JOB_WO_SQUAD_LEADER "Dust Raider Squad Leader"

//------------------------------------

//-------- PMC --------//
Expand Down Expand Up @@ -220,11 +189,11 @@ var/global/list/job_command_roles = JOB_COMMAND_ROLES_LIST
#define JOB_DIRECTOR "W-Y Director"

//-------- WY Goons --------//
#define JOB_WY_GOON "WY Corporate Security"
#define JOB_WY_GOON_LEAD "WY Corporate Security Lead"
#define JOB_WY_GOON_RESEARCHER "WY Research Consultant"
#define JOB_WY_SEC "W-Y Corporate Security"
#define JOB_WY_SEC_LEAD "W-Y Corporate Security Lead"
#define JOB_WY_SEC_RESEARCHER "W-Y Research Consultant"

#define JOB_WY_GOON_LIST list(JOB_WY_GOON, JOB_WY_GOON_LEAD)
#define JOB_WY_SEC_LIST list(JOB_WY_SEC, JOB_WY_SEC_LEAD)

//---- Contractors ----//
#define JOB_CONTRACTOR "VAIPO Mercenary"
Expand Down Expand Up @@ -267,8 +236,8 @@ var/global/list/job_command_roles = JOB_COMMAND_ROLES_LIST
//-------- UPP --------//
#define JOB_UPP "UPP Private"
#define JOB_UPP_CONSCRIPT "UPP Conscript"
#define JOB_UPP_ENGI "UPP Korporal Sapper"
#define JOB_UPP_MEDIC "UPP Korporal Medic"
#define JOB_UPP_ENGI "UPP Sapper"
#define JOB_UPP_MEDIC "UPP Sanitar"
#define JOB_UPP_SPECIALIST "UPP Serzhant"
#define JOB_UPP_LEADER "UPP Master Serzhant"
#define JOB_UPP_POLICE "UPP Politsiya"
Expand Down Expand Up @@ -301,6 +270,7 @@ var/global/list/job_command_roles = JOB_COMMAND_ROLES_LIST

//-------- CLF --------//
#define JOB_CLF "CLF Guerilla"
#define JOB_CLF_SOLDIER "CLF Rifleman"
#define JOB_CLF_ENGI "CLF Field Technician"
#define JOB_CLF_MEDIC "CLF Field Medic"
#define JOB_CLF_SPECIALIST "CLF Field Specialist"
Expand Down Expand Up @@ -398,4 +368,4 @@ var/global/list/job_command_roles = JOB_COMMAND_ROLES_LIST

///For denying certain traits being applied to people. ie. bad leg
///'Grunt' lists are for people who wouldn't logically get the bad leg trait, ie. UPP marine counterparts.
#define JOB_ERT_GRUNT_LIST list(DUTCH_JOB_LIST, RIOT_JOB_LIST, PROVOST_JOB_LIST, CMB_GRUNT_LIST, CLF_JOB_LIST, UPP_JOB_GRUNT_LIST, UPP_COMMANDO_JOB_LIST, CONTRACTOR_JOB_LIST, JOB_WY_GOON_LIST, JOB_PMC_GRUNT_LIST)
#define JOB_ERT_GRUNT_LIST list(DUTCH_JOB_LIST, RIOT_JOB_LIST, PROVOST_JOB_LIST, CMB_GRUNT_LIST, CLF_JOB_LIST, UPP_JOB_GRUNT_LIST, UPP_COMMANDO_JOB_LIST, CONTRACTOR_JOB_LIST, JOB_WY_SEC_LIST, JOB_PMC_GRUNT_LIST)
6 changes: 3 additions & 3 deletions code/__DEFINES/mobs.dm
Original file line number Diff line number Diff line change
Expand Up @@ -385,9 +385,9 @@ var/list/default_onmob_icons = list(
WEAR_R_EAR = 'icons/mob/humans/onmob/ears.dmi',
WEAR_EYES = 'icons/mob/humans/onmob/eyes.dmi',
WEAR_ID = 'icons/mob/mob.dmi',
WEAR_BODY = 'icons/mob/humans/onmob/uniform_0.dmi',
WEAR_JACKET = 'icons/mob/humans/onmob/suit_0.dmi',
WEAR_HEAD = 'icons/mob/humans/onmob/head_0.dmi',
WEAR_BODY = 'icons/mob/humans/onmob/uniform-layer/uniform_0.dmi',
WEAR_JACKET = 'icons/mob/humans/onmob/suit-layer/suit_0.dmi',
WEAR_HEAD = 'icons/mob/humans/onmob/head-layer/head_0.dmi',
WEAR_FEET = 'icons/mob/humans/onmob/feet.dmi',
WEAR_FACE = 'icons/mob/humans/onmob/mask.dmi',
WEAR_HANDCUFFED = 'icons/mob/mob.dmi',
Expand Down
26 changes: 12 additions & 14 deletions code/__DEFINES/mode.dm
Original file line number Diff line number Diff line change
Expand Up @@ -115,13 +115,13 @@ var/global/list/ROLES_COMMAND = list(JOB_CO, JOB_XO, JOB_SO, JOB_AUXILIARY_OFFIC

//Marine roles
#define ROLES_OFFICERS list(JOB_CO, JOB_XO, JOB_SO, JOB_AUXILIARY_OFFICER, JOB_INTEL, JOB_PILOT, JOB_DROPSHIP_CREW_CHIEF, JOB_SEA, JOB_CORPORATE_LIAISON, JOB_COMBAT_REPORTER, JOB_SYNTH, JOB_CHIEF_POLICE, JOB_WARDEN, JOB_POLICE)
var/global/list/ROLES_CIC = list(JOB_CO, JOB_XO, JOB_SO, JOB_WO_CO, JOB_WO_XO)
var/global/list/ROLES_AUXIL_SUPPORT = list(JOB_AUXILIARY_OFFICER, JOB_INTEL, JOB_PILOT, JOB_DROPSHIP_CREW_CHIEF, JOB_WO_CHIEF_POLICE, JOB_WO_SO, JOB_WO_CREWMAN, JOB_WO_POLICE, JOB_WO_PILOT)
var/global/list/ROLES_MISC = list(JOB_SYNTH, JOB_WORKING_JOE, JOB_SEA, JOB_CORPORATE_LIAISON, JOB_COMBAT_REPORTER, JOB_MESS_SERGEANT, JOB_WO_CORPORATE_LIAISON, JOB_WO_SYNTH)
var/global/list/ROLES_CIC = list(JOB_CO, JOB_XO, JOB_SO)
var/global/list/ROLES_AUXIL_SUPPORT = list(JOB_AUXILIARY_OFFICER, JOB_INTEL, JOB_PILOT, JOB_DROPSHIP_CREW_CHIEF)
var/global/list/ROLES_MISC = list(JOB_SYNTH, JOB_WORKING_JOE, JOB_SEA, JOB_CORPORATE_LIAISON, JOB_COMBAT_REPORTER, JOB_MESS_SERGEANT)
var/global/list/ROLES_POLICE = list(JOB_CHIEF_POLICE, JOB_WARDEN, JOB_POLICE)
var/global/list/ROLES_ENGINEERING = list(JOB_CHIEF_ENGINEER, JOB_ORDNANCE_TECH, JOB_MAINT_TECH, JOB_WO_CHIEF_ENGINEER, JOB_WO_ORDNANCE_TECH)
var/global/list/ROLES_REQUISITION = list(JOB_CHIEF_REQUISITION, JOB_CARGO_TECH, JOB_WO_CHIEF_REQUISITION, JOB_WO_REQUISITION)
var/global/list/ROLES_MEDICAL = list(JOB_CMO, JOB_RESEARCHER, JOB_DOCTOR, JOB_NURSE, JOB_WO_CMO, JOB_WO_RESEARCHER, JOB_WO_DOCTOR)
var/global/list/ROLES_ENGINEERING = list(JOB_CHIEF_ENGINEER, JOB_ORDNANCE_TECH, JOB_MAINT_TECH)
var/global/list/ROLES_REQUISITION = list(JOB_CHIEF_REQUISITION, JOB_CARGO_TECH)
var/global/list/ROLES_MEDICAL = list(JOB_CMO, JOB_RESEARCHER, JOB_DOCTOR, JOB_NURSE)
var/global/list/ROLES_MARINES = list(JOB_SQUAD_LEADER, JOB_SQUAD_TEAM_LEADER, JOB_SQUAD_SPECIALIST, JOB_SQUAD_SMARTGUN, JOB_SQUAD_MEDIC, JOB_SQUAD_ENGI, JOB_SQUAD_MARINE, JOB_SQUAD_RTO)
var/global/list/ROLES_SQUAD_ALL = list(SQUAD_MARINE_1, SQUAD_MARINE_2, SQUAD_MARINE_3, SQUAD_MARINE_4, SQUAD_MARINE_5, SQUAD_MARINE_CRYO, SQUAD_MARINE_INTEL, SQUAD_UPP, SQUAD_LRRP)

Expand All @@ -130,7 +130,7 @@ var/global/list/ROLES_XENO = list(JOB_XENOMORPH_QUEEN, JOB_XENOMORPH)
var/global/list/ROLES_WHITELISTED = list(JOB_SYNTH_SURVIVOR, JOB_CO_SURVIVOR, JOB_PREDATOR)
var/global/list/ROLES_SPECIAL = list(JOB_SURVIVOR)

var/global/list/ROLES_USCM = ROLES_CIC + ROLES_POLICE + ROLES_AUXIL_SUPPORT + ROLES_MISC + ROLES_ENGINEERING + ROLES_REQUISITION + ROLES_MEDICAL + ROLES_MARINES - ROLES_WO
var/global/list/ROLES_USCM = ROLES_CIC + ROLES_POLICE + ROLES_AUXIL_SUPPORT + ROLES_MISC + ROLES_ENGINEERING + ROLES_REQUISITION + ROLES_MEDICAL + ROLES_MARINES
var/global/list/ROLES_GROUND = ROLES_XENO + ROLES_SPECIAL + ROLES_WHITELISTED

var/global/list/ROLES_DISTRESS_SIGNAL = ROLES_USCM + ROLES_GROUND
Expand All @@ -141,15 +141,13 @@ var/global/list/ROLES_UNASSIGNED = list(JOB_SQUAD_MARINE)
var/global/list/ROLES_AI = list(JOB_SO, JOB_SQUAD_LEADER, JOB_SQUAD_MEDIC, JOB_SQUAD_TEAM_LEADER, JOB_SQUAD_SMARTGUN, JOB_SQUAD_MARINE)
var/global/list/ROLES_AI_UPP = list(JOB_SO_UPP, JOB_SQUAD_LEADER_UPP, JOB_SQUAD_MEDIC_UPP, JOB_SQUAD_TEAM_LEADER_UPP, JOB_SQUAD_SMARTGUN_UPP, JOB_SQUAD_MARINE_UPP)
var/global/list/ROLES_AI_FORECON = list(JOB_SQUAD_LEADER_FORECON, JOB_SQUAD_MEDIC_FORECON, JOB_SQUAD_TEAM_LEADER_FORECON, JOB_SQUAD_SMARTGUN_FORECON, JOB_SQUAD_MARINE_FORECON, JOB_SQUAD_RTO)
var/global/list/ROLES_WO = list(JOB_WO_CO, JOB_WO_XO, JOB_WO_CORPORATE_LIAISON, JOB_WO_SYNTH, JOB_WO_CHIEF_POLICE, JOB_WO_SO, JOB_WO_CREWMAN, JOB_WO_POLICE, JOB_WO_PILOT, JOB_WO_CHIEF_ENGINEER, JOB_WO_ORDNANCE_TECH, JOB_WO_CHIEF_REQUISITION, JOB_WO_REQUISITION, JOB_WO_CMO, JOB_WO_DOCTOR, JOB_WO_RESEARCHER, JOB_WO_SQUAD_MARINE, JOB_WO_SQUAD_MEDIC, JOB_WO_SQUAD_ENGINEER, JOB_WO_SQUAD_SMARTGUNNER, JOB_WO_SQUAD_SPECIALIST, JOB_WO_SQUAD_LEADER)
//Role lists used for switch() checks in show_blurb_uscm(). Cosmetic, determines ex. "Engineering, USS Almayer", "2nd Bat. 'Falling Falcons'" etc.
#define BLURB_USCM_COMBAT JOB_CO, JOB_XO, JOB_SO, JOB_WO_CO, JOB_WO_XO, JOB_WO_CHIEF_POLICE, JOB_WO_SO, JOB_WO_CREWMAN, JOB_WO_POLICE, JOB_SEA,\
JOB_SQUAD_LEADER, JOB_SQUAD_TEAM_LEADER, JOB_SQUAD_SPECIALIST, JOB_SQUAD_SMARTGUN, JOB_SQUAD_MEDIC, JOB_SQUAD_ENGI, JOB_SQUAD_MARINE
#define BLURB_USCM_COMBAT JOB_CO, JOB_XO, JOB_SO, JOB_SEA, JOB_SQUAD_LEADER, JOB_SQUAD_TEAM_LEADER, JOB_SQUAD_SPECIALIST, JOB_SQUAD_SMARTGUN, JOB_SQUAD_MEDIC, JOB_SQUAD_ENGI, JOB_SQUAD_MARINE
#define BLURB_USCM_FLIGHT JOB_PILOT, JOB_DROPSHIP_CREW_CHIEF
#define BLURB_USCM_MP JOB_CHIEF_POLICE, JOB_WARDEN, JOB_POLICE
#define BLURB_USCM_ENGI JOB_CHIEF_ENGINEER, JOB_ORDNANCE_TECH, JOB_MAINT_TECH, JOB_WO_CHIEF_ENGINEER, JOB_WO_ORDNANCE_TECH, JOB_WO_PILOT
#define BLURB_USCM_MEDICAL JOB_CMO, JOB_RESEARCHER, JOB_DOCTOR, JOB_NURSE, JOB_WO_CMO, JOB_WO_RESEARCHER, JOB_WO_DOCTOR
#define BLURB_USCM_REQ JOB_CHIEF_REQUISITION, JOB_CARGO_TECH, JOB_WO_CHIEF_REQUISITION, JOB_WO_REQUISITION
#define BLURB_USCM_ENGI JOB_CHIEF_ENGINEER, JOB_ORDNANCE_TECH, JOB_MAINT_TECH
#define BLURB_USCM_MEDICAL JOB_CMO, JOB_RESEARCHER, JOB_DOCTOR, JOB_NURSE
#define BLURB_USCM_REQ JOB_CHIEF_REQUISITION, JOB_CARGO_TECH
#define BLURB_USCM_WY JOB_CORPORATE_LIAISON

//=================================================
Expand Down Expand Up @@ -228,7 +226,7 @@ var/global/list/whitelist_hierarchy = list(WHITELIST_NORMAL, WHITELIST_COUNCIL,
#define FACTION_WY "Wey-Yu"
#define FACTION_CLF "CLF"
#define FACTION_PMC "PMC"
#define FACTION_CONTRACTOR "VAI"
#define FACTION_CONTRACTOR "Mercenary"
#define FACTION_MARSHAL "Colonial Marshal"
#define FACTION_WY_DEATHSQUAD "WY Death Squad"
#define FACTION_MERCENARY "Mercenary"
Expand Down
3 changes: 0 additions & 3 deletions code/controllers/subsystem/ticker.dm
Original file line number Diff line number Diff line change
Expand Up @@ -376,9 +376,6 @@ SUBSYSTEM_DEF(ticker)

/datum/controller/subsystem/ticker/proc/equip_characters()
var/captainless=1
if(mode && istype(mode,/datum/game_mode/huntergames)) // || istype(mode,/datum/game_mode/whiskey_outpost)
return

for(var/mob/living/carbon/human/player in GLOB.human_mob_list)
if(player.mind)
if(player.job == JOB_CO)
Expand Down
2 changes: 1 addition & 1 deletion code/datums/datacore.dm
Original file line number Diff line number Diff line change
Expand Up @@ -414,7 +414,7 @@ GLOBAL_DATUM_INIT(data_core, /datum/datacore, new)
eyes_s.Blend(facial_s, ICON_OVERLAY)

var/icon/clothes_s = null
clothes_s = new /icon('icons/mob/humans/onmob/uniform_0.dmi', "marine_underpants_s")
clothes_s = new /icon('icons/mob/humans/onmob/uniform-layer/uniform_0.dmi', "marine_underpants_s")
clothes_s.Blend(new /icon('icons/mob/humans/onmob/feet.dmi', "black"), ICON_UNDERLAY)
preview_icon.Blend(eyes_s, ICON_OVERLAY)
if(clothes_s)
Expand Down
32 changes: 0 additions & 32 deletions code/datums/emergency_calls/big_game_hunter.dm

This file was deleted.

80 changes: 0 additions & 80 deletions code/datums/emergency_calls/cbrn.dm

This file was deleted.

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