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Remove automatic end of round vote and reboot #341

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Jul 23, 2024
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52 changes: 0 additions & 52 deletions code/controllers/subsystem/ticker.dm
Original file line number Diff line number Diff line change
Expand Up @@ -109,14 +109,6 @@ SUBSYSTEM_DEF(ticker)
mode.declare_completion(force_ending)
REDIS_PUBLISH("byond.round", "type" = "round-complete")
flash_clients()
addtimer(CALLBACK(
SSvote,
/datum/controller/subsystem/vote/proc/initiate_vote,
"gamemode",
"SERVER",
CALLBACK(src, PROC_REF(handle_map_reboot)),
TRUE
), 3 SECONDS)
Master.SetRunLevel(RUNLEVEL_POSTGAME)

/// Attempt to start game asynchronously if applicable
Expand Down Expand Up @@ -161,16 +153,6 @@ SUBSYSTEM_DEF(ticker)
return FALSE
return TRUE

/datum/controller/subsystem/ticker/proc/handle_map_reboot()
addtimer(CALLBACK(
SSvote,
/datum/controller/subsystem/vote/proc/initiate_vote,
"groundmap",
"SERVER",
CALLBACK(src, PROC_REF(Reboot)),
TRUE
), 3 SECONDS)

/datum/controller/subsystem/ticker/proc/setup()
to_chat(world, SPAN_BOLDNOTICE("Enjoy the game!"))
var/init_start = world.timeofday
Expand Down Expand Up @@ -349,40 +331,6 @@ SUBSYSTEM_DEF(ticker)
fdel("data/mode.txt")
WRITE_FILE(file("data/mode.txt"), the_mode)


/datum/controller/subsystem/ticker/proc/Reboot(reason, delay)
set waitfor = FALSE

if(usr && !check_rights(R_SERVER))
return

if(graceful)
to_chat_forced(world, "<h3>[SPAN_BOLDNOTICE("Shutting down...")]</h3>")
world.Reboot(FALSE)
return

if(!delay)
delay = CONFIG_GET(number/round_end_countdown) * 10

var/skip_delay = check_rights()
if(delay_end && !skip_delay)
to_chat(world, SPAN_BOLDNOTICE("An admin has delayed the round end."))
return

to_chat(world, SPAN_BOLDNOTICE("Rebooting World in [DisplayTimeText(delay)]. [reason]"))

var/start_wait = world.time
sleep(delay - (world.time - start_wait))

if(delay_end && !skip_delay)
to_chat(world, SPAN_BOLDNOTICE("Reboot was cancelled by an admin."))
return

log_game("Rebooting World. [reason]")
to_chat_forced(world, "<h3>[SPAN_BOLDNOTICE("Rebooting...")]</h3>")

world.Reboot(TRUE)

/datum/controller/subsystem/ticker/proc/create_characters()
if(!RoleAuthority)
return
Expand Down
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