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King port, PVE edition #407

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merged 1 commit into from
Sep 6, 2024
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Noname995
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About the pull request

Ports king, AI for all skills
New skill - King frenzy, king enrages and attempt to reach the target if target far
HP - 6000 (x4)
Armor - 45 (Minimal damage from no ap ammunition)
Plasma - 3000 (x3)
Shield nerfed to 100, 200 too much
Destroy skill re based to AI, and player can't use this skill.
Destroy buffed - radius upped to 5x5 with center, prepare 2 secs -> 1 sec
Rend buffed - radius upped to 5x5 with center, attack effect replaced by tail
Bass spawn screech for king, caps letters in message (sound from FreeSFX)
King added to GM panel spawn

Cocoon ported too, but don't have function.

Explain why it's good for the game

New event boss, need to be cooperative to kill them. It is more hard alternative of crasher. Variation always good!

Testing Photographs and Procedure

Screenshots & Videos

Tested on downstream. The balance was made based on downstream rounds

Changelog

🆑
add: Added king with changed abilities and AI to use abilities, new event boss or end game tool for GMs.
/:cl:

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@Doubleumc Doubleumc left a comment

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Code looks good. Will want to see it playtested to check if it needs any changes to fit within PvE.

@Doubleumc Doubleumc added do not merge needs tested testmerge this to see what breaks labels Aug 24, 2024
@Doubleumc Doubleumc removed do not merge needs tested testmerge this to see what breaks labels Sep 6, 2024
@Doubleumc Doubleumc merged commit 438f0d9 into cmss13-devs:master Sep 6, 2024
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cm13-github added a commit that referenced this pull request Sep 6, 2024
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2 participants