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Overhauls the synthetics vendors #449

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merged 10 commits into from
Sep 15, 2024

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BonniePandora
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@BonniePandora BonniePandora commented Sep 12, 2024

About the pull request

Adjusts a lot of what's available in the synth vendors, with new additions, some gamer-loot tier things removed and points adjustments for some of the equipment.
A selection of some of the tamer experimental tools are now integrated into the gear vendor as a "pick one" kind of deal, open to adjusting what's available at maintainers request.

Explain why it's good for the game

Hopefully the equipment adjustments will drive some of the more gamey-oriented synthetics to quit their shit and lean into RP more. The greater variety of clothing in the snowflake vendor allows synths to individualise themselves to a greater extent now too.
Open to adjustments on this PR as requested by maintainers.

Testing Photographs and Procedure

Tested on a local server, no issues

Screenshots & Videos

image

Changelog

🆑
add: Adds a limited selection of experimental tools to the synth's gear vendor, with the ability to pick a single item
add: Adds IA to the list of pill bottles available at twice the cost of the rest
add: Adds new clothing options to the snowflake vendor, both ones upstream added and a few others besides them
balance: Adjustments to several items costs in the auxillary gear-vendor
del: Removed some of the more gamer-y things from the synths vendors, along with the more useless/unneeded items
qol: Adjusts points-cost of some engineering supplies. Metal & Plasteel costs are unchanged
fix: replaces CO/XO headset in vendor with synth's proper one
/:cl:

@cm13-github
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This pull request has conflicts, please resolve those before we can evaluate the pull request.

@cm13-github
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Conflicts have been resolved. A maintainer will review the pull request shortly.

@Doubleumc Doubleumc merged commit 6120fd4 into cmss13-devs:master Sep 15, 2024
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cm13-github added a commit that referenced this pull request Sep 15, 2024
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3 participants