Materials crate in the garrow is empty, Sandbags and Barbed Wire provided instead #509
+26
−8
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About the pull request
With the sandbag conpouch changes PR merged a while back, and going by what most (that i've seen) devs saying about how metal cade gameplay is stinky, I figured I'd offer an alternative
Merr hates me so the IMP is gone and will be a different PR
Tested, Works fine
Remember: something that is self-evident to you might not be to others. Explain your rationale fully, even if you feel it goes without saying. -->
Explain why it's good for the game
Most GM's that I see, and many players, find metal cade gameplay stinky and unfulfilling. With the earlier PR I made addressing this by making sandbags actually useful for fortifications (by letting you actually bring them) I figured it is time to engage in maximum radical change by just axing metals entirely from the garrow to enforce sandbag usage for defenses.
This also means that defensive positions will be more adhoc and much less strong, making marines rely more on welded doors for that movieline/DD-like vibe. (I can even, if need be, make sandbag walls a little weaker). If I did it right, this also gives marines some barbed wire for sandbags for that peak trenchmaxxing sandbag wall vibe
For the ammocan:
Merr hates me so the IMP is gone and will be a different PR
Testing Photographs and Procedure
Screenshots & Videos
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tags.Changelog
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add: Added barbed wire to the sandbag box in the garrow hangar. Also adds an IMP Ammocan backpack in prep
del: Materials in the garrow are DEAD and GONE we are TRENCHMAXXING and VIETNAMPILLED
maptweak: Garrow sandbags crate has (I hope) barbed wire in it too
/:cl: