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my vision of SG vision #60
my vision of SG vision #60
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Can you explicit? Screenshot maybe? |
ehh i was doing so in dev channel personally for morrow, i'll post those here from now on |
and yeah, those marks sprites (and sound?) are placeholders, gotta need something like one-loop animation of holo-lock onto target |
This PR has been inactive for long enough to be automatically marked as stale. This means it is at risk of being auto closed in ~ 7 days, please address any outstanding review items and ensure your PR is finished, if these are all true and you are auto-staled anyway, you need to actively ask maintainers if your PR will be merged. Once you have done any of the previous actions then you should request a maintainer remove the stale label on your PR, to reset the stale timer. If you feel no maintainer will respond in that time, you may wish to close this PR youself, while you seek maintainer comment, as you will then be able to reopen the PR yourself |
Co-authored-by: harryob <[email protected]>
Co-authored-by: harryob <[email protected]>
Co-authored-by: harryob <[email protected]>
Co-authored-by: harryob <[email protected]>
There is something bigger coming related to smartgun targeting system [including less lazy visuals], so this PR became pointless i guess. |
m56.mp4
marks.mp4
no_wallhack.mp4
*Ignore "only in the dark" part, it's a bit outdated
It's uhh may be a bit laggy, but i still don't wanna use cm HUD system
so it will feel more like real marks over your visor,
instead of images that instantly follows every target