Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

CORSAT poddoor and LZ fixes #77

Closed
wants to merge 1 commit into from

Conversation

Doubleumc
Copy link
Contributor

About the pull request

Fixes CORSAT's LZs so that they can be landed on using the modern shuttle system.

Removed the icon from poddoors supposedly invisible filler_object so they will actually be invisible, as intended. There's a lot more to be said about wide poddoors using a completely separate system from wide airlocks but -- well, I don't want to.

Explain why it's good for the game

A little less friction using an unmaintained map like CORSAT.

Testing Photographs and Procedure

Screenshots & Videos

Before, LZs
image
Before, closed poddoors
image
Before, open poddoors
image

After, LZs
image
After, closed poddoors
image
After, open poddoors
image

Changelog

🆑
fix: CORSAT poddoors no longer have extra sprites overlaid on them
maptweak: CORSAT LZs can be used by shuttles
/:cl:

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

Successfully merging this pull request may close these issues.

2 participants