Tactical reload does not get canceled by movement #23159
ci_suite.yml
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24 errors and 20 warnings
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Run Linters:
code/modules/projectiles/gun.dm#L29
undefined var 'interup_tactical_reload' on type '/obj/item/weapon/gun'
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Run Linters:
code/modules/projectiles/gun_helpers.dm#L315
undefined field: "interup_tactical_reload" on /obj/item/weapon/gun
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Unit Tests (runtime) / run_unit_tests
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Unit Tests (corsat) / run_unit_tests
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Unit Tests (whiskey_outpost_v2) / run_unit_tests
Canceling since a higher priority waiting request for 'run_all_tests-tactical-reload-on-move-whiskey_outpost_v2' exists
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Unit Tests (whiskey_outpost_v2) / run_unit_tests
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Find Maps to Test
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Compile Maps
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Unit Tests (almayer) / run_unit_tests
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