Normalises the HUD damage overlay so synths and predators HUD overlays trigger at the same %-wise damage as humans. #3829
Workflow file for this run
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# Creates an entry in html/changelogs automatically, to eventually be compiled by compile_changelogs | |
name: Auto Changelog | |
on: | |
pull_request_target: | |
types: | |
- closed | |
branches: | |
- master | |
permissions: | |
contents: write | |
jobs: | |
auto_changelog: | |
runs-on: ubuntu-latest | |
if: github.event.pull_request.merged == true | |
steps: | |
- name: Checkout | |
uses: actions/checkout@v3 | |
- name: Run auto changelog | |
uses: actions/github-script@v6 | |
with: | |
script: | | |
const { processAutoChangelog } = await import('${{ github.workspace }}/tools/pull_request_hooks/autoChangelog.js') | |
await processAutoChangelog({ github, context }) | |
github-token: ${{ secrets.BOT_TOKEN_CM || secrets.GITHUB_TOKEN }} |