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# About the pull request Fixes #4317 In the refactor to have all functionality in helmet_visors base it now requires the active_visor to *not* be the current visor to turn off so we gotta null active_visor before we turn it off. # Explain why it's good for the game Bug bad # Testing Photographs and Procedure <details> <summary>Screenshots & Videos</summary> Put screenshots and videos here with an empty line between the screenshots and the `<details>` tags. </details> # Changelog :cl: Morrow fix: Fixed perma helmet HUDs /:cl:
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