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tallfission authored Sep 6, 2024
2 parents ebd1013 + 471e462 commit 028317f
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Showing 49 changed files with 40,456 additions and 38,698 deletions.
2 changes: 1 addition & 1 deletion code/__DEFINES/__game.dm
Original file line number Diff line number Diff line change
Expand Up @@ -31,7 +31,7 @@
#define MAP_KUTJEVO "Kutjevo Refinery"
#define MAP_ICE_COLONY_V3 "Shivas Snowball" //Ice Rework, low pop enabled.
#define MAP_RUNTIME "USS Runtime"
#define MAP_LV522_CHANCES_CLAIM "LV-522 Chance's Claim" // Highpop Only
#define MAP_LV522_CHANCES_CLAIM "LV-522 Chance's Claim"
#define MAP_NEW_VARADERO "New Varadero"//ice colony underground but as its own map
#define MAP_CHINOOK "Chinook 91 GSO" //admin level

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2 changes: 1 addition & 1 deletion code/__DEFINES/mode.dm
Original file line number Diff line number Diff line change
Expand Up @@ -57,7 +57,7 @@
#define MODE_BASIC_RT (1<<11)
#define MODE_RANDOM_HIVE (1<<12)// Makes Join-as-Xeno choose a hive to join as burrowed larva at random rather than at user's input..
#define MODE_THUNDERSTORM (1<<13)// Enables thunderstorm effects on maps that are compatible with it. (Lit exterior tiles, rain effects)
#define MODE_FACTION_CLASH (1<<14)// Disables scopes, sniper sentries, OBs, shooting corpses, dragging enemy corpses, stripping enemy corpses
#define MODE_FACTION_CLASH (1<<14)// Disables scopes, sniper sentries, OBs, shooting corpses, dragging enemy corpses, stripping enemy corpses, increase armor bullet/bomb/internal damage protection

// Gamemode Toggleable Flags
#define MODE_NO_SNIPER_SENTRY (1<<0) /// Upgrade kits will no longer allow you to select long-range upgrades
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2 changes: 1 addition & 1 deletion code/__DEFINES/tgs.dm
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
// tgstation-server DMAPI
// The key words "MUST", "MUST NOT", "REQUIRED", "SHALL", "SHALL NOT", "SHOULD", "SHOULD NOT", "RECOMMENDED", "MAY", and "OPTIONAL" in this document are to be interpreted as described in IETF RFC 2119.

#define TGS_DMAPI_VERSION "7.2.1"
#define TGS_DMAPI_VERSION "7.3.0"

// All functions and datums outside this document are subject to change with any version and should not be relied on.

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4 changes: 2 additions & 2 deletions code/__HELPERS/unsorted.dm
Original file line number Diff line number Diff line change
Expand Up @@ -46,8 +46,8 @@
#define format_frequency(f) "[floor((f) / 10)].[(f) % 10]"

#define reverse_direction(direction) ( \
( dir & (NORTH|SOUTH) ? ~dir & (NORTH|SOUTH) : 0 ) | \
( dir & (EAST|WEST) ? ~dir & (EAST|WEST) : 0 ) \
( direction & (NORTH|SOUTH) ? ~direction & (NORTH|SOUTH) : 0 ) | \
( direction & (EAST|WEST) ? ~direction & (EAST|WEST) : 0 ) \
)

// The sane, counter-clockwise angle to turn to get from /direction/ A to /direction/ B
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76 changes: 76 additions & 0 deletions code/datums/decorators/gamemode_decorator.dm
Original file line number Diff line number Diff line change
Expand Up @@ -44,3 +44,79 @@
/datum/decorator/gamemode/decorate(atom/object)
for(var/edit in edits)
object.vars[edit] = edits[edit]

//*********************** Human Versus Human ***********************//
//************ USCM Armour Values ************//

//**** Medium Armor ****//
GAMEMODE_DECORATOR(/obj/item/clothing/suit/storage/marine/medium, /datum/game_mode/extended/faction_clash, list(
ARMOR_EDIT(armor_bullet, CLOTHING_ARMOR_HIGH),
ARMOR_EDIT(armor_bomb, CLOTHING_ARMOR_MEDIUM),
ARMOR_EDIT(armor_internaldamage, CLOTHING_ARMOR_HIGH)
))

//**** Light Armor ****//
GAMEMODE_DECORATOR(/obj/item/clothing/suit/storage/marine/light, /datum/game_mode/extended/faction_clash, list(
ARMOR_EDIT(armor_bullet, CLOTHING_ARMOR_MEDIUM),
ARMOR_EDIT(armor_bomb, CLOTHING_ARMOR_MEDIUMLOW),
ARMOR_EDIT(armor_internaldamage, CLOTHING_ARMOR_MEDIUMHIGH)
))

//**** Heavy Armor ****//
GAMEMODE_DECORATOR(/obj/item/clothing/suit/storage/marine/heavy, /datum/game_mode/extended/faction_clash, list(
ARMOR_EDIT(armor_internaldamage, CLOTHING_ARMOR_HIGH)
))

//**** Smartgunner ****//
GAMEMODE_DECORATOR(/obj/item/clothing/suit/storage/marine/smartgunner, /datum/game_mode/extended/faction_clash, list(
ARMOR_EDIT(armor_bullet, CLOTHING_ARMOR_HIGH),
ARMOR_EDIT(armor_internaldamage, CLOTHING_ARMOR_HIGH)
))

//**** Military Police and Command ****//
GAMEMODE_DECORATOR(/obj/item/clothing/suit/storage/marine/MP, /datum/game_mode/extended/faction_clash, list(
ARMOR_EDIT(armor_bullet, CLOTHING_ARMOR_HIGH),
ARMOR_EDIT(armor_bomb, CLOTHING_ARMOR_MEDIUMHIGH),
ARMOR_EDIT(armor_internaldamage, CLOTHING_ARMOR_HIGH)
))

//**** B18 Spec Armor ****//
GAMEMODE_DECORATOR(/obj/item/clothing/suit/storage/marine/specialist, /datum/game_mode/extended/faction_clash, list(
ARMOR_EDIT(armor_bullet, CLOTHING_ARMOR_HIGHPLUS),
ARMOR_EDIT(armor_internaldamage, CLOTHING_ARMOR_HIGHPLUS)
))

//**** Grenadier Spec Armor ****//
GAMEMODE_DECORATOR(/obj/item/clothing/suit/storage/marine/M3G, /datum/game_mode/extended/faction_clash, list(
ARMOR_EDIT(armor_bullet, CLOTHING_ARMOR_HIGH),
ARMOR_EDIT(armor_internaldamage, CLOTHING_ARMOR_HIGH)
))

//**** RPG Spec Armor ****//
GAMEMODE_DECORATOR(/obj/item/clothing/suit/storage/marine/M3T, /datum/game_mode/extended/faction_clash, list(
ARMOR_EDIT(armor_bullet, CLOTHING_ARMOR_HIGH),
ARMOR_EDIT(armor_internaldamage, CLOTHING_ARMOR_HIGH)
))

//**** Scout Spec Armor ****//
GAMEMODE_DECORATOR(/obj/item/clothing/suit/storage/marine/M3S, /datum/game_mode/extended/faction_clash, list(
ARMOR_EDIT(armor_bullet, CLOTHING_ARMOR_HIGH),
ARMOR_EDIT(armor_bomb, CLOTHING_ARMOR_MEDIUM),
ARMOR_EDIT(armor_internaldamage, CLOTHING_ARMOR_HIGH)
))

//**** Sniper Spec Armor ****//
GAMEMODE_DECORATOR(/obj/item/clothing/suit/storage/marine/ghillie, /datum/game_mode/extended/faction_clash, list(
ARMOR_EDIT(armor_bullet, CLOTHING_ARMOR_HIGH),
ARMOR_EDIT(armor_bomb, CLOTHING_ARMOR_MEDIUM),
ARMOR_EDIT(armor_internaldamage, CLOTHING_ARMOR_HIGH)
))

//**** Pyro Spec Armor ****//
GAMEMODE_DECORATOR(/obj/item/clothing/suit/storage/marine/M35, /datum/game_mode/extended/faction_clash, list(
ARMOR_EDIT(armor_bullet, CLOTHING_ARMOR_HIGH),
ARMOR_EDIT(armor_bomb, CLOTHING_ARMOR_MEDIUM),
ARMOR_EDIT(armor_internaldamage, CLOTHING_ARMOR_HIGH)
))

//*********************** ------------------ ***********************//
2 changes: 1 addition & 1 deletion code/datums/emergency_calls/emergency_call.dm
Original file line number Diff line number Diff line change
Expand Up @@ -324,7 +324,7 @@


if(spawn_max_amount && i < mob_max)
for(var/c in i to mob_max)
for(var/c in i to mob_max - 1)
create_member(null, override_spawn_loc)

candidates = list()
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7 changes: 6 additions & 1 deletion code/datums/pain/_pain.dm
Original file line number Diff line number Diff line change
Expand Up @@ -286,15 +286,20 @@
/datum/pain/proc/oxyloss_drag(mob/living/source, mob/puller)
SIGNAL_HANDLER
if(isxeno(puller) && source.stat == UNCONSCIOUS)
var/mob/living/carbon/xenomorph/xeno_puller = puller
if(source.ally_of_hivenumber(xeno_puller.hivenumber))
return
if(source.get_species())
var/mob/living/carbon/human/H = source
if(H.species.flags & HAS_HARDCRIT)
source.apply_damage(20, OXY)

/datum/pain/proc/handle_devour(mob/living/source)
/datum/pain/proc/handle_devour(mob/living/source, mob/living/carbon/xenomorph/devourer)
SIGNAL_HANDLER
if(source.chestburst)
return
if(source.ally_of_hivenumber(devourer.hivenumber))
return
oxy_kill(source)
return COMPONENT_CANCEL_DEVOUR

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2 changes: 1 addition & 1 deletion code/game/jobs/job/civilians/other/liaison.dm
Original file line number Diff line number Diff line change
Expand Up @@ -6,7 +6,7 @@
selection_class = "job_cl"
flags_startup_parameters = ROLE_ADD_TO_DEFAULT
gear_preset = /datum/equipment_preset/uscm_ship/liaison
entry_message_body = "As a <a href='"+WIKI_PLACEHOLDER+"'>representative of Weyland-Yutani Corporation</a>, your job requires you to stay in character at all times. You are not required to follow military orders; however, you cannot give military orders. Your primary job is to observe and report back your findings to Weyland-Yutani. Follow regular game rules unless told otherwise by your superiors. Use your office fax machine to communicate with corporate headquarters or to acquire new directives. You may not receive anything back, and this is normal."
entry_message_body = "As a <a href='"+WIKI_PLACEHOLDER+"'>representative of Weyland-Yutani Corporation</a>, your job requires you to stay in character at all times. While in the AO (Area of Operation), you are subject to orders given by military personnel. On ship, you are subject to orders only by the Command and Security departments. You are not required to follow any orders but you can be arrested if you do not. Your primary job is to observe and report back your findings to Weyland-Yutani. Follow regular game rules unless told otherwise by your superiors. Use your office fax machine to communicate with corporate headquarters or to acquire new directives. You may not receive anything back, and this is normal."
var/mob/living/carbon/human/active_liaison

/datum/job/civilian/liaison/generate_entry_conditions(mob/living/liaison, whitelist_status)
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3 changes: 2 additions & 1 deletion code/game/jobs/job/command/cic/executive.dm
Original file line number Diff line number Diff line change
Expand Up @@ -18,7 +18,8 @@
GLOB.marine_leaders -= JOB_XO

AddTimelock(/datum/job/command/executive, list(
JOB_COMMAND_ROLES = 5 HOURS,
JOB_COMMAND_ROLES = 20 HOURS,
JOB_SQUAD_LEADER = 10 HOURS,
))

/obj/effect/landmark/start/executive
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2 changes: 1 addition & 1 deletion code/game/machinery/computer/groundside_operations.dm
Original file line number Diff line number Diff line change
Expand Up @@ -113,7 +113,7 @@
if(show_command_squad)
dat += format_list_of_marines(list(GLOB.marine_leaders[JOB_CO], GLOB.marine_leaders[JOB_XO]) + GLOB.marine_leaders[JOB_SO], list(JOB_CO, JOB_XO, JOB_SO))
else if(current_squad)
dat += format_list_of_marines(current_squad.marines_list, list(JOB_SQUAD_LEADER, JOB_SQUAD_SPECIALIST, JOB_SQUAD_MEDIC, JOB_SQUAD_ENGI, JOB_SQUAD_SMARTGUN, JOB_SQUAD_MARINE))
dat += format_list_of_marines(current_squad.marines_list, list(JOB_SQUAD_LEADER, JOB_SQUAD_TEAM_LEADER, JOB_SQUAD_SPECIALIST, JOB_SQUAD_SMARTGUN, JOB_SQUAD_MEDIC, JOB_SQUAD_ENGI, JOB_SQUAD_MARINE))
else
dat += "No Squad selected!<BR>"
dat += "<br><hr>"
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10 changes: 5 additions & 5 deletions code/game/machinery/vending/vendor_types/requisitions.dm
Original file line number Diff line number Diff line change
Expand Up @@ -4,7 +4,7 @@

/obj/structure/machinery/cm_vending/sorted/cargo_guns
name = "\improper ColMarTech Automated Armaments Vendor"
desc = "An automated supply rack hooked up to a big storage of various firearms and explosives. Can be accessed by the Requisitions Officer and Cargo Techs."
desc = "An automated supply rack hooked up to a big storage of various firearms, explosives, load carrying equipment and other miscellaneous items. Can be accessed by the Quartermaster and Cargo Technicians."
icon_state = "req_guns"
req_access = list(ACCESS_MARINE_CARGO)
vendor_theme = VENDOR_THEME_USCM
Expand Down Expand Up @@ -224,7 +224,7 @@

/obj/structure/machinery/cm_vending/sorted/cargo_ammo
name = "\improper ColMarTech Automated Munition Vendor"
desc = "An automated supply rack hooked up to a big storage of various ammunition types. Can be accessed by the Requisitions Officer and Cargo Techs."
desc = "An automated supply rack hooked up to a big storage of various ammunition types. Can be accessed by the Quartermaster and Cargo Technicians."
icon_state = "req_ammo"
req_access = list(ACCESS_MARINE_CARGO)
vendor_theme = VENDOR_THEME_USCM
Expand Down Expand Up @@ -367,7 +367,7 @@

/obj/structure/machinery/cm_vending/sorted/attachments
name = "\improper Armat Systems Attachments Vendor"
desc = "An automated supply rack hooked up to a big storage of weapons attachments. Can be accessed by the Requisitions Officer and Cargo Techs."
desc = "An automated supply rack hooked up to a big storage of weapons attachments. Can be accessed by the Quartermaster and Cargo Technicians."
req_access = list(ACCESS_MARINE_CARGO)
vendor_theme = VENDOR_THEME_USCM
icon_state = "req_attach"
Expand Down Expand Up @@ -436,7 +436,7 @@

/obj/structure/machinery/cm_vending/sorted/uniform_supply
name = "\improper ColMarTech Surplus Uniform Vendor"
desc = "An automated supply rack hooked up to a big storage of standard marine uniforms. Can be accessed by the Requisitions Officer and Cargo Techs."
desc = "An automated supply rack hooked up to a big storage of standard marine uniforms. Can be accessed by the Quartermaster and Cargo Technicians."
icon_state = "clothing"
req_access = list()
req_one_access = list(ACCESS_MARINE_CARGO)
Expand Down Expand Up @@ -466,7 +466,7 @@
list("ARMOR", -1, null, null),
list("M10 Pattern Marine Helmet", 20, /obj/item/clothing/head/helmet/marine, VENDOR_ITEM_REGULAR),
list("M10 Pattern Technician Helmet", 20, /obj/item/clothing/head/helmet/marine/tech, VENDOR_ITEM_REGULAR),
list("M10 Pattern Corpman Helmet", 20, /obj/item/clothing/head/helmet/marine/medic, VENDOR_ITEM_REGULAR),
list("M10 Pattern Corpsman Helmet", 20, /obj/item/clothing/head/helmet/marine/medic, VENDOR_ITEM_REGULAR),
list("M3 Pattern Carrier Marine Armor", 20, /obj/item/clothing/suit/storage/marine/medium/carrier, VENDOR_ITEM_REGULAR),
list("M3 Pattern Padded Marine Armor", 20, /obj/item/clothing/suit/storage/marine/medium/padded, VENDOR_ITEM_REGULAR),
list("M3 Pattern Padless Marine Armor", 20, /obj/item/clothing/suit/storage/marine/medium/padless, VENDOR_ITEM_REGULAR),
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2 changes: 1 addition & 1 deletion code/game/objects/items/devices/defibrillator.dm
Original file line number Diff line number Diff line change
Expand Up @@ -166,7 +166,7 @@

var/mob/dead/observer/G = H.get_ghost()
if(istype(G) && G.client)
playsound_client(G.client, 'sound/effects/revive_notify.ogg')
playsound_client(G.client, 'sound/effects/adminhelp_new.ogg')
to_chat(G, SPAN_BOLDNOTICE(FONT_SIZE_LARGE("Someone is trying to revive your body. Return to it if you want to be resurrected! \
(Verbs -> Ghost -> Re-enter corpse, or <a href='?src=\ref[G];reentercorpse=1'>click here!</a>)")))

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18 changes: 18 additions & 0 deletions code/game/objects/items/storage/firstaid.dm
Original file line number Diff line number Diff line change
Expand Up @@ -762,6 +762,24 @@
storage_flags = STORAGE_FLAGS_BOX
display_maptext = FALSE

/obj/item/storage/pill_bottle/packet/Initialize()
. = ..()
RegisterSignal(src, COMSIG_ITEM_DROPPED, PROC_REF(try_forced_folding))

/obj/item/storage/pill_bottle/packet/proc/try_forced_folding(datum/source, mob/user)
SIGNAL_HANDLER

if(!isturf(loc))
return

if(locate(/obj/item/reagent_container/pill) in src)
return

UnregisterSignal(src, COMSIG_ITEM_DROPPED)
storage_close(user)
to_chat(user, SPAN_NOTICE("You throw away [src]."))
qdel(src)

/obj/item/storage/pill_bottle/packet/tricordrazine
name = "Tricordazine pill packet"
icon_state = "tricordrazine_packet"
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1 change: 1 addition & 0 deletions code/game/objects/structures/barricade/non_folding.dm
Original file line number Diff line number Diff line change
Expand Up @@ -290,6 +290,7 @@
force_level_absorption = 20
stack_type = /obj/item/stack/sheet/plasteel
debris = list(/obj/item/stack/sheet/plasteel)
stack_amount = 6
destroyed_stack_amount = 3
barricade_type = "new_plasteel"
repair_materials = list("plasteel" = 0.45)
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3 changes: 2 additions & 1 deletion code/modules/admin/admin_verbs.dm
Original file line number Diff line number Diff line change
Expand Up @@ -142,7 +142,8 @@ GLOBAL_LIST_INIT(admin_verbs_minor_event, list(
/client/proc/toggle_hardcore_perma,
/client/proc/toggle_bypass_joe_restriction,
/client/proc/toggle_joe_respawns,
/datum/admins/proc/open_shuttlepanel
/datum/admins/proc/open_shuttlepanel,
/client/proc/get_whitelisted_clients,
))

GLOBAL_LIST_INIT(admin_verbs_major_event, list(
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17 changes: 17 additions & 0 deletions code/modules/admin/tabs/event_tab.dm
Original file line number Diff line number Diff line change
Expand Up @@ -42,6 +42,23 @@

CEI.handle_event_info_update(faction)

/client/proc/get_whitelisted_clients()
set name = "Find Whitelisted Players"
set category = "Admin.Events"
if(!admin_holder)
return

var/flag = tgui_input_list(src, "Which flag?", "Whitelist Flags", GLOB.bitfields["whitelist_status"])

var/list/ckeys = list()
for(var/client/test_client in GLOB.clients)
if(test_client.check_whitelist_status(GLOB.bitfields["whitelist_status"][flag]))
ckeys += test_client.ckey
if(!length(ckeys))
to_chat(src, SPAN_NOTICE("There are no players with that whitelist online"))
return
to_chat(src, SPAN_NOTICE("Whitelist holders: [ckeys.Join(", ")]."))

/client/proc/change_security_level()
if(!check_rights(R_ADMIN))
return
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7 changes: 7 additions & 0 deletions code/modules/mob/living/carbon/human/say.dm
Original file line number Diff line number Diff line change
Expand Up @@ -71,6 +71,9 @@

message = trim(strip_html(message))

if(!filter_message(src, message))
return

if(stat == DEAD)
return say_dead(message)

Expand All @@ -87,6 +90,10 @@
to_chat(src, SPAN_WARNING(fail_message))
return
message = parsed["message"]

if(!filter_message(src, message))
return

var/datum/language/speaking = parsed["language"]
if(!speaking)
speaking = get_default_language()
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2 changes: 1 addition & 1 deletion code/modules/mob/living/carbon/human/species/zombie.dm
Original file line number Diff line number Diff line change
Expand Up @@ -127,7 +127,7 @@
/datum/species/zombie/proc/handle_alert_ghost(mob/living/carbon/human/zombie)
var/mob/dead/observer/ghost = zombie.get_ghost()
if(ghost?.client)
playsound_client(ghost.client, 'sound/effects/revive_notify.ogg')
playsound_client(ghost.client, 'sound/effects/adminhelp_new.ogg')
to_chat(ghost, SPAN_BOLDNOTICE(FONT_SIZE_LARGE("Your body has risen! (Verbs -> Ghost -> Re-enter corpse, or <a href='?src=\ref[ghost];reentercorpse=1'>click here!</a>)")))

/datum/species/zombie/proc/remove_from_revive(mob/living/carbon/human/zombie)
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1 change: 1 addition & 0 deletions code/modules/mob/living/carbon/xenomorph/castes/Queen.dm
Original file line number Diff line number Diff line change
Expand Up @@ -413,6 +413,7 @@
hivenumber = XENO_HIVE_MUTATED

/mob/living/carbon/xenomorph/queen/combat_ready
AUTOWIKI_SKIP(FALSE)
queen_aged = TRUE

/mob/living/carbon/xenomorph/queen/Initialize()
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4 changes: 2 additions & 2 deletions code/modules/mob/living/say.dm
Original file line number Diff line number Diff line change
Expand Up @@ -97,11 +97,11 @@ GLOBAL_LIST_INIT(department_radio_keys, list(
/mob/living/say(message, datum/language/speaking = null, verb="says", alt_name="", italics=0, message_range = GLOB.world_view_size, sound/speech_sound, sound_vol, nolog = 0, message_mode = null, bubble_type = bubble_icon)
var/turf/T

if(SEND_SIGNAL(src, COMSIG_LIVING_SPEAK, message, speaking, verb, alt_name, italics, message_range, speech_sound, sound_vol, nolog, message_mode) & COMPONENT_OVERRIDE_SPEAK) return

if(!filter_message(src, message))
return

if(SEND_SIGNAL(src, COMSIG_LIVING_SPEAK, message, speaking, verb, alt_name, italics, message_range, speech_sound, sound_vol, nolog, message_mode) & COMPONENT_OVERRIDE_SPEAK) return

message = process_chat_markup(message, list("~", "_"))

for(var/dst=0; dst<=1; dst++) //Will run twice if src has a clone
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2 changes: 1 addition & 1 deletion code/modules/nightmare/nmnodes/mapload.dm
Original file line number Diff line number Diff line change
Expand Up @@ -94,7 +94,7 @@
. = ..()
if(!.) return
var/dir_path = context.get_file_path(filepath, "map")
var/regex/matcher = new(@"^([0-9]+)([\.\+])(([^_]+)(_.*))?\.dmm$", "i")
var/regex/matcher = new(@"^([0-9]+)([\.\+])(([^_]+)(.*))?\.dmm$", "i")
var/list/dircontents = flist(dir_path)
for(var/filename in dircontents)
if(!matcher.Find(filename))
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Original file line number Diff line number Diff line change
Expand Up @@ -603,7 +603,7 @@
var/mob/dead/observer/ghost = dead.get_ghost()
if(ghost?.client)
COOLDOWN_START(src, ghost_notif, 30 SECONDS)
playsound_client(ghost.client, 'sound/effects/revive_notify.ogg')
playsound_client(ghost.client, 'sound/effects/adminhelp_new.ogg')
to_chat(ghost, SPAN_BOLDNOTICE("Your heart is struggling to pump! There is a chance you might get up!(Verbs -> Ghost -> Re-enter corpse, or <a href='?src=\ref[ghost];reentercorpse=1'>click here!</a>)"))
return TRUE

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2 changes: 1 addition & 1 deletion code/modules/shuttle/shuttles/crashable/escape_shuttle.dm
Original file line number Diff line number Diff line change
Expand Up @@ -78,11 +78,11 @@
cryos += list(cryotube)
if (occupant_count > max_capacity)
playsound(src,'sound/effects/escape_pod_warmup.ogg', 50, 1)
mode = SHUTTLE_CRASHED
sleep(31)
var/turf/sploded = return_center_turf()
cell_explosion(sploded, 100, 20, EXPLOSION_FALLOFF_SHAPE_LINEAR, null, create_cause_data("escape pod malfunction")) //Clears out walls
sleep(25)
mode = SHUTTLE_CRASHED
for(var/obj/structure/machinery/cryopod/evacuation/cryotube in cryos)
cryotube.go_out()
door_handler.control_doors("force-unlock")
Expand Down
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