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You/We fixes (#5240)
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# About the pull request

Fixes up a few overlooked things

# Explain why it's good for the game

consistency 

# Testing Photographs and Procedure
<details>
<summary>Screenshots & Videos</summary>
it ran on my pc

</details>


# Changelog
:cl:
spellcheck: Converted more "YOU" to "WE"  for xenomorphs.
/:cl:

---------

Co-authored-by: InsaneRed <[email protected]>
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Red-byte3D and InsaneRed authored Dec 19, 2023
1 parent 34ced12 commit 0329296
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Showing 4 changed files with 28 additions and 28 deletions.
10 changes: 5 additions & 5 deletions code/modules/cm_aliens/structures/egg.dm
Original file line number Diff line number Diff line change
Expand Up @@ -49,15 +49,15 @@
if(status == EGG_BURST || status == EGG_DESTROYED)
M.animation_attack_on(src)
M.visible_message(SPAN_XENONOTICE("[M] clears the hatched egg."), \
SPAN_XENONOTICE("You clear the hatched egg."))
SPAN_XENONOTICE("We clear the hatched egg."))
playsound(src.loc, "alien_resin_break", 25)
qdel(src)
return XENO_NONCOMBAT_ACTION

if(M.hivenumber != hivenumber)
M.animation_attack_on(src)
M.visible_message(SPAN_XENOWARNING("[M] crushes \the [src]"),
SPAN_XENOWARNING("You crush \the [src]"))
SPAN_XENOWARNING("We crush \the [src]"))
Burst(TRUE)
return XENO_ATTACK_ACTION

Expand All @@ -70,9 +70,9 @@
return XENO_NO_DELAY_ACTION
if(EGG_GROWN)
if(islarva(M))
to_chat(M, SPAN_XENOWARNING("You nudge the egg, but nothing happens."))
to_chat(M, SPAN_XENOWARNING("We nudge the egg, but nothing happens."))
return
to_chat(M, SPAN_XENONOTICE("You retrieve the child."))
to_chat(M, SPAN_XENONOTICE("We retrieve the child."))
Burst(FALSE)
return XENO_NONCOMBAT_ACTION

Expand Down Expand Up @@ -186,7 +186,7 @@
if(EGG_BURST)
if(user)
visible_message(SPAN_XENOWARNING("[user] slides [F] back into [src]."), \
SPAN_XENONOTICE("You place the child back in to [src]."))
SPAN_XENONOTICE("We place the child back in to [src]."))
user.temp_drop_inv_item(F)
else
visible_message(SPAN_XENOWARNING("[F] crawls back into [src]!")) //Not sure how, but let's roll with it for now.
Expand Down
24 changes: 12 additions & 12 deletions code/modules/cm_aliens/structures/tunnel.dm
Original file line number Diff line number Diff line change
Expand Up @@ -147,7 +147,7 @@
//No teleporting!
return FALSE

to_chat(X, SPAN_XENONOTICE("You begin moving to your destination."))
to_chat(X, SPAN_XENONOTICE("We begin moving to our destination."))

var/tunnel_time = TUNNEL_MOVEMENT_XENO_DELAY

Expand All @@ -165,19 +165,19 @@
to_chat(X, SPAN_WARNING("The tunnel is too crowded, wait for others to exit!"))
return FALSE
if(!T.loc)
to_chat(X, SPAN_WARNING("The tunnel has collapsed before you reached its exit!"))
to_chat(X, SPAN_WARNING("The tunnel has collapsed before we reached its exit!"))
return FALSE

X.forceMove(T)
to_chat(X, SPAN_XENONOTICE("You have reached your destination."))
to_chat(X, SPAN_XENONOTICE("We have reached our destination."))
return TRUE

/obj/structure/tunnel/proc/exit_tunnel(mob/living/carbon/xenomorph/X)
. = FALSE //For peace of mind when it comes to dealing with unintended proc failures
if(X in contents)
X.forceMove(loc)
visible_message(SPAN_XENONOTICE("\The [X] pops out of the tunnel!"), \
SPAN_XENONOTICE("You pop out through the other side!"))
SPAN_XENONOTICE("We pop out through the other side!"))
return TRUE

//Used for controling tunnel exiting and returning
Expand All @@ -200,15 +200,15 @@

if(!isfriendly(M))
if(M.mob_size < MOB_SIZE_BIG)
to_chat(M, SPAN_XENOWARNING("You aren't large enough to collapse this tunnel!"))
to_chat(M, SPAN_XENOWARNING("We aren't large enough to collapse this tunnel!"))
return XENO_NO_DELAY_ACTION

M.visible_message(SPAN_XENODANGER("[M] begins to fill [src] with dirt."),\
SPAN_XENONOTICE("You begin to fill [src] with dirt using your massive claws."), max_distance = 3)
SPAN_XENONOTICE("We begin to fill [src] with dirt using our massive claws."), max_distance = 3)
xeno_attack_delay(M)

if(!do_after(M, 10 SECONDS, INTERRUPT_ALL, BUSY_ICON_HOSTILE, src, INTERRUPT_ALL_OUT_OF_RANGE, max_dist = 1))
to_chat(M, SPAN_XENOWARNING("You decide not to cave the tunnel in."))
to_chat(M, SPAN_XENOWARNING("We decide not to cave the tunnel in."))
return XENO_NO_DELAY_ACTION

src.visible_message(SPAN_XENODANGER("[src] caves in!"), max_distance = 3)
Expand All @@ -217,7 +217,7 @@
return XENO_NO_DELAY_ACTION

if(M.anchored)
to_chat(M, SPAN_XENOWARNING("You can't climb through a tunnel while immobile."))
to_chat(M, SPAN_XENOWARNING("We can't climb through a tunnel while immobile."))
return XENO_NO_DELAY_ACTION

if(!hive.tunnels.len)
Expand All @@ -237,22 +237,22 @@

if(M.mob_size >= MOB_SIZE_BIG)
M.visible_message(SPAN_XENONOTICE("[M] begins heaving their huge bulk down into \the [src]."), \
SPAN_XENONOTICE("You begin heaving your monstrous bulk into \the [src]</b>."))
SPAN_XENONOTICE("We begin heaving our monstrous bulk into \the [src]</b>."))
else
M.visible_message(SPAN_XENONOTICE("\The [M] begins crawling down into \the [src]."), \
SPAN_XENONOTICE("You begin crawling down into \the [src]</b>."))
SPAN_XENONOTICE("We begin crawling down into \the [src]</b>."))

xeno_attack_delay(M)
if(!do_after(M, tunnel_time, INTERRUPT_NO_NEEDHAND, BUSY_ICON_GENERIC))
to_chat(M, SPAN_WARNING("Your crawling was interrupted!"))
to_chat(M, SPAN_WARNING("Our crawling was interrupted!"))
return XENO_NO_DELAY_ACTION

if(hive.tunnels.len) //Make sure other tunnels exist
M.forceMove(src) //become one with the tunnel
to_chat(M, SPAN_HIGHDANGER("Alt + Click the tunnel to exit, Ctrl + Click to choose a destination."))
pick_tunnel(M)
else
to_chat(M, SPAN_WARNING("\The [src] ended unexpectedly, so you return back up."))
to_chat(M, SPAN_WARNING("\The [src] ended unexpectedly, so we return back up."))
return XENO_NO_DELAY_ACTION

/obj/structure/tunnel/maint_tunnel
Expand Down
16 changes: 8 additions & 8 deletions code/modules/mob/living/carbon/xenomorph/castes/Crusher.dm
Original file line number Diff line number Diff line change
Expand Up @@ -81,21 +81,21 @@
//Barricade collision
else if (istype(target, /obj/structure/barricade))
var/obj/structure/barricade/B = target
visible_message(SPAN_DANGER("[src] rams into [B] and skids to a halt!"), SPAN_XENOWARNING("You ram into [B] and skid to a halt!"))
visible_message(SPAN_DANGER("[src] rams into [B] and skids to a halt!"), SPAN_XENOWARNING("We ram into [B] and skid to a halt!"))

B.Collided(src)
. = FALSE

else if (istype(target, /obj/vehicle/multitile))
var/obj/vehicle/multitile/M = target
visible_message(SPAN_DANGER("[src] rams into [M] and skids to a halt!"), SPAN_XENOWARNING("You ram into [M] and skid to a halt!"))
visible_message(SPAN_DANGER("[src] rams into [M] and skids to a halt!"), SPAN_XENOWARNING("We ram into [M] and skid to a halt!"))

M.Collided(src)
. = FALSE

else if (istype(target, /obj/structure/machinery/m56d_hmg))
var/obj/structure/machinery/m56d_hmg/HMG = target
visible_message(SPAN_DANGER("[src] rams [HMG]!"), SPAN_XENODANGER("You ram [HMG]!"))
visible_message(SPAN_DANGER("[src] rams [HMG]!"), SPAN_XENODANGER("We ram [HMG]!"))
playsound(loc, "punch", 25, 1)
HMG.CrusherImpact()
. = FALSE
Expand Down Expand Up @@ -132,7 +132,7 @@

else if (istype(target, /obj/structure/machinery/defenses))
var/obj/structure/machinery/defenses/DF = target
visible_message(SPAN_DANGER("[src] rams [DF]!"), SPAN_XENODANGER("You ram [DF]!"))
visible_message(SPAN_DANGER("[src] rams [DF]!"), SPAN_XENODANGER("We ram [DF]!"))

if (!DF.unacidable)
playsound(loc, "punch", 25, 1)
Expand All @@ -148,7 +148,7 @@
if (V.unslashable)
. = FALSE
else
visible_message(SPAN_DANGER("[src] smashes straight into [V]!"), SPAN_XENODANGER("You smash straight into [V]!"))
visible_message(SPAN_DANGER("[src] smashes straight into [V]!"), SPAN_XENODANGER("We smash straight into [V]!"))
playsound(loc, "punch", 25, 1)
V.tip_over()

Expand All @@ -165,7 +165,7 @@
if (V.unslashable)
. = FALSE
else
visible_message(SPAN_DANGER("[src] smashes straight into [V]!"), SPAN_XENODANGER("You smash straight into [V]!"))
visible_message(SPAN_DANGER("[src] smashes straight into [V]!"), SPAN_XENODANGER("We smash straight into [V]!"))
playsound(loc, "punch", 25, 1)
V.tip_over()

Expand All @@ -184,7 +184,7 @@
if (O.unacidable)
. = FALSE
else if (O.anchored)
visible_message(SPAN_DANGER("[src] crushes [O]!"), SPAN_XENODANGER("You crush [O]!"))
visible_message(SPAN_DANGER("[src] crushes [O]!"), SPAN_XENODANGER("We crush [O]!"))
if(O.contents.len) //Hopefully won't auto-delete things inside crushed stuff.
var/turf/T = get_turf(src)
for(var/atom/movable/S in T.contents) S.forceMove(T)
Expand All @@ -195,7 +195,7 @@
else
if(O.buckled_mob)
O.unbuckle()
visible_message(SPAN_WARNING("[src] knocks [O] aside!"), SPAN_XENOWARNING("You knock [O] aside.")) //Canisters, crates etc. go flying.
visible_message(SPAN_WARNING("[src] knocks [O] aside!"), SPAN_XENOWARNING("We knock [O] aside.")) //Canisters, crates etc. go flying.
playsound(loc, "punch", 25, 1)

var/impact_range = 2
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -90,9 +90,9 @@
var/obj/structure/mineral_door/resin/resin_door = target_atom
resin_door.TryToSwitchState(owner)
if(resin_door.state)
to_chat(owner, SPAN_XENONOTICE("You focus your connection to the resin and remotely close the resin door."))
to_chat(owner, SPAN_XENONOTICE("We focus our connection to the resin and remotely close the resin door."))
else
to_chat(owner, SPAN_XENONOTICE("You focus your connection to the resin and remotely open the resin door."))
to_chat(owner, SPAN_XENONOTICE("We focus our connection to the resin and remotely open the resin door."))
return

// since actions are instanced per hivelord, and only one construction can be made at a time, tweaking the datum on the fly here is fine. you're going to have to figure something out if these conditions change, though
Expand All @@ -111,7 +111,7 @@

var/datum/resin_construction/resing_construction = GLOB.resin_constructions_list[hivelord.selected_resin]
target_turf.visible_message(SPAN_XENONOTICE("The weeds begin pulsating wildly and secrete resin in the shape of \a [resing_construction.construction_name]!"), null, 5)
to_chat(owner, SPAN_XENONOTICE("You focus your plasma into the weeds below you and force the weeds to secrete resin in the shape of \a [resing_construction.construction_name]."))
to_chat(owner, SPAN_XENONOTICE("We focus our plasma into the weeds below us and force the weeds to secrete resin in the shape of \a [resing_construction.construction_name]."))
playsound(target_turf, "alien_resin_build", 25)
return TRUE

Expand Down

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