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BadAtThisGame302 authored Feb 28, 2024
2 parents 56e7175 + e3a6b7d commit 03e59b5
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Showing 121 changed files with 5,820 additions and 2,592 deletions.
8 changes: 4 additions & 4 deletions .github/guides/AUTODOC.md
Original file line number Diff line number Diff line change
@@ -1,9 +1,9 @@
# dmdoc
[DOCUMENTATION]: **PUT DOCUMENTATION LINK HERE**
[DOCUMENTATION]: https://docs.cm-ss13.com/

[BYOND]: https://secure.byond.com/

[DMDOC]: https://github.com/SpaceManiac/SpacemanDMM/tree/master/src/dmdoc
[DMDOC]: https://github.com/SpaceManiac/SpacemanDMM/tree/master/crates/dmdoc

[DMDOC] is a documentation generator for DreamMaker, the scripting language
of the [BYOND] game engine. It produces simple static HTML files based on
Expand All @@ -13,9 +13,9 @@ We use **dmdoc** to generate [DOCUMENTATION] for our code, and that documentatio
is automatically generated and built on every new commit to the master branch

This gives new developers a clickable reference [DOCUMENTATION] they can browse to better help
gain understanding of the /tg/station codebase structure and api reference.
gain understanding of the CM-SS13 codebase structure and api reference.

## Documenting code on /tg/station
## Documenting code on CM-SS13
We use block comments to document procs and classes, and we use `///` line comments
when documenting individual variables.

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5 changes: 5 additions & 0 deletions code/__DEFINES/dropships.dm
Original file line number Diff line number Diff line change
Expand Up @@ -10,3 +10,8 @@
#define DROPSHIP_MIN_AUTO_DELAY 10 SECONDS
#define DROPSHIP_AUTO_RETRY_COOLDOWN 20 SECONDS
#define DROPSHIP_MEDEVAC_COOLDOWN 20 SECONDS

//Hatches states
#define SHUTTLE_DOOR_BROKEN -1
#define SHUTTLE_DOOR_UNLOCKED 0
#define SHUTTLE_DOOR_LOCKED 1
2 changes: 1 addition & 1 deletion code/__DEFINES/mob_hud.dm
Original file line number Diff line number Diff line change
Expand Up @@ -35,7 +35,7 @@
#define MOB_HUD_XENO_INFECTION 6
#define MOB_HUD_XENO_STATUS 7
#define MOB_HUD_XENO_HOSTILE 8
#define MOB_HUD_FACTION_USCM 9
#define MOB_HUD_FACTION_MARINE 9
#define MOB_HUD_FACTION_OBSERVER 10
#define MOB_HUD_FACTION_UPP 11
#define MOB_HUD_FACTION_WY 12
Expand Down
1 change: 0 additions & 1 deletion code/__DEFINES/sentry_laptop_configurations.dm
Original file line number Diff line number Diff line change
@@ -1,4 +1,3 @@
#define FACTION_USCM "USCM"
#define FACTION_WEYLAND "WY"
#define FACTION_HUMAN "HUMAN"
#define FACTION_COLONY "COLONY"
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4 changes: 2 additions & 2 deletions code/__DEFINES/tgs.dm
Original file line number Diff line number Diff line change
@@ -1,6 +1,6 @@
// tgstation-server DMAPI

#define TGS_DMAPI_VERSION "7.1.0"
#define TGS_DMAPI_VERSION "7.1.1"

// All functions and datums outside this document are subject to change with any version and should not be relied on.

Expand Down Expand Up @@ -496,7 +496,7 @@
/// Returns a list of connected [/datum/tgs_chat_channel]s if TGS is present, null otherwise. This function may sleep if the call to [/world/proc/TgsNew] is sleeping!
/world/proc/TgsChatChannelInfo()
return

/**
* Trigger an event in TGS. Requires TGS version >= 6.3.0. Returns [TRUE] if the event was triggered successfully, [FALSE] otherwise. This function may sleep!
*
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8 changes: 8 additions & 0 deletions code/controllers/subsystem/ticker.dm
Original file line number Diff line number Diff line change
Expand Up @@ -8,6 +8,10 @@ SUBSYSTEM_DEF(ticker)

var/current_state = GAME_STATE_STARTUP //State of current round used by process()
var/force_ending = FALSE //Round was ended by admin intervention

/// If TRUE, there is no lobby phase, the game starts immediately.
var/start_immediately = FALSE

var/bypass_checks = FALSE //Bypass mode init checks
var/setup_failed = FALSE //If the setup has failed at any point
var/setup_started = FALSE
Expand Down Expand Up @@ -80,6 +84,10 @@ SUBSYSTEM_DEF(ticker)
var/mob/new_player/player = i
if(player.ready) // TODO: port this == PLAYER_READY_TO_PLAY)
++totalPlayersReady

if(start_immediately)
time_left = 0

if(time_left < 0 || delay_start)
return

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2 changes: 1 addition & 1 deletion code/datums/mob_hud.dm
Original file line number Diff line number Diff line change
Expand Up @@ -10,7 +10,7 @@ GLOBAL_LIST_INIT_TYPED(huds, /datum/mob_hud, list(
MOB_HUD_XENO_INFECTION = new /datum/mob_hud/xeno_infection(),
MOB_HUD_XENO_STATUS = new /datum/mob_hud/xeno(),
MOB_HUD_XENO_HOSTILE = new /datum/mob_hud/xeno_hostile(),
MOB_HUD_FACTION_USCM = new /datum/mob_hud/faction(),
MOB_HUD_FACTION_MARINE = new /datum/mob_hud/faction(),
MOB_HUD_FACTION_OBSERVER = new /datum/mob_hud/faction/observer(),
MOB_HUD_FACTION_UPP = new /datum/mob_hud/faction/upp(),
MOB_HUD_FACTION_WY = new /datum/mob_hud/faction/wy(),
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22 changes: 18 additions & 4 deletions code/game/area/almayer.dm
Original file line number Diff line number Diff line change
Expand Up @@ -241,17 +241,23 @@
/area/almayer/shipboard/brig/armory
name = "\improper Brig Armory"

/area/almayer/shipboard/brig/main_office
name = "\improper Brig Main Office"
/area/almayer/shipboard/brig/mp_bunks
name = "\improper Brig MP Bunks"

/area/almayer/shipboard/brig/starboard_hallway
name = "\improper Brig Starboard Hallway"

/area/almayer/shipboard/brig/perma
name = "\improper Brig Perma Cells"

/area/almayer/shipboard/brig/cryo
name = "\improper Brig Cryo Pods"

/area/almayer/shipboard/brig/surgery
name = "\improper Brig Surgery"
/area/almayer/shipboard/brig/medical
name = "\improper Brig Medical"

/area/almayer/shipboard/brig/interrogation
name = "\improper Brig Interrogation Room"

/area/almayer/shipboard/brig/general_equipment
name = "\improper Brig General Equipment"
Expand All @@ -262,11 +268,15 @@
/area/almayer/shipboard/brig/execution
name = "\improper Brig Execution Room"

/area/almayer/shipboard/brig/execution_storage
name = "\improper Brig Execution Storage"

/area/almayer/shipboard/brig/cic_hallway
name = "\improper Brig CiC Hallway"

/area/almayer/shipboard/brig/dress
name = "\improper CIC Dress Uniform Room"

/area/almayer/shipboard/brig/processing
name = "\improper Brig Processing and Holding"

Expand All @@ -278,6 +288,10 @@
name = "\improper Brig Chief MP Office"
icon_state = "chiefmpoffice"

/area/almayer/shipboard/brig/warden_office
name = "\improper Brig Warden Office"
icon_state = "chiefmpoffice"

/area/almayer/shipboard/sea_office
name = "\improper Lower Deck Senior Enlisted Advisor Office"
icon_state = "chiefmpoffice"
Expand Down
2 changes: 1 addition & 1 deletion code/game/gamemodes/cm_initialize.dm
Original file line number Diff line number Diff line change
Expand Up @@ -934,7 +934,7 @@ Additional game mode variables.
var/marine_pop_size = 0
var/uscm_personnel_count = 0
for(var/mob/living/carbon/human/human as anything in GLOB.alive_human_list)
if(human.faction == FACTION_USCM)
if(human.faction == FACTION_MARINE)
uscm_personnel_count++
var/datum/job/job = GET_MAPPED_ROLE(human.job)
marine_pop_size += GLOB.RoleAuthority.calculate_role_weight(job)
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2 changes: 2 additions & 0 deletions code/game/jobs/job/civilians/other/survivors.dm
Original file line number Diff line number Diff line change
Expand Up @@ -85,6 +85,8 @@

if(hostile)
to_chat(survivor, SPAN_HIGHDANGER("You are HOSTILE to the USCM!"))
else if(survivor.faction == FACTION_CLF)
to_chat(survivor, SPAN_HIGHDANGER("You are HOSTILE to the USCM, but NOT to other survivors!"))
else
to_chat(survivor, SPAN_XENOHIGHDANGER("You are NON-HOSTILE to the USCM!"))

Expand Down
49 changes: 48 additions & 1 deletion code/game/machinery/doors/multi_tile.dm
Original file line number Diff line number Diff line change
Expand Up @@ -241,10 +241,43 @@
no_panel = 1
not_weldable = 1
var/queen_pryable = TRUE
var/obj/docking_port/mobile/marine_dropship/linked_dropship


/obj/structure/machinery/door/airlock/multi_tile/almayer/dropshiprear/ex_act(severity)
return

/obj/structure/machinery/door/airlock/multi_tile/almayer/dropshiprear/attackby(obj/item/item, mob/user)
if(HAS_TRAIT(item, TRAIT_TOOL_MULTITOOL))
var/direction
switch(id)
if("starboard_door")
direction = "starboard"
if("port_door")
direction = "port"
if("aft_door")
direction = "aft"
if(!linked_dropship || !linked_dropship.door_control.door_controllers[direction])
return ..()
var/datum/door_controller/single/control = linked_dropship.door_control.door_controllers[direction]
if (control.status != SHUTTLE_DOOR_BROKEN)
return ..()
if(!skillcheck(user, SKILL_ENGINEER, SKILL_ENGINEER_ENGI))
to_chat(user, SPAN_WARNING("You don't seem to understand how to restore a remote connection to [src]."))
return
if(user.action_busy)
return

to_chat(user, SPAN_WARNING("You begin to restore the remote connection to [src]."))
if(!do_after(user, 5 SECONDS, INTERRUPT_ALL, BUSY_ICON_BUILD))
to_chat(user, SPAN_WARNING("You fail to restore a remote connection to [src]."))
return
unlock(TRUE)
close(FALSE)
control.status = SHUTTLE_DOOR_UNLOCKED
to_chat(user, SPAN_WARNING("You successfully restored the remote connection to [src]."))
return
..()

/obj/structure/machinery/door/airlock/multi_tile/almayer/dropshiprear/unlock()
if(is_reserved_level(z))
Expand All @@ -261,11 +294,26 @@
if(!locked)
return ..()

if(xeno.action_busy)
return

to_chat(xeno, SPAN_NOTICE("You try and force the doors open"))
if(do_after(xeno, 3 SECONDS, INTERRUPT_ALL, BUSY_ICON_HOSTILE))
unlock(TRUE)
open(1)
lock(TRUE)
var/direction
switch(id)
if("starboard_door")
direction = "starboard"
if("port_door")
direction = "port"
if("aft_door")
direction = "aft"
if(linked_dropship && linked_dropship.door_control.door_controllers[direction])
var/datum/door_controller/single/control = linked_dropship.door_control.door_controllers[direction]
control.status = SHUTTLE_DOOR_BROKEN


/obj/structure/machinery/door/airlock/multi_tile/almayer/dropshiprear/ds1
name = "\improper Alamo cargo door"
Expand Down Expand Up @@ -569,4 +617,3 @@
icon = 'icons/obj/structures/doors/2x1almayerdoor_glass.dmi'
opacity = FALSE
glass = TRUE

6 changes: 5 additions & 1 deletion code/game/machinery/telecomms/presets.dm
Original file line number Diff line number Diff line change
Expand Up @@ -267,7 +267,7 @@ GLOBAL_LIST_EMPTY(all_static_telecomms_towers)
to_chat(user, SPAN_WARNING("\The [src.name] needs repairs to have frequencies added to its software!"))
return
var/choice = tgui_input_list(user, "What do you wish to do?", "TC-3T comms tower", list("Wipe communication frequencies", "Add your faction's frequencies"))
if(choice == "Wipe frequencies")
if(choice == "Wipe communication frequencies")
freq_listening = null
to_chat(user, SPAN_NOTICE("You wipe the preexisting frequencies from \the [src]."))
return
Expand All @@ -277,12 +277,16 @@ GLOBAL_LIST_EMPTY(all_static_telecomms_towers)
switch(user.faction)
if(FACTION_SURVIVOR)
freq_listening |= COLONY_FREQ
if(FACTION_MARINE in user.faction_group) //FORECON survivors
freq_listening |= SOF_FREQ
if(FACTION_CLF)
freq_listening |= CLF_FREQS
if(FACTION_UPP)
freq_listening |= UPP_FREQS
if(FACTION_WY,FACTION_PMC)
freq_listening |= PMC_FREQS
if(FACTION_TWE)
freq_listening |= RMC_FREQ
if(FACTION_YAUTJA)
to_chat(user, SPAN_WARNING("You decide to leave the human machine alone."))
return
Expand Down
74 changes: 74 additions & 0 deletions code/game/machinery/vending/vendor_types/crew/engineering.dm
Original file line number Diff line number Diff line change
@@ -0,0 +1,74 @@
//------------ MT CLOTHING VENDOR---------------

GLOBAL_LIST_INIT(cm_vending_clothing_maintenance_technician, list(
list("MAINTENANCE SET (MANDATORY)", 0, null, null, null),
list("Essential Maintenance Set", 0, /obj/effect/essentials_set/maintenance, MARINE_CAN_BUY_ESSENTIALS, VENDOR_ITEM_MANDATORY),

list("STANDARD EQUIPMENT (TAKE ALL)", 0, null, null, null),
list("Insulated Gloves", 0, /obj/item/clothing/gloves/yellow, MARINE_CAN_BUY_GLOVES, VENDOR_ITEM_MANDATORY),
list("Headset", 0, /obj/item/device/radio/headset/almayer/mt, MARINE_CAN_BUY_EAR, VENDOR_ITEM_MANDATORY),
list("MRE", 0, /obj/item/storage/box/MRE, MARINE_CAN_BUY_MRE, VENDOR_ITEM_MANDATORY),
list("Map", 0, /obj/item/map/current_map, MARINE_CAN_BUY_KIT, VENDOR_ITEM_MANDATORY),

list("HELMET (CHOOSE 1)", 0, null, null, null),
list("Beret, Engineering", 0, /obj/item/clothing/head/beret/eng, MARINE_CAN_BUY_HELMET, VENDOR_ITEM_REGULAR),
list("White Hardhat", 0, /obj/item/clothing/head/hardhat/white, MARINE_CAN_BUY_HELMET, VENDOR_ITEM_REGULAR),
list("Orange Hardhat", 0, /obj/item/clothing/head/hardhat/orange, MARINE_CAN_BUY_HELMET, VENDOR_ITEM_REGULAR),
list("Blue Hardhat", 0, /obj/item/clothing/head/hardhat/dblue, MARINE_CAN_BUY_HELMET, VENDOR_ITEM_REGULAR),
list("Welding Helmet", 0, /obj/item/clothing/head/welding, MARINE_CAN_BUY_HELMET, VENDOR_ITEM_REGULAR),

list("SUIT (CHOOSE 1)", 0, null, null, null),
list("Black Hazard Vest", 0, /obj/item/clothing/suit/storage/hazardvest/black, MARINE_CAN_BUY_ARMOR, VENDOR_ITEM_REGULAR),
list("Blue Hazard Vest", 0, /obj/item/clothing/suit/storage/hazardvest/blue, MARINE_CAN_BUY_ARMOR, VENDOR_ITEM_REGULAR),
list("Orange Hazard Vest", 0, /obj/item/clothing/suit/storage/hazardvest, MARINE_CAN_BUY_ARMOR, VENDOR_ITEM_REGULAR),
list("Yellow Hazard Vest", 0, /obj/item/clothing/suit/storage/hazardvest/yellow, MARINE_CAN_BUY_ARMOR, VENDOR_ITEM_REGULAR),

list("BACKPACK (CHOOSE 1)", 0, null, null, null),
list("Technician Backpack", 0, /obj/item/storage/backpack/marine/tech, MARINE_CAN_BUY_BACKPACK, VENDOR_ITEM_REGULAR),
list("Technician Satchel", 0, /obj/item/storage/backpack/marine/satchel/tech, MARINE_CAN_BUY_BACKPACK, VENDOR_ITEM_REGULAR),
list("Technician Welderpack", 0, /obj/item/storage/backpack/marine/engineerpack, MARINE_CAN_BUY_BACKPACK, VENDOR_ITEM_REGULAR),
list("Technician Welder-Satchel", 0, /obj/item/storage/backpack/marine/engineerpack/satchel, MARINE_CAN_BUY_BACKPACK, VENDOR_ITEM_RECOMMENDED),
list("Technician Welder Chestrig", 0, /obj/item/storage/backpack/marine/engineerpack/welder_chestrig, MARINE_CAN_BUY_BACKPACK, VENDOR_ITEM_REGULAR),

list("BELT (CHOOSE 1)", 0, null, null, null),
list("G8-A General Utility Pouch", 0, /obj/item/storage/backpack/general_belt, MARINE_CAN_BUY_BELT, VENDOR_ITEM_REGULAR),
list("M276 Toolbelt Rig (Full)", 0, /obj/item/storage/belt/utility/full, MARINE_CAN_BUY_BELT, VENDOR_ITEM_MANDATORY),

list("POUCHES (CHOOSE 2)", 0, null, null, null),
list("Medium General Pouch", 0, /obj/item/storage/pouch/general/medium, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_REGULAR),
list("First-Aid Pouch (Refillable Injectors)", 0, /obj/item/storage/pouch/firstaid/full, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_RECOMMENDED),
list("First-Aid Pouch (Splints, Gauze, Ointment)", 0, /obj/item/storage/pouch/firstaid/full/alternate, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_RECOMMENDED),
list("First-Aid Pouch (Pill Packets)", 0, /obj/item/storage/pouch/firstaid/full/pills, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_RECOMMENDED),
list("Construction Pouch", 0, /obj/item/storage/pouch/construction, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_RECOMMENDED),
list("Electronics Pouch (Full)", 0, /obj/item/storage/pouch/electronics/full, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_REGULAR),
list("Tools Pouch (Full)", 0, /obj/item/storage/pouch/tools/full, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_REGULAR),
list("Flare Pouch (Full)", 0, /obj/item/storage/pouch/flare/full, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_REGULAR),

list("MASK (CHOOSE 1)", 0, null, null, null),
list("Gas Mask", 0, /obj/item/clothing/mask/gas, MARINE_CAN_BUY_MASK, VENDOR_ITEM_REGULAR),
list("Heat Absorbent Coif", 0, /obj/item/clothing/mask/rebreather/scarf, MARINE_CAN_BUY_MASK, VENDOR_ITEM_REGULAR),
list("Rebreather", 0, /obj/item/clothing/mask/rebreather, MARINE_CAN_BUY_MASK, VENDOR_ITEM_REGULAR),

list("ACCESSORIES (CHOOSE 1)", 0, null, null, null),
list("Brown Webbing Vest", 0, /obj/item/clothing/accessory/storage/black_vest/brown_vest, MARINE_CAN_BUY_ACCESSORY, VENDOR_ITEM_RECOMMENDED),
list("Black Webbing Vest", 0, /obj/item/clothing/accessory/storage/black_vest, MARINE_CAN_BUY_ACCESSORY, VENDOR_ITEM_REGULAR),
list("Webbing", 0, /obj/item/clothing/accessory/storage/webbing, MARINE_CAN_BUY_ACCESSORY, VENDOR_ITEM_REGULAR),
))

/obj/structure/machinery/cm_vending/clothing/maintenance_technician
name = "\improper ColMarTech Maintenance Technician Equipment Rack"
desc = "An automated rack hooked up to a colossal storage of Maintenance Technician standard-issue equipment."
req_access = list(ACCESS_MARINE_ENGINEERING)
vendor_role = list(JOB_MAINT_TECH)

/obj/structure/machinery/cm_vending/clothing/maintenance_technician/get_listed_products(mob/user)
return GLOB.cm_vending_clothing_maintenance_technician

/obj/effect/essentials_set/maintenance
spawned_gear_list = list(
/obj/item/device/lightreplacer,
/obj/item/device/demo_scanner,
/obj/item/storage/bag/trash,
/obj/item/storage/toolbox/mechanical,
/obj/item/device/flashlight,
)
Original file line number Diff line number Diff line change
Expand Up @@ -51,7 +51,7 @@ GLOBAL_LIST_INIT(cm_vending_gear_engi, list(

list("ARMORS", 0, null, null, null),
list("M3 B12 Pattern Marine Armor", 24, /obj/item/clothing/suit/storage/marine/medium/leader, null, VENDOR_ITEM_REGULAR),
list("M4 Pattern Armor", 30, /obj/item/clothing/suit/storage/marine/medium/rto, null, VENDOR_ITEM_REGULAR),
list("M4 Pattern Armor", 16, /obj/item/clothing/suit/storage/marine/medium/rto, null, VENDOR_ITEM_REGULAR),

list("RESTRICTED FIREARMS", 0, null, null, null),
list("VP78 Pistol", 8, /obj/item/storage/box/guncase/vp78, null, VENDOR_ITEM_REGULAR),
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -16,7 +16,7 @@ GLOBAL_LIST_INIT(cm_vending_gear_leader, list(
list("Basic Engineering Supplies", 0, /obj/item/storage/box/kit/engineering_supply_kit, MARINE_CAN_BUY_KIT, VENDOR_ITEM_REGULAR),

list("ARMORS", 0, null, null, null),
list("M4 Pattern Armor", 30, /obj/item/clothing/suit/storage/marine/medium/rto, null, VENDOR_ITEM_REGULAR),
list("M4 Pattern Armor", 16, /obj/item/clothing/suit/storage/marine/medium/rto, null, VENDOR_ITEM_REGULAR),

list("CLOTHING ITEMS", 0, null, null, null),
list("Machete Scabbard (Full)", 4, /obj/item/storage/large_holster/machete/full, null, VENDOR_ITEM_REGULAR),
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -72,8 +72,8 @@ GLOBAL_LIST_INIT(cm_vending_gear_medic, list(
list("VP78 Magazine", 3, /obj/item/ammo_magazine/pistol/vp78, null, VENDOR_ITEM_REGULAR),

list("ARMORS", 0, null, null, null),
list("M3 B12 Pattern Marine Armor", 28, /obj/item/clothing/suit/storage/marine/medium/leader, null, VENDOR_ITEM_REGULAR),
list("M4 Pattern Armor", 28, /obj/item/clothing/suit/storage/marine/medium/rto, null, VENDOR_ITEM_REGULAR),
list("M3 B12 Pattern Marine Armor", 24, /obj/item/clothing/suit/storage/marine/medium/leader, null, VENDOR_ITEM_REGULAR),
list("M4 Pattern Armor", 16, /obj/item/clothing/suit/storage/marine/medium/rto, null, VENDOR_ITEM_REGULAR),

list("RESTRICTED FIREARMS", 0, null, null, null),
list("VP78 Pistol", 8, /obj/item/storage/box/guncase/vp78, null, VENDOR_ITEM_REGULAR),
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -82,13 +82,13 @@ GLOBAL_LIST_INIT(cm_vending_clothing_marine, list(

list("ARMORS", 0, null, null, null),
list("M3 B12 Pattern Marine Armor", 30, /obj/item/clothing/suit/storage/marine/medium/leader, null, VENDOR_ITEM_REGULAR),
list("M4 Pattern Armor", 30, /obj/item/clothing/suit/storage/marine/medium/rto, null, VENDOR_ITEM_REGULAR),
list("M4 Pattern Armor", 20, /obj/item/clothing/suit/storage/marine/medium/rto, null, VENDOR_ITEM_REGULAR),

list("CLOTHING ITEMS", 0, null, null, null),
list("Webbing", 10, /obj/item/clothing/accessory/storage/webbing, null, VENDOR_ITEM_REGULAR),
list("Brown Webbing Vest", 15, /obj/item/clothing/accessory/storage/black_vest/brown_vest, null, VENDOR_ITEM_REGULAR),
list("Black Webbing Vest", 15, /obj/item/clothing/accessory/storage/black_vest, null, VENDOR_ITEM_REGULAR),
list("Drop Pouch", 15, /obj/item/clothing/accessory/storage/droppouch, null, VENDOR_ITEM_REGULAR),
list("Drop Pouch", 10, /obj/item/clothing/accessory/storage/droppouch, null, VENDOR_ITEM_REGULAR),
list("Shoulder Holster", 15, /obj/item/clothing/accessory/storage/holster, null, VENDOR_ITEM_REGULAR),
list("Machete Scabbard (Full)", 15, /obj/item/storage/large_holster/machete/full, null, VENDOR_ITEM_REGULAR),
list("Machete Pouch (Full)", 15, /obj/item/storage/pouch/machete/full, null, VENDOR_ITEM_REGULAR),
Expand Down
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