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Status Effects - Part 3A (v2) - Daze Refactor (#5153)
# About the pull request Depends on Part 2 (#4842), reopening of #4844 Refactors daze and speech problems handling to back them by new status_effect-s and traits, fixes a few bugs, and gets rid of an unused and horrible bay12 relic horsehead with snowflake speech handling This just generally makes it more reliable timewise and allows further interactions in the future :cl: code: Refactored Daze to use new Status backend fix: Dazed screen effect now applies immediately fix: Stuttering now starts properly when dazed del: Removed unused disabilities code del: Removed an old, goofy and unused decade old horse mask /:cl: --------- Co-authored-by: forest2001 <[email protected]>
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code/modules/mob/living/carbon/human/life/handle_disabilities.dm
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