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Provost sprites and code cleanup (#4409)
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# About the pull request
Gives the provost uniforms their own sprites as only the Enforcer used
the provost uniform sprite, and all others used MP sprites which
contrasted with the provost jackets/armour.
Also removes a lot of duplicate code where things were subtyped and
really didn't need to be.

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If this is an Issue Correction, you can type "Fixes Issue #169420" to
link the PR to the corresponding Issue number #169420.

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Explain your rationale fully, even if you feel it goes without saying.
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# Explain why it's good for the game
Having all the duplicate entries, especially in the preset lists, is
really clunky and useless. The only things that were being used were
specially named uniforms and suits, which is unnecessary.
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benefit the game. If you can't justify it in words, it might not be
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# Testing Photographs and Procedure
<!-- Include any screenshots/videos/debugging steps of the modified code
functioning successfully, ideally including edge cases. -->
<details>
<summary>Screenshots & Videos</summary>

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screenshots and the `<details>` tags.

</details>


# Changelog

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:cl:
imageadd: Added sprites for provost senior and marshal uniforms.
spellcheck: Gave unique names to the provost armour subtypes.
balance: Prevented most provost armour from being able to fit inside
bags.
balance: Returned provost armour to the same slowdowns as MP armour.
code: Removed a lot of duplicate code in Provost presets and
uniform/suits.
/:cl:

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realforest2001 committed Oct 28, 2023
1 parent 2588df1 commit 04fa22d
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Showing 8 changed files with 57 additions and 163 deletions.
48 changes: 24 additions & 24 deletions code/modules/clothing/suits/marine_armor.dm
Original file line number Diff line number Diff line change
Expand Up @@ -1635,47 +1635,47 @@
//=======================================================================\\
/obj/item/clothing/suit/storage/marine/MP/provost
name = "\improper M3 pattern Provost armor"
desc = "A lighter Provost M3 Pattern Chestplate. Protects the chest from ballistic rounds, bladed objects and accidents. It has a small leather pouch strapped to it for limited storage."
icon_state = "pvlight"
item_state_slots = list(WEAR_JACKET = "pvlight")
slowdown = SLOWDOWN_ARMOR_VERY_LIGHT
flags_atom = NO_SNOW_TYPE|NO_NAME_OVERRIDE
w_class = SIZE_MEDIUM

/obj/item/clothing/suit/storage/marine/MP/provost/enforcer
name = "\improper M3 pattern Provost armor"
desc = "A standard Provost M3 Pattern Chestplate. Protects the chest from ballistic rounds, bladed objects and accidents. It has a small leather pouch strapped to it for limited storage."
icon_state = "pvmedium"
item_state_slots = list(WEAR_JACKET = "pvmedium")
slowdown = SLOWDOWN_ARMOR_MEDIUM
armor_melee = CLOTHING_ARMOR_MEDIUM
slowdown = SLOWDOWN_ARMOR_LIGHT
armor_bullet = CLOTHING_ARMOR_MEDIUM
armor_laser = CLOTHING_ARMOR_MEDIUMLOW
armor_bomb = CLOTHING_ARMOR_MEDIUMLOW
armor_bio = CLOTHING_ARMOR_MEDIUM
armor_bomb = CLOTHING_ARMOR_MEDIUMHIGH
armor_bio = CLOTHING_ARMOR_MEDIUMHIGH
armor_internaldamage = CLOTHING_ARMOR_MEDIUM
flags_atom = NO_SNOW_TYPE|NO_NAME_OVERRIDE
storage_slots = 3

/obj/item/clothing/suit/storage/marine/MP/provost/tml
name = "\improper M3 pattern Senior Provost armor"
desc = "A more refined Provost M3 Pattern Chestplate for senior officers. Protects the chest from ballistic rounds, bladed objects and accidents. It has a small leather pouch strapped to it for limited storage."
icon_state = "pvleader"
item_state_slots = list(WEAR_JACKET = "pvleader")
desc = "A more refined Provost M3 Pattern Chestplate for senior officers. Protects the chest from ballistic rounds, bladed objects and accidents. It has a small leather pouch strapped to it for limited storage."

slowdown = SLOWDOWN_ARMOR_MEDIUM
armor_bullet = CLOTHING_ARMOR_MEDIUM
armor_laser = CLOTHING_ARMOR_MEDIUMLOW
armor_bio = CLOTHING_ARMOR_MEDIUMHIGH
armor_internaldamage = CLOTHING_ARMOR_MEDIUMHIGH

/obj/item/clothing/suit/storage/marine/MP/provost/marshal
name = "\improper M5 pattern Provost Marshal armor"
desc = "A custom fit luxury armor suit for Provost Marshals. Useful for letting your men know who is in charge when taking to the field."
icon_state = "pvmarshal"
item_state_slots = list(WEAR_JACKET = "pvmarshal")
name = "\improper M3 pattern Provost Marshal armor"
desc = "A custom fit luxury armor suit for Provost Marshals. Useful for letting your men know who is in charge when taking to the field."
w_class = SIZE_MEDIUM
storage_slots = 4

/obj/item/clothing/suit/storage/marine/MP/provost/light
name = "\improper M3 pattern Provost light armor"
desc = "A lighter Provost M3 Pattern Chestplate. Protects the chest from ballistic rounds, bladed objects and accidents. It has a small leather pouch strapped to it for limited storage."
icon_state = "pvlight"
item_state_slots = list(WEAR_JACKET = "pvlight")
slowdown = SLOWDOWN_ARMOR_VERY_LIGHT

/obj/item/clothing/suit/storage/marine/MP/provost/marshal/chief
name = "\improper M3 pattern Provost Chief Marshal armor"
/obj/item/clothing/suit/storage/marine/MP/provost/light/flexi
name = "\improper M3 pattern Provost flexi-armor"
desc = "A flexible and easy to store M3 Pattern Chestplate. Protects the chest from ballistic rounds, bladed objects and accidents. It has a small leather pouch strapped to it for limited storage."
w_class = SIZE_MEDIUM
icon_state = "pvlight_2"
item_state_slots = list(WEAR_JACKET = "pvlight_2")
storage_slots = 2

//================//UNITED AMERICAS ALLIED COMMAND\\=====================\\
//=======================================================================\\
Expand Down
30 changes: 11 additions & 19 deletions code/modules/clothing/suits/marine_coat.dm
Original file line number Diff line number Diff line change
Expand Up @@ -235,31 +235,23 @@

//=========================//PROVOST\\================================\\
//=======================================================================\\
/obj/item/clothing/suit/storage/jacket/marine/provost
name = "\improper Provost Coat"
desc = "The crisp coat of a Provost Officer."
name = "\improper Provost Jacket"
desc = "A crisp jacket with the Provost sigil."
icon_state = "provost_jacket"
flags_atom = NO_SNOW_TYPE|NO_NAME_OVERRIDE
icon_state = "provost_coat"
valid_accessory_slots = list(ACCESSORY_SLOT_ARMBAND, ACCESSORY_SLOT_RANK, ACCESSORY_SLOT_DECOR)

/obj/item/clothing/suit/storage/jacket/marine/provost/advisor
name = "\improper Provost Advisor Jacket"
desc = "The crisp jacket of a Provost Advisor."
icon_state = "provost_jacket"

/obj/item/clothing/suit/storage/jacket/marine/provost/inspector
name = "\improper Provost Inspector Jacket"
desc = "The crisp jacket of a Provost Inspector."
icon_state = "provost_jacket"
/obj/item/clothing/suit/storage/jacket/marine/provost/coat
name = "\improper Provost Coat"
desc = "The crisp coat of a Provost Officer."
icon_state = "provost_coat"

/obj/item/clothing/suit/storage/jacket/marine/provost/marshal
name = "\improper Provost Marshal Jacket"
desc = "The crisp jacket of a Provost Marshal."
icon_state = "provost_jacket"
/obj/item/clothing/suit/storage/jacket/marine/provost/coat/marshal
name = "\improper Provost Marshal Coat"
icon_state = "provost_coat_marshal"

/obj/item/clothing/suit/storage/jacket/marine/provost/marshal/chief
name = "\improper Provost Chief Marshal Jacket"
desc = "The crisp jacket of the Provost Chief Marshal."

//=========================//DRESS BLUES\\================================\\
//=======================================================================\\
Expand Down
38 changes: 7 additions & 31 deletions code/modules/clothing/under/marine_uniform.dm
Original file line number Diff line number Diff line change
Expand Up @@ -374,41 +374,17 @@

min_cold_protection_temperature = ICE_PLANET_MIN_COLD_PROT

/obj/item/clothing/under/marine/mp/provost/enforcer
name = "\improper Provost Enforcer Uniform"
desc = "The crisp uniform of a Provost Enforcer."

/obj/item/clothing/under/marine/mp/provost/tml
name = "\improper Provost Team Leader Uniform"
desc = "The crisp uniform of a Provost Team Leader."
icon_state = "warden_jumpsuit"
worn_state = "warden_jumpsuit"

/obj/item/clothing/under/marine/mp/provost/advisor
name = "\improper Provost Advisor Uniform"
desc = "The crisp uniform of a Provost Advisor."
icon_state = "warden_jumpsuit"
worn_state = "warden_jumpsuit"

/obj/item/clothing/under/marine/mp/provost/inspector
name = "\improper Provost Inspector Uniform"
desc = "The crisp uniform of a Provost Inspector."
icon_state = "warden_jumpsuit"
worn_state = "warden_jumpsuit"
/obj/item/clothing/under/marine/mp/provost/senior
name = "\improper Provost Senior Uniform"
desc = "The crisp uniform of a senior member of the Provost Office."
icon_state = "provost_tml"
worn_state = "provost_tml"

/obj/item/clothing/under/marine/mp/provost/marshal
name = "\improper Provost Marshal Uniform"
desc = "The crisp uniform of a Provost Marshal."
icon_state = "WO_jumpsuit"
worn_state = "WO_jumpsuit"

/obj/item/clothing/under/marine/mp/provost/marshal/sector
name = "\improper Provost Sector Marshal Uniform"
desc = "The crisp uniform of a Provost Sector Marshal."

/obj/item/clothing/under/marine/mp/provost/marshal/chief
name = "\improper Provost Chief Marshal Uniform"
desc = "The crisp uniform of the Provost Chief Marshal."
icon_state = "provost_marshal"
worn_state = "provost_marshal"

//==================//UNITED AMERICAS ALLIED COMMAND\\===================\\
//=======================================================================\\
Expand Down
104 changes: 15 additions & 89 deletions code/modules/gear_presets/uscm_event.dm
Original file line number Diff line number Diff line change
Expand Up @@ -206,11 +206,11 @@
back_item = /obj/item/storage/backpack/security

new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/almayer/provost(new_human), WEAR_L_EAR)
new_human.equip_to_slot_or_del(new /obj/item/clothing/under/marine/mp/provost/enforcer(new_human), WEAR_BODY)
new_human.equip_to_slot_or_del(new /obj/item/clothing/under/marine/mp/provost(new_human), WEAR_BODY)
new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/knife(new_human), WEAR_FEET)
new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/black(new_human), WEAR_HANDS)
new_human.equip_to_slot_or_del(new /obj/item/storage/belt/security/MP/full(new_human), WEAR_WAIST)
new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/marine/MP/provost/enforcer(new_human), WEAR_JACKET)
new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/marine/MP/provost(new_human), WEAR_JACKET)
if(new_human.disabilities & NEARSIGHTED)
new_human.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses/sechud/prescription(new_human), WEAR_EYES)
else
Expand Down Expand Up @@ -248,7 +248,7 @@
back_item = /obj/item/storage/backpack/security

new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/almayer/provost(new_human), WEAR_L_EAR)
new_human.equip_to_slot_or_del(new /obj/item/clothing/under/marine/mp/provost/tml(new_human), WEAR_BODY)
new_human.equip_to_slot_or_del(new /obj/item/clothing/under/marine/mp/provost/senior(new_human), WEAR_BODY)
new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/knife(new_human), WEAR_FEET)
new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/black(new_human), WEAR_HANDS)
new_human.equip_to_slot_or_del(new /obj/item/storage/belt/gun/m4a3/vp78(new_human), WEAR_WAIST)
Expand All @@ -275,44 +275,8 @@
new_human.equip_to_slot_or_del(new /obj/item/handcuffs(new_human), WEAR_IN_JACKET)
new_human.equip_to_slot_or_del(new /obj/item/weapon/gun/shotgun/combat(new_human), WEAR_J_STORE)


/datum/equipment_preset/uscm_event/provost/advisor
name = "Provost Advisor (ME6)"
skills = /datum/skills/CMP

assignment = JOB_PROVOST_ADVISOR
rank = "Provost Advisor"
paygrade = "ME6"
role_comm_title = "PvA"
flags = EQUIPMENT_PRESET_EXTRA

/datum/equipment_preset/uscm_event/provost/advisor/load_gear(mob/living/carbon/human/new_human)
var/back_item = /obj/item/storage/backpack/satchel/sec
if (new_human.client && new_human.client.prefs && (new_human.client.prefs.backbag == 1))
back_item = /obj/item/storage/backpack/security

new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/almayer/provost(new_human), WEAR_L_EAR)
new_human.equip_to_slot_or_del(new /obj/item/clothing/under/marine/mp/provost/advisor(new_human), WEAR_BODY)
new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/knife(new_human), WEAR_FEET)
new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/black(new_human), WEAR_HANDS)
new_human.equip_to_slot_or_del(new /obj/item/storage/belt/gun/m4a3/mod88(new_human), WEAR_WAIST)
new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/jacket/marine/provost/advisor(new_human), WEAR_JACKET)
if(new_human.disabilities & NEARSIGHTED)
new_human.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses/sechud/prescription(new_human), WEAR_EYES)
else
new_human.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses/sechud(new_human), WEAR_EYES)
new_human.equip_to_slot_or_del(new /obj/item/clothing/head/beret/marine/mp/provost/senior(new_human), WEAR_HEAD)
new_human.equip_to_slot_or_del(new back_item(new_human), WEAR_BACK)
new_human.equip_to_slot_or_del(new /obj/item/device/taperecorder(new_human), WEAR_L_STORE)
new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/general/large(new_human), WEAR_R_STORE)
new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/marine/MP/provost(new_human.back), WEAR_IN_BACK)

new_human.equip_to_slot_or_del(new /obj/item/device/flash(new_human), WEAR_IN_JACKET)
new_human.equip_to_slot_or_del(new /obj/item/handcuffs(new_human), WEAR_IN_JACKET)

/datum/equipment_preset/uscm_event/provost/inspector
name = "Provost Inspector (PvI)"
skills = /datum/skills/CMP

assignment = JOB_PROVOST_INSPECTOR
rank = "Provost Inspector"
Expand All @@ -326,11 +290,11 @@
back_item = /obj/item/storage/backpack/security

new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/almayer/provost(new_human), WEAR_L_EAR)
new_human.equip_to_slot_or_del(new /obj/item/clothing/under/marine/mp/provost/inspector(new_human), WEAR_BODY)
new_human.equip_to_slot_or_del(new /obj/item/clothing/under/marine/mp/provost/senior(new_human), WEAR_BODY)
new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/knife(new_human), WEAR_FEET)
new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/black(new_human), WEAR_HANDS)
new_human.equip_to_slot_or_del(new /obj/item/storage/belt/gun/m4a3/mod88(new_human), WEAR_WAIST)
new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/jacket/marine/provost/inspector(new_human), WEAR_JACKET)
new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/jacket/marine/provost(new_human), WEAR_JACKET)
if(new_human.disabilities & NEARSIGHTED)
new_human.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses/sechud/prescription(new_human), WEAR_EYES)
else
Expand All @@ -339,11 +303,19 @@
new_human.equip_to_slot_or_del(new back_item(new_human), WEAR_BACK)
new_human.equip_to_slot_or_del(new /obj/item/device/taperecorder(new_human), WEAR_L_STORE)
new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/general/large(new_human), WEAR_R_STORE)
new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/marine/MP/provost(new_human.back), WEAR_IN_BACK)
new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/marine/MP/provost/light/flexi(new_human.back), WEAR_IN_BACK)

new_human.equip_to_slot_or_del(new /obj/item/device/flash(new_human), WEAR_IN_JACKET)
new_human.equip_to_slot_or_del(new /obj/item/handcuffs(new_human), WEAR_IN_JACKET)

/datum/equipment_preset/uscm_event/provost/inspector/advisor
name = "Provost Advisor (ME6)"

assignment = JOB_PROVOST_ADVISOR
rank = "Provost Advisor"
paygrade = "ME6"
role_comm_title = "PvA"
flags = EQUIPMENT_PRESET_EXTRA

/datum/equipment_preset/uscm_event/provost/marshal
name = "Provost Marshal (MO6)"
Expand All @@ -366,7 +338,7 @@
new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/knife(new_human), WEAR_FEET)
new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/black(new_human), WEAR_HANDS)
new_human.equip_to_slot_or_del(new /obj/item/storage/belt/gun/mateba/general/impact(new_human), WEAR_WAIST)
new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/jacket/marine/provost/marshal(new_human), WEAR_JACKET)
new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/jacket/marine/provost/coat/marshal(new_human), WEAR_JACKET)
if(new_human.disabilities & NEARSIGHTED)
new_human.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses/sechud/prescription(new_human), WEAR_EYES)
else
Expand All @@ -377,70 +349,24 @@
new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/magazine/pistol/pmc_mateba(new_human), WEAR_R_STORE)
new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/marine/MP/provost/marshal(new_human.back), WEAR_IN_BACK)


/datum/equipment_preset/uscm_event/provost/marshal/sector
name = "Provost Sector Marshal (MO7)"
minimum_age = 50
skills = /datum/skills/general

assignment = JOB_PROVOST_SMARSHAL
rank = "Provost Sector Marshal"
paygrade = "MO7"
role_comm_title = "PvSM"

/datum/equipment_preset/uscm_event/provost/marshal/sector/load_gear(mob/living/carbon/human/new_human)
var/back_item = /obj/item/storage/backpack/satchel/sec
if (new_human.client && new_human.client.prefs && (new_human.client.prefs.backbag == 1))
back_item = /obj/item/storage/backpack/security

new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/almayer/highcom(new_human), WEAR_L_EAR)
new_human.equip_to_slot_or_del(new /obj/item/clothing/under/marine/mp/provost/marshal(new_human), WEAR_BODY)
new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/knife(new_human), WEAR_FEET)
new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/black(new_human), WEAR_HANDS)
new_human.equip_to_slot_or_del(new /obj/item/storage/belt/gun/mateba/general/impact(new_human), WEAR_WAIST)
new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/jacket/marine/provost/marshal(new_human), WEAR_JACKET)
if(new_human.disabilities & NEARSIGHTED)
new_human.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses/sechud/prescription(new_human), WEAR_EYES)
else
new_human.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses/sechud(new_human), WEAR_EYES)
new_human.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/marine/mp/provost/marshal(new_human), WEAR_HEAD)
new_human.equip_to_slot_or_del(new back_item(new_human), WEAR_BACK)
new_human.equip_to_slot_or_del(new /obj/item/device/taperecorder(new_human), WEAR_L_STORE)
new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/magazine/pistol/pmc_mateba(new_human), WEAR_R_STORE)
new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/marine/MP/provost/marshal(new_human.back), WEAR_IN_BACK)


/datum/equipment_preset/uscm_event/provost/marshal/chief
name = "Provost Chief Marshal (PvCM)"
minimum_age = 60
skills = /datum/skills/general

assignment = JOB_PROVOST_CMARSHAL
rank = "Provost Chief Marshal"
paygrade = "PvCM"
role_comm_title = "PvCM"

/datum/equipment_preset/uscm_event/provost/marshal/chief/load_gear(mob/living/carbon/human/new_human)
var/back_item = /obj/item/storage/backpack/satchel/sec
if (new_human.client && new_human.client.prefs && (new_human.client.prefs.backbag == 1))
back_item = /obj/item/storage/backpack/security

new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/almayer/highcom(new_human), WEAR_L_EAR)
new_human.equip_to_slot_or_del(new /obj/item/clothing/under/marine/mp/provost/marshal/chief(new_human), WEAR_BODY)
new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/knife(new_human), WEAR_FEET)
new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/black(new_human), WEAR_HANDS)
new_human.equip_to_slot_or_del(new /obj/item/storage/belt/gun/mateba/general/impact(new_human), WEAR_WAIST)
new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/jacket/marine/provost/marshal/chief(new_human), WEAR_JACKET)
if(new_human.disabilities & NEARSIGHTED)
new_human.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses/sechud/prescription(new_human), WEAR_EYES)
else
new_human.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses/sechud(new_human), WEAR_EYES)
new_human.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/marine/mp/provost/marshal(new_human), WEAR_HEAD)
new_human.equip_to_slot_or_del(new back_item(new_human), WEAR_BACK)
new_human.equip_to_slot_or_del(new /obj/item/device/taperecorder(new_human), WEAR_L_STORE)
new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/magazine/pistol/pmc_mateba(new_human), WEAR_R_STORE)
new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/marine/MP/provost/marshal/chief(new_human.back), WEAR_IN_BACK)

/*****************************************************************************************************/

/datum/equipment_preset/uscm_event/uaac/tis
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